Final Fantasy V Walkthrough
Written by Djibriel
Contributor
3.6: Airship Exploitation 2: They See Me Odin', They Hatin'
Enemies: Nutkin, Skull Eater, Objet d'Art, Odin
Blue Magic: Death Claw
Features: Odin
That's enough of that. Spot the large light-green patch to the south-east of the Desert of the Shifting Sands? Here, the Castle of Bal is located. Remember Jachol Cave? Which ultimately led to some pointless little dent in the mountains? The castle is now placed right on top of that place, so you can get to the locked basement of the Castle of Bal through Jachol cave.Travel through Jachol cave. The Monk's !Kick is still a great way of dealing with the Nutkins here. With your rising power, you may now survive a Skull Eater's !Incisor (when its target is in the back row) and see him/her get Poisoned but not Confused, unless the target is protected from Poison but not from Confuse (doable only through the Resist Poison Mixture), in which case you'll get Confused characters.
Now that you're in Castle of Bal's basement, you'll encounter Objet d'Art again. Level 5 Death kills all formations instantly; Thundaga is a straight-damage alternative if you just want to kill things. Simply walk up to the orb thingy that's supposed to represent summon beasts because Square was too lazy to make separate sprites for the three that are featured in the game. Talk to Odin and accept two times to engage in a fight with the eight-legged harbinger of doom.
"It's your funeral..."
Odin Bestiary #290 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
Humanoid | 2 | 17000 | 500 | 0 | 0 | 50 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
60 | 10 | 50 | 10 | 20 | 20 | 50 | |
Stolen Items |
Dropped Items |
||||||
Common: Protect Ring | Common: Flame Shield | ||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | |||||||
Blue Magic | Status Immunities | ||||||
None | |||||||
Strategy | |||||||
You have a minute to finish this battle, and that can be scary because Odin can Zantetsuken you from the very first round. However, you needn't go too far into the battle if you can spellblade Break - if it hits, you're done. | |||||||
Odin! That's not his hair, that's his cape. He's wearing a helmet, how could that be his hair? This isn't a rock musical about the anti-Vietnam movement, this is a Japanese fantasy game. Notice how Sleipnir, Odin's horse, has six legs.
The purpose of this fight appears to be testing the extent of your powers: how much damage can you inflict in a minute? However, due to Odin's vulnerability to Petrify, all it takes is the setting of this ailment to end the battle. Though Odin has spectacular amounts of Magic Block, he hardly has any Evasion, so Break spellblade effects are easily your best option.
Odin has a rare Protect Ring steal. Though useful at this point, many people make the mistake of thinking you need this opportunity to get four Protect Rings in the game. This isn't true as an infinitely re-fightable enemy also has a rare Protect Ring for stealing. It is true, though, that you won't meet this enemy for a while, so it's theoretically better to grab one here.
Odin's physicals are extremely weak, but Zantetsuken is a very powerful attack. It's a magical attack whose random non-elemental damage output isn't based on level. It can deal anywhere between 400 and 1600 damage to the entire party, and Odin can use it on his very first turn.
Shell helps, but you don't really have the time to set it unless you can Mighty Guard it up in a single go across the entire party. Since the White Berserk spell is unblockable and Odin's normal physicals aren't that threatening, it might be a good idea to cast the spell to make sure Odin doesn't kill your Break spellblade knight or dame. If you have any turns to spare but no access to Berserk, there are several options available: Sleep, Time Slip, Remora or Stop all hinder the guy for a few seconds (Sleep-inducing spells for the rest of the battle).
Send in a Mystic Knight (not with a Rune Blade!) and one or more Thieves with Thief's Gloves for maximum stealing attempts. Return does not reset the timer. This makes no sense at all, but it doesn't work. You'll have to save in some manner before trying, if you want to avoid this issue. However, in the European version (released later than the US version), they made Return affect the timer like it (apparently) should have. Eventually, you'll have stolen your Protect Ring and you can finish off Odin with the Mystic Knight. If you're really lucky you might've gotten a Flame Shield here as well. If you're too late, will Odin kill you after the battle. He can simply choose to kill you, since he's Odin.
"Time's up! Better luck next time!"
Odin's Zantetsuken is the best summon attack ever. It's an unblockable attack that kills anything it hits and disregards Death immunity. It does, however, check for the Heavy nature, and as soon a single target on-screen has it, Odin will use Gungnir instead, a non-elemental single-target attack which deals damage based on your Magic Power and the target's Defense. If all enemies on-screen are vulnerable to Zantetsuken, Odin may still use Gungnir (this random chance is based on level) but, since the Gungnir attack is powerful enough on its own, it's not too bad.
Rather than hiking back through Jachol Cave, you can also unlock the doors to the Castle of Bal from the inside and walk out random encounter-free. You can even pick up the Wind Drake (the lone one from Galuf's old World; the other one killed itself to save Lenna, remember?) but, since it can't land anywhere the airship couldn't already take you, it's just a novelty thing.
Anyway, I will now take you to a secret location on the Overworld Map. You'll recieve only vague hints regarding its exact location at some point later in the game, but right now the advantages are too good to pass up. Besides, there's quite a few Crescent NPCs discussing a phantom village appearing near the forest.
Caves of Narshe: Final Fantasy V
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.