Final Fantasy V Walkthrough
Written by Djibriel
Contributor
3.21: Interdimensional Rift; the Tower
Enemies: Ninja, Dragon Aevis
This is a very straightforward section without any chests and only two new enemies. A Thief or character with the Find Passages support ability can see where to go; even blind, it's easy as you won't fall off.Ninjas are not Humanoids, so don't even bother. They're killing machines. When struck with !Attack, they may counter with Image to avoid the next two physical blows altogether. They attack physically, sometimes with !Yagyuu's Strike, which sets Sap. Yagyuu is this famous Japanese samurai or something, possibly famous for setting Sap with his sword strikes. They're vulnerable to Petrify and Death and are not Heavy. They do, however, have incredible amounts of Evasion (70%) and Magic Evasion (90%), so taking advantage of these weakness is difficult. Break spellblade effects paired with !Aim or !Rapid Fire help out, as does Odin (though it won't execute Zantetsuken when a Dragon Aevis is present).

Dragon Aevis are not Dragons, but they are Aevis. With this in mind, the


There's one direction you can go in. Do so until you reach the Dimension Castle, the halls of which are filled with an exhaustive amount of treasure and danger.
Caves of Narshe: Final Fantasy V
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.