Final Fantasy V Walkthrough
Written by Djibriel
Contributor
3.9: Fork Tower
Enemies: Goblin, Mani Wizard, Bandersnatch, Ricard Mage, Tiny Mage, Chrono Controller, Flaremancer, Dueling Knight, Iron Muscles, Berserker, Minotaur, Omniscient
Treasures: Defender, Ether, Hi-Potion,
Wonder Wand
"The tower on the left is the magic path. Even if you've got muscles, enemies just laugh."
Flawed poetry describing cardboard means of gaining power; how neat does it get? The Fork Tower is located on Crescent Island, or what once was Crescent Island I guess. It's a thing surrounded by a desert so small it's pretty much just a pile of sand. There are two towers on this thing. The left one is the Black Tower; every enemy here will rip you apart the moment you attack with anything but Magic attacks, so you have little choice. The right tower is the White Tower, where muscles mean awesome and spellcasting is for the sissies.
First, you'll have to split your party into two parties. It would seem only logical to send two characters to each end of the tower. Know that once you have a


The Black Tower of Magics is to the left, the White Tower of Prowess is to the right.
You start in the Black Tower, so let's talk about the wizards here first...
The Tiny Mage is the White Mage of the Black Tower; it casts only White magic, making








The Chrono Controller is the Time Mage of the Black Tower. The spells it can cast are:














The Flaremancer is the Black Mage and the most dangerous opponent of the Black Tower. It's one of the four demons the Necromancer Job can summon later in the game, when it uses a











Since I already have addressed them elsewhere, I'm sure you won't mind if I don't discuss the Ricard Mages and Mani Wizards.
With


The





















When you reach the eighth floor of the Black Tower, it's almost time for the switch. Now is your chance to equip and prepare for the boss of the Black Tower! Once you reach the top of the Black Tower, you'll skip to your party in the White Tower. So, time to discuss what you'll find over there!
The Dueling Knight is the only enemy that will respond to you using Magic; the White Tower is far more lenient when it comes to the rules. When struck by Magic, the Dueling Knight will say that Magic is forbidden and counter with four physical attacks you'll easily survive. The Dueling Knight also has a rare


Iron Muscles is big, fat and stupid. It hits. Kill it. The same goes for Berserker, though they can be more easily forgiven for their silliness since they occasionally drop







The White Tower mirrors the Black Tower in lay-out. On the fourth floor you'll find a Hi-Potion, and on the seventh floor you'll find a chest containing a







At the top of the White Tower, you can fight Minotaur, the brother of Sekhmet and the guardian of the ultimate White spell,

Minotaur Bestiary #291 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
Humanoid | 37 | 19850 | 0 | 0 | 0 | 35 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
99 | 9 | 0 | 0 | 0 | 0 | 0 | |
Stolen Items |
Dropped Items |
||||||
None | |||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | ![]() ![]() ![]() ![]() | ||||||
Elemental Absorb | Elemental Weakness | ||||||
![]() ![]() ![]() ![]() | None | ||||||
Blue Magic | Status Immunities | ||||||
None | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Strategy | |||||||
Just like you, this beast can only use physical attacks. However, you're different in that you can short-circuit this restriction through clever use of items like the ![]() | |||||||
The Minotaur attacks physically only. Within the battle, the effects of Mute will be set so you can't cast Magic at all. The key here is protection from physical attacks. The



With the Magic Lamp, you can summon Golem, who is a blessing in this fight. The !Image ability also helps a lot as you can use it to nullify up to two attacks. The







The Minotaur is a tough fight since its attacks are powerful and you don't have a full party, but, since all of his attacks are relatively easily countered, you can defeat him without much trouble. When Minotaur dies, he'll attempt to cast

Within a second or five, you'll have to interact with the red sphere to engage in a fight with the Omniscient, or else Fork Tower will explode in a fashion similar to how Karnak Castle would have exploded if you let the timer run out.
Omniscient Bestiary #292 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Speed |
None | 53 | 16999 | 30000 | 0 | 0 | 26 | |
Strength |
Attack Mult. |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
100 | 20 | 20 | 0 | 0 | 8 | 20 | |
Stolen Items |
Dropped Items |
||||||
None | |||||||
Command Immunities | Elemental Immunities | ||||||
Catch, Control | None | ||||||
Elemental Absorb | Elemental Weakness | ||||||
None | ![]() | ||||||
Blue Magic | Status Immunities | ||||||
None | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Strategy | |||||||
Get reflective status on, pronto. Once you do that, you can defend all of Omniscient's attacks aside from ![]() | |||||||
Omniscient, the all-knowing archivist, randomly casts any of the above spells. Of course, there's a certain pattern to it, but it's not of any importance. When Omniscient hits 4000 HP, his attack pattern changes and he won't cast anything but fifth-tier Black magic, which deals over 2000 damage to a single target. Upon defeat, Omniscient will cast

When wearing




The notable thing in this fight is the









If you lack


The fight with Omniscient isn't a difficult one, and when it's all over Fork Tower fades from this existence to pass into another. The Catapult, resting place of the airship, is now freed so we can free Cid.








When you're done, the Tower will have disappeared and the Catapult will be open once again. Fly your Airship into it to find Cid (more specifically, go down the stairs into the room with that button that opened the hole all that time ago). Cutscences, cutscenes.
Caves of Narshe: Final Fantasy V
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.