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Final Fantasy V Walkthrough

Written by  Djibriel
Contributor

3.16: Interdimensional Rift; the Desert

Enemies: Quadrharpy, Centipeeler, Landsquid, Landcrawler

When the thousands of evil creatures were sealed away 1000 years ago, those that governed this monumental process did not exactly cut with a surgeon's precision. Large parts of the lands were sealed away as well: among them, a large desert.

The Landsquids, Centipeelers and Landcrawlers are creatures you already encountered around the Phoenix Tower; the Quadrharpy is a creature you faced when traveling between Karnak and the Ancient Library and again around the Ruined City of Gorn. As a result, they should be no big news to you. OL3 Flare hits all but the Chimera, and Odin can strike them all as well. The Landcrawler is sturdy, but not Heavy.

The path of this first part of the Interdimensional Rift is very linear. Sand streams indicate we are truly no longer on our own planet; the Quicksand Desert has fallen silent, yet these streams are apparently not tied to the Crystals of either world. A single wall and an eventual door tell us that whatever this location once was, it was inhabited by the Ancients.

When you reach the door, X-Death bids you a warm welcome... you've defeated Mellusion, the Stoker, Triton, Nergade and Phobos already, and watched another sealed demon be defeated by Leviathan. Seven of the Eleven of the Rift are left, each more malicious than the next: the monstrous mage Azulmagia, the beholder Catastroph, the wicked fey Wood Sprite, the tome demon Apprehender, the terrible creature Twin Tania, the king of the dark castle Halycanos and finally the immortal, Necrophobe. They will do everything in their not-inconsiderable power to destroy you, so tread carefully...

Caves of Narshe: Final Fantasy V
Version 6
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