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Final Fantasy V Walkthrough

Written by  Djibriel
Contributor

3.9: Fork Tower

Enemies: Goblin, Mani Wizard, Bandersnatch, Ricard Mage, Tiny Mage, Chrono Controller, Flaremancer, Dueling Knight, Iron Muscles, Berserker, Minotaur, Omniscient

Treasures: SwordDefender, Ether, Hi-Potion, RodWonder Wand

"The tower of strength is the one on the right. Cast spells if you will; won't help in a fight."

"The tower on the left is the magic path. Even if you've got muscles, enemies just laugh."

Flawed poetry describing cardboard means of gaining power; how neat does it get? The Fork Tower is located on Crescent Island, or what once was Crescent Island I guess. It's a thing surrounded by a desert so small it's pretty much just a pile of sand. There are two towers on this thing. The left one is the Black Tower; every enemy here will rip you apart the moment you attack with anything but Magic attacks, so you have little choice. The right tower is the White Tower, where muscles mean awesome and spellcasting is for the sissies.

First, you'll have to split your party into two parties. It would seem only logical to send two characters to each end of the tower. Know that once you have a AccessoryReflect Ring, the entire Black Tower is a walk in the park. It's the Tower of Power that can get you a little trouble, so you could choose to split 1/3. At any rate, neither of the two towers are very hard and only the guardian of the OHoly spell presents some actual challenge, so you decide.

The Black Tower of Magics is to the left, the White Tower of Prowess is to the right.

You start in the Black Tower, so let's talk about the wizards here first...

The Tiny Mage is the White Mage of the Black Tower; it casts only White magic, making OConfuse its only dangerous attack. Normally, OMini would be bad to you, but since it only affects physical attributes and you'll be casting Magic exclusively anyway, ignore the status. The spells the Tiny Mage uses include: OCura, OConfuse, OShell, OMini, OLibra, ODispel. When struck by a non-Magic attack, it will retaliate with a single Encircle attack, removing one of your characters from the battlefield. Don't.

The Chrono Controller is the Time Mage of the Black Tower. The spells it can cast are: OGraviga, OSlow, ORegen, OFloat, OGravity, OComet, OSlowga, OOld, OBanish and OHastega. Of these, the only really bad one is OBanish, which it won't use it until its fourth turn, so you should've long since dispatched them by then. When struck by a non-Magic attack, it will counter with a OMeteor spell, which is bad business. Should you want to steal a StaffHealing Staff, note that Steal causes a OMeteor counter. The Chrono Controller can be Silenced, so use that to your advantage.

The Flaremancer is the Black Mage and the most dangerous opponent of the Black Tower. It's one of the four demons the Necromancer Job can summon later in the game, when it uses a OFlare spell. It can cast OFira, OBlizzara, OThundara, OBio, OBreak, OFiraga, OBlizzaga and OThundaga. When struck by a non-Magic attack, he'll counter with two Strong Fight physical attacks doing 9999 damage. The Flaremancer has a rare WhipBlitz Whip you can steal. Useless, but if you really want to go for one you'd best OBerserk the Flaremancer before attempting to touch the creature's possessions, as it'll counter your !Steal attempts.

Since I already have addressed them elsewhere, I'm sure you won't mind if I don't discuss the Ricard Mages and Mani Wizards.

With AccessoryReflect Rings, no attack will ever touch you. Make absolutely sure to never, never use anything that's not !White, !Time, !Black, !Summon, !Red or !Blue on the opponents here. You should quickly rush to the top. The path is very straightforward; on the fourth floor you'll find an Ether; on the seventh floor you'll find the RodWonder Wand.

The RodWonder Wand will cast the weakest White spell (OCure) and work its way up from there, skipping OLibra, up to OHoly and ODispel. It'll even cast these spells if you haven't bought or found them yet. When done with all White spells, it'll start with Black spells from OFire to OFlare and ODeath. When prepared right, this Rod can fire off OFiraga, OThundaga, OBlizzaga and OFlare in four subsequent turns, even when the character wielding the Rod is Silenced, can't cast any magic due to Mute or has no MP. The RodWonder Wand also casts OReturn when used an item without breaking, so in the very, very few battles where Mute is present from the get-go, you can still cast OReturn with the RodWonder Wand. Note that there is only a single byte that governs what spells are 'up' for casting for any given RodWonder Wand; should you get another one (which is possible), the list of spells is shared between RodWonder Wands. To make it even more clear; Dual-Wielding RodWonder Wands will get you two subsequent spells, e.g. OCure with the right hand and OPoisona with the left hand.

When you reach the eighth floor of the Black Tower, it's almost time for the switch. Now is your chance to equip and prepare for the boss of the Black Tower! Once you reach the top of the Black Tower, you'll skip to your party in the White Tower. So, time to discuss what you'll find over there!

The Dueling Knight is the only enemy that will respond to you using Magic; the White Tower is far more lenient when it comes to the rules. When struck by Magic, the Dueling Knight will say that Magic is forbidden and counter with four physical attacks you'll easily survive. The Dueling Knight also has a rare ShieldFlame Shield you can steal; getting up to four in your inventory is an unnecessary luxury, but there is a future battle where Fire resistance is very important and you may not want to muck about with AccessoryFlame Rings.

Iron Muscles is big, fat and stupid. It hits. Kill it. The same goes for Berserker, though they can be more easily forgiven for their silliness since they occasionally drop AxeDeath Sickles.

ArmorMirage Vests, AccessoryHermes Sandals and powerful weapons will get you through this location easily. BowYoichi's Bow, the AxeGaia's Hammer and the WhipDragon's Whisker/WhipFire Lash are powerful weapons which deal equal damage from the back row, protecting their users.

The White Tower mirrors the Black Tower in lay-out. On the fourth floor you'll find a Hi-Potion, and on the seventh floor you'll find a chest containing a SwordDefender, a new Knightsword. The SwordDefender tends to see little air-time since it's likely you already have either a fully powered SwordBrave Blade or the legendary SwordExcalibur, but the SwordDefender is actually a very decent weapon. You could've stolen them earlier from Sea Devils or Landcrawlers, but here it is lying around in a chest. It has the same inherent 25% evasive abilities the KnifeMain Gauche has, it has a very solid Battle Power and it casts OProtect when used as an item without breaking.

At the top of the White Tower, you can fight Minotaur, the brother of Sekhmet and the guardian of the ultimate White spell, OHoly.

Minotaur
Minotaur
Bestiary #291
Type
Level
HP
MP
Gil
EXP
Speed
Humanoid
37
19850
0
0
0
35
Strength
Attack Mult.
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
99
9
0
0
0
0
0
Stolen Items
Dropped Items
None
Command Immunities
Elemental Immunities
Catch, Control
PoisonHolyEarthWater
Elemental Absorb
Elemental Weakness
PoisonHolyEarthWater
None
Blue Magic
Status Immunities
None
DarknessPoisonMiniToadPetrifyDeathSilenceBerserkConfuseParalyzeSleepOldSlowStop
 
Strategy
 
Just like you, this beast can only use physical attacks. However, you're different in that you can short-circuit this restriction through clever use of items like the SwordDefender, or !Mix to up your defenses as you slog it out physically.
 



The Minotaur attacks physically only. Within the battle, the effects of Mute will be set so you can't cast Magic at all. The key here is protection from physical attacks. The ArmorMirage Vest is a great asset, as is the Knight's !Guard and Cover abilities. You'll never employ Counter in this fight, so the !Guard/Counter combo won't work, sadly enough. The SwordDefender is a grand equip in the fight; you can 'cast' OProtect with it, which would otherwise have been more difficult to achieve and require the !Drink or !Mix ability.

With the Magic Lamp, you can summon Golem, who is a blessing in this fight. The !Image ability also helps a lot as you can use it to nullify up to two attacks. The RodWonder Wand, in addition to the SwordDefender Sword, allows you to set Protect on a character, which is definitely a plus. You might want to equip the RodWonder Wand anyway so you can try to get the Fuma Shuriken from the Minotaur. Should that be the case, I suggest a Red Mage with a HelmetLamia's Tiara equipped; when you don't need the RodWonder Wand, you can equip the KnifeDancing Dagger and attack physically, dealing about 3000 damage. If you have a SwordRune Blade, that's an easier option to consider.

The Minotaur is a tough fight since its attacks are powerful and you don't have a full party, but, since all of his attacks are relatively easily countered, you can defeat him without much trouble. When Minotaur dies, he'll attempt to cast OHoly but lack the MP. (Fun fact: with an Ether you could've allowed him to actually cast the spell; it doesn't do over 1000 damage to a single target.)

Within a second or five, you'll have to interact with the red sphere to engage in a fight with the Omniscient, or else Fork Tower will explode in a fashion similar to how Karnak Castle would have exploded if you let the timer run out.

Omniscient
Omniscient
Bestiary #292
Type
Level
HP
MP
Gil
EXP
Speed
None
53
16999
30000
0
0
26
Strength
Attack Mult.
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
100
20
20
0
0
8
20
Stolen Items
Dropped Items
Common: Potion
Rare: AccessoryKornago Gourd
None
Command Immunities
Elemental Immunities
Catch, Control
None
Elemental Absorb
Elemental Weakness
None
Wind
Blue Magic
Status Immunities
None
PoisonMiniToadPetrifyDeathConfuseSleep
 
Strategy
 
Get reflective status on, pronto. Once you do that, you can defend all of Omniscient's attacks aside from ODrain while you pick away at the wizard with your own magic.
 



Omniscient, the all-knowing archivist, randomly casts any of the above spells. Of course, there's a certain pattern to it, but it's not of any importance. When Omniscient hits 4000 HP, his attack pattern changes and he won't cast anything but fifth-tier Black magic, which deals over 2000 damage to a single target. Upon defeat, Omniscient will cast OFlare.

When wearing AccessoryReflect Rings you'll be immune to all of the wizard's attacks, disregarding ODrain. This, however, does not guarantee your victory, as Omniscient's ORegen casting will keep him healed from any spells that reflect off you. His weakness to Wind-elemental attacks cannot be exploited with !Gaia, but OAeroga and Syldra's Thunderstorm - boosted, naturally - really hurt him.

The notable thing in this fight is the AccessoryKornago Gourd. There are only two of them in this game, and this is the second. To obtain it in this battle, you'll have to exploit a loophole. Every non-Magic command is countered by a OReturn spell by Omniscient. Every non-Magic command? Nah, just for the occasion, and because you've finished your plate like a good boy for the past three years, Square made an exception and you get to use !Steal without the boss using OReturn. So, a Thief with !Blue or !Summon (a Thief can equip the KnifeAir Knife) is awesome to bring into the battle. The AccessoryReflect Ring takes priority over the AccessoryThief's Gloves so you might find yourself missing a few Steal attempts, but eventually you'll wade through all the Potions and get your Gourd. Note that using the StaffJudgement Staff to 'cast' ODispel will cause Omniscient to counter with OReturn.

If you lack AccessoryReflect Rings, by the way, you can set it with OReflect, Carbuncle's Ruby Light or Dragon Defense (Dragon Fang + Phoenix Down), but you'll have to make sure it stays throughout the fight, as non-inherent Reflect tends to fade off after a while.

The fight with Omniscient isn't a difficult one, and when it's all over Fork Tower fades from this existence to pass into another. The Catapult, resting place of the airship, is now freed so we can free Cid.

OHoly is a massively powerful spell, and your only source of Holy-elemental damage. Its power can be boosted by the StaffSage's Staff and the BellRune Chime, the latter of which you probably haven't had access to (it's a rare drop in the final dungeon). OFlare is non-elemental and therefore weaker than boosted black third-tier elemental spells. It does almost entirely disregard the target's Magic Defense, though, and it looks pretty spiffy. Both new spells are also available as Spellblade effects. OHoly is just like OFiraga and the like, but Holy-elemental. OFlare adds 100 to the blade's Battle Power and allows the attack to ignore all but 25% of the target's Defense; OFlare is the only Spellblade effect that simply powers up the blade (significantly!) without having to check for elemental properties.

When you're done, the Tower will have disappeared and the Catapult will be open once again. Fly your Airship into it to find Cid (more specifically, go down the stairs into the room with that button that opened the hole all that time ago). Cutscences, cutscenes.

Caves of Narshe: Final Fantasy V
Version 6
©1997–2024 Josh Alvies (Rangers51)

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