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Final Fantasy V Job Classes

Jobs


Necromancer

Necromancer

Vital Statistics

"Dark wizards who are masters of the undead, and have no fear of the Dark Arts."

Base Stats
Strength
Agility
Vitality
Magic Power
4
1
21
29
Basic Skillset
Lvl.
Skill Name
Type
Equip Type
Description
ABP/Total ABP
1
!Oath
Action
None
Call forth a demon.

Notes: Randomly calls forth one of four possible monsters that attack as if they were used with !Release.
15/15
2
!Dark Arts (Level 1)
Action
None
Call upon evil forces to perform Dark Arts.
30/45
3
!Dark Arts (Level 2)
Action
None
Call upon evil forces to perform Dark Arts.
45/90
4
!Dark Arts (Level 3)
Action
None
Call upon evil forces to perform Dark Arts.
60/150
5
!Dark Arts (Level 4)
Action
None
Call upon evil forces to perform Dark Arts.
100/250
6
!Dark Arts (Level 5)
Action
None
Call upon evil forces to perform Dark Arts.
200/350
7
Undead
Support
Equip
Become undead. Take damage from recovery items or magic.
300/650
Location
Sealed Temple

Job Description

The Necromancer has the right stats, the right equipment options and the right action ability. Its Magic Power is comparable to that of the Black Mage, which is quite decent. Strength is irrelevant on a Necromancer, but the lack of Agility penalty is nice. The Necromancer’s Stamina is the most surprising; it is comparable to that of a Knight! Of course, healing can be a problem for the Necromancer, so the additional HP is hardly unnecessary. The Necromancer has Drain Touch to restore a bit of its HP, and OWhite Wind can do it as well. Otherwise, you're stuck 'til the Necromancer bites the dust, at which point you can use revival spells and items. Since the Necromancer is only available at the end of the game, it has to compete with strong Freelancers and Mimes that can Dualcast powerful Summon magic to outdamage the Necromancer while both having more HP and avoiding that pesky Undead property. Still, if you've got no room for !Dualcast, the Dark Arts outmuscle Black and Summon magic in the damage department. Strongly consider one or more !Blue casters to complement the Necromancer; OWhite Wind is truly the best way of keeping the Necromancer alive.

Job Ability Summary

!Oath is completely useless. Even the most powerful attack (Flare) barely hits 1300 damage, which simply doesn't cut it late-game. Undead can be used to protect a character from ODeath spells and draining attacks. No enemy in the game will use these attacks with such frequency and potency, however, to require the Undead support ability; it's a good thing it's not inherent on the Freelancer/Mimeafter mastering the Necromancer. What the Necromancer brings to the table are the Dark Arts, simple. It's a great skillset to put on any Job with the ability to equip Rods or even Knives (Hellwind is great).

Transfer to Freelancer

All four stats are boosted by the Necromancer, but none of them any higher than other Jobs. Undead does not become an inherent property of the Freelancer after mastering the Necromancer Job. You get nothing special here.

Equipment

Types: Weapons Armor Helmets



Jobs


Caves of Narshe: Final Fantasy V
Version 6
©1997–2024 Josh Alvies (Rangers51)

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