Final Fantasy V Walkthrough
Written by Djibriel
Contributor
3.22: Interdimensional Rift; the Dimension Castle
Enemies: Mythril Dragon, Mini Magician, Galajelly, Mammon, Blind Wolf, Hellraiser, Magic Dragon, Red Dragon, Yellow Dragon, Sword Dancer, Death Claw, Fury, Yojimbo, Iron Giant, Ramuh, Azulmagia, Alte Roite, Jura Aevis, Catastrophe, Halicarnassus, Twintania
Treasures: Thor's Hammer,
Hermes Sandals,
Man-Eater,
Rainbow Dress,
Red Slippers
Blue Magic: Death Claw,
Level 3 Flare,
Dark Spark,
Off-Guard,
Goblin Punch,
Mind Blast,
Aeroga,
Doom,
Roulette,
Aero,
Level 2 Old,
1000 Needles,
Level 5 Death,
Level 4 Graviga,
Mighty Guard,
Vampire,
Lilliputian Lyric,
Flash,
????,
Aqua Breath,
Aera,
Flame Thrower,
Pond's Chorus,
Missile,
Magic Hammer,
Time Slip,
White Wind,
Self-Destruct
Sword Dancers are the graceful foot soldiers of whatever civilization was imprisoned together with the Dimension Castle. They can attack physically, use !High Kick (which is more powerful) and Danse Macabre, which sets Zombie to a single character.



Death Claws use


Iron Giants are the worst Giants. They attack with powerful physical swings from that grand blade, and they use Rocket Punch to deal 50% of a character's current HP in damage and set the

Throw open the heavy doors and meet your destiny. Here, in the main hall, are seven exits. You appeared out of one. Another one is a staircase in the middle of the room going up, but the doors there are closed. Going around the staircase will lead you to the stairs going down to the basement, but we'll get there later. To the left, the visible the door leads to an otherwise featureless little room packed with spears you can't pick up. The other one takes you outside to a small tower. Here, in a chest, you can pick up a


Go back to the main hall. The visible door to the right will get you nowhere like the other one, so go outside. Another small tower houses a chest containing

There are no random encounters in the basement. There are quite a few NPCs running around here, though. To the left is Azulmagia, one of the Eleven of the Rift. To the right, Catastrophe the beholder is holding a girl captive; Catastrophe is another one of the Eleven, though apparently it loathes working together with Azulmagia (or the other way around). A total of six old men are locked away in their cells as well. What a mess.
You can engage the old men through the bars if you must. This way, you don't have to open the door and can nicely pick them off at your leisure.
Alte Roite Bestiary #302 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
Humanoid | 58 | 6000 | 1000 | 0 | 0 | 45 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
45 | 20 | 5 | 70 | 45 | 60 | 5 | |
Stolen Items |
Dropped Items |
||||||
Common: ![]() | |||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | None | ||||||
Blue Magic | Status Immunities | ||||||
None | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Strategy | |||||||
Oh... my aching back!
Just because there's six of them doesn't mean they're not serious business. They'll attack physically, which isn't too bad, or use Encircle 33% of the time to remove a character from the fight. That's an issue, and you can't really stop it.





Alte Roite reveals his true form!
Jura Aevis Bestiary #303 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
Aevis | 61 | 15000 | 1000 | 0 | 0 | 40 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
65 | 10 | 45 | 20 | 35 | 30 | 45 | |
Stolen Items |
Dropped Items |
||||||
Common: Dragon Fang | |||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | ![]() | ||||||
Elemental Absorb | Elemental Weakness | ||||||
![]() ![]() ![]() ![]() | None | ||||||
Blue Magic | Status Immunities | ||||||
None | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Strategy | |||||||
Unlike Alte Roite, Jura Aevis is not Heavy, so the fight could end as quickly as you want it to. Otherwise, keep it paralyzed and slowed as much as possible. | |||||||
Blast, he became a lot harder. On the upside, he lost his Heavy nature, which is absolutely the path to his destruction. You want this thing to appear because it has a rare







Obtaining a

The three old men in the bottom jail cell were running around a chest containing a


Now that you have all the

Azulmagia Bestiary #301 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 57 | 27900 | 50000 | 0 | 0 | 45 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
65 | 21 | 50 | 10 | 30 | 70 | 50 | |
Stolen Items |
Dropped Items |
||||||
Common: ![]() | |||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | ![]() | ||||||
Blue Magic | Status Immunities | ||||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Strategy | |||||||
This guy does nothing but cast blue magic, and he knows virtually all of it. There are a few spells you can teach him, though, and if you do, he will then use them back on you. This works the best with ![]() ![]() ![]() ![]() | |||||||
Azulmagia uses Blue Magic, and I mean a lot. Like, all the time. He's telling us he can quit whenever he wants, but we can tell he's not too sure himself anymore. Azulmagia lacks a few Blue spells, though! Azulmagia doesn't know and doesn't care about either








When you use any of those Blue spells on him, he'll learn them from you and change his AI script accordingly. This is a lot of information, but it's really pretty interesting that he's set up to run this way.
Normal AI Script:
- First Set:
- 33%
Dark Spark
- 33%
Off-Guard
- 33%
Mind Blast
- 33%
- Second Set:
- 33%
Doom
- 33%
Roulette
- 33%
Level 2 Old
- 33%
- Third Set:
- 33%
Level 5 Death
- 33%
Level 4 Graviga
- 33%
Mighty Guard
- 33%
- Fourth Set:
- 33%
Lilliputian Lyric
- 33%
Flash
- 33%
????
- 33%
- Fifth Set:
- 33%
Aera
- 33%
Flame Thrower
- 33%
Missile
- 33%
- Sixth Set:
- 33%
Time Slip
- 33%
Death Claw
- 33%
White Wind
- 33%
Learned

- First Set:
- 66%
Level 3 Flare
- 33%
Dark Spark
- 66%
- Second Set:
- 66%
Level 3 Flare
- 33%
Off-Guard
- 66%
- Third Set:
- 66%
Level 3 Flare
- 33%
Goblin Punch
- 66%
- Fourth Set:
- 66%
Level 3 Flare
- 33%
Mind Blast
- 66%
- Return to normal AI Script
Learned

- First Set:
- Second Set:
- Third Set:
- Fourth Set:
- 66%
Aeroga
- 33%
Level 2 Old
- 66%
- Return to normal AI Script
Learned

- First Set:
- 66%
1000 Needles
- 33%
Level 5 Death
- 66%
- Second Set:
- 66%
1000 Needles
- 33%
Level 4 Graviga
- 66%
- Third Set:
- 66%
1000 Needles
- 33%
Mighty Guard
- 66%
- Return to normal AI Script
Learned

- First Set:
- 66%
Vampire
- 33%
Lilliputian Lyric
- 66%
- Second Set:
- Third Set:
- Return to normal AI Script
Learned

- First Set:
- 66%
Aqua Breath
- 33%
Aera
- 66%
- Second Set:
- 66%
Aqua Breath
- 33%
Flame Thrower
- 66%
- Third Set:
- 66%
Aqua Breath
- 33%
Pond's Chorus
- 66%
- Fourth Set:
- 66%
Aqua Breath
- 33%
Missile
- 66%
- Return to normal AI Script
Learned

- First Set:
- 66%
Magic Hammer
- 33%
Time Slip
- 66%
- Second Set:
- 66%
Magic Hammer
- 33%
Death Claw
- 66%
- Third Set:
- 66%
Magic Hammer
- 33%
White Wind
- 66%
- Return to normal AI Script
Learned

Self-Destruct (ashes to ashes, dust to dust)
Phew! I'm not normally a fan of direct AI transcript, but since you may want to learn a Blue spell or two here, the specific circumstances of their appearance may be relevant to you. Azulmagia's quite absent-minded, that much is true; when you teach one Blue spell followed by another Blue spell, you can then teach him the first Blue spell again! He'll regain his enthusiasm for the spell as well.
If your level allows you to dodge












People may tell you to use

Azulmagia's has a lot of attacks, some of which are very dangerous. Throw up









There's a Save Point here now, so that's beneficial. Do your thing with it, then look around to see what's the buzz. If we are to continue, we'll have to get past the beholder, Catastrophe. You can't open the door, but you may gaze into Catastrope's Evil Eye...
Catastrophe Bestiary #304 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 71 | 19997 | 19997 | 0 | 0 | 45 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
67 | 18 | 20 | 15 | 40 | 20 | 20 | |
Stolen Items |
Dropped Items |
||||||
Common: Gold Needle | |||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
![]() | None | ||||||
Blue Magic | Status Immunities | ||||||
None | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Strategy | |||||||
Catastrophe hates things that float and will try to pull them down to earth every turn so it can use an earth-based attack. Even having one floating party member will make him forget anything but pulling that member down, so if you cast ![]() ![]() | |||||||
Catastrophe is not intelligent enough to put up a decent fight like, say, Azulmagia; C. packs the punch but doesn't know how to deliver it. He'll attack randomly with physical attacks, stare at you with his Evil Eye to set Petrify to a single target or use Earth Shaker to deal anywhere between 900 and 1100 damage across the board. He won't even counter stuff, but he will get mad at you if you cleverly avoid his Earth-based attacks with

So, you know, casting










Look at that. Eye haven't seen such an easy fight in ages, but it's not polite to stare. Enough with the eye puns, it looks more like an evil spud anyway. Receive your reward from the girl. What's a girl like that doing in a place like this? Don't ask her, she'll think you're hitting on her. When you go up, you'll find yourself outside! If you let old man Ramuh wander the forests near Istory all those chapters ago, you can find him here, outside, as the rarest encounter. Otherwise, a Mythril Dragon takes his place.
Find now the Fury; they are supermages that are able to cast two spells every turn; normally, they'll combine either













Yojimbo's !Wring sets both Poison and Darkness: an annoying combo. It was supposed to set Paralyze, but it doesn't. These nuisances carry a


Ignore the door you first see and walk over to the left wing of the Dimension Castle. You'll find yourself in an apparently featureless room, but Thieves know better: there's a passage to the right. Go in, follow the trail until you reach the hitherto unreachable chest containing a

There are no random encounters here in the throne room, but, if you descend in the middle of the room, there will be random encounters in the staircase. Flip the switch to open the doors; these doors will be closed again once you leave this room, so, unless you forgot something on the other side, there's little point in going through the heavy wooden doors.
The throne has but a single seat... a lonely king, this castle has. If you try to go to the exit once, you'll be pulled onto the throne; try twice and Halicarnassus of the Questionable Gender appears to kill you. Well, you know, he/she tries. If you wanna be a smart-ass, cast the



Halicarnassus Bestiary #305 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 97 | 33333 | 5000 | 0 | 0 | 40 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
65 | 12 | 250 | 0 | 10 | 20 | 250 | |
Stolen Items |
Dropped Items |
||||||
Common: ![]() | |||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | None | ||||||
Blue Magic | Status Immunities | ||||||
None | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Strategy | |||||||
Every offensive summon will result in a counter that will kill one of your party. The damage you will inflict is not worth this, so summon only Carbuncle. Watch out for ![]() ![]() | |||||||
The King-Queen of the Dimension Castle will start the battle with the Alchymia's Ribbit attack, toggling the Toad status on all party members. Those not protected by the


Halicarnassus will muck about for quite a few turns, using physical attacks and the odd buffs (





This is a simple battle.

With his/her


If you never got a


Behind the throne room, there is a back room containing only some stairs leading to the top of the castle. There's a unique encounter pattern, though! At the top of the Dimension Castle, the last guardian between you and the Void will make itself known; Twintania, the most terrible weapon of mass destruction the Void has ever sealed within.
Twintania Bestiary #306 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
Magic Beast | 39 | 50000 | 10000 | 0 | 0 | 35 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
90 | 14 | 7 | 0 | 30 | 16 | 7 | |
Stolen Items |
Dropped Items |
||||||
Common: ![]() | |||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | ![]() ![]() | ||||||
Blue Magic | Status Immunities | ||||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||||
Strategy | |||||||
Twintania is another monster with two forms that are visually identical. The first starts the battle, and the second appears when charging Gigaflare. The second one lacks Heavy, so you can end the battle right there. If you want the steal and drops from it, though, you'll need to survive it either by having massive HP or Shell status, or by turning Twintania into a toad. | |||||||
Twintania is an outright jerk. He'll attack with several powerful multi-target attacks, so I'll begin with those. Wind Slash and Atomic Ray aren't that powerful, so forget about them.




Twintania may counteract any magical attack (this means anything coming from The !Red, !White, !Black, !Time, !Blue or !Summon classes) with Mega Flare; any other attack can provoke a 33% shot at Tidal Wave, which deals impressive Water-elemental damage.

Book of Magic, Volume 14: "The secret of Gigaflare... When storing power for this magic, you become utterly defenseless for a moment... Casters, be wary."
When Twintania starts going for Gigaflare, he'll change into another monster.
First off, note that Twintania became vulnerable to instant death through Holy spellblade, Odin's Zantetsuken,








So, how to survive Gigaflare? You can set Toad, which causes Gigaflare to do nothing. After another turn, Twintania's normal sprite will suddenly appear in place of the frog; this signals the normal Twintania's return. Kill with the usual violence.
If you can set Shell and take a punch of about 1550 HP on one or more characters, you can survive Gigaflare straight up; Goliath Tonic may help out if it's necessary. Without Shell, Gigaflare deals over 3000 HP damage, which is too much for you (unless, again, Giant Drinks).
When fighting Twintania, keep on the defensive on the first two turns, as Ice Storm is quite powerful and there is no need to swallow a Tidal Wave or Mega Flare. When Twintania begins signaling the Gigaflare attack, Steal! Before either setting Toad or bracing for impact, whichever option you chose. When the normal Twintania is back, pound it for the sake of justice (also, possibly a

Since Twintania is weak to both Water and Holy, damaging him needn't be a chore; your best bet is probably summoning Carbuncle and spamming spells. If he counters with Megaflare, he'll just hurt himself (Megaflare is deflectable). Another option is equipping

How about a few notes on the





When you're done, walk on up and scroll on down to read the final chapter of this long and epic struggle.
Caves of Narshe: Final Fantasy V
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.