Final Fantasy V Job Classes
Jobs | |||
Necromancer |
Vital Statistics
"Dark wizards who are masters of the undead, and have no fear of the Dark Arts."
Base Stats | Strength | Agility | Vitality |
Magic Power |
4 | 1 | 21 | 29 |
Basic Skillset | Lvl. | Skill Name | Type | Equip Type | Description | ABP/Total ABP |
1 | !Oath | Action | None | Call forth a demon. Notes: Randomly calls forth one of four possible monsters that attack as if they were used with !Release. | 15/15 |
|
2 | !Dark Arts (Level 1) | Action | None | Call upon evil forces to perform Dark Arts. | 30/45 |
|
3 | !Dark Arts (Level 2) | Action | None | Call upon evil forces to perform Dark Arts. | 45/90 |
|
4 | !Dark Arts (Level 3) | Action | None | Call upon evil forces to perform Dark Arts. | 60/150 |
|
5 | !Dark Arts (Level 4) | Action | None | Call upon evil forces to perform Dark Arts. | 100/250 |
|
6 | !Dark Arts (Level 5) | Action | None | Call upon evil forces to perform Dark Arts. | 200/350 |
|
7 | Undead | Support | Equip | Become undead. Take damage from recovery items or magic. | 300/650 |
Location | Sealed Temple |
Job Description
The Necromancer has the right stats, the right equipment options and the right action ability. Its Magic Power is comparable to that of the Black Mage, which is quite decent. Strength is irrelevant on a Necromancer, but the lack of Agility penalty is nice. The Necromancer’s Stamina is the most surprising; it is comparable to that of a Knight! Of course, healing can be a problem for the Necromancer, so the additional HP is hardly unnecessary. The Necromancer has Drain Touch to restore a bit of its HP, and White Wind can do it as well. Otherwise, you're stuck 'til the Necromancer bites the dust, at which point you can use revival spells and items. Since the Necromancer is only available at the end of the game, it has to compete with strong Freelancers and Mimes that can Dualcast powerful Summon magic to outdamage the Necromancer while both having more HP and avoiding that pesky Undead property. Still, if you've got no room for !Dualcast, the Dark Arts outmuscle Black and Summon magic in the damage department. Strongly consider one or more !Blue casters to complement the Necromancer; White Wind is truly the best way of keeping the Necromancer alive.
Job Ability Summary
!Oath is completely useless. Even the most powerful attack (Flare) barely hits 1300 damage, which simply doesn't cut it late-game. Undead can be used to protect a character from Death spells and draining attacks. No enemy in the game will use these attacks with such frequency and potency, however, to require the Undead support ability; it's a good thing it's not inherent on the Freelancer/Mimeafter mastering the Necromancer. What the Necromancer brings to the table are the Dark Arts, simple. It's a great skillset to put on any Job with the ability to equip Rods or even Knives (Hellwind is great).
Transfer to Freelancer
All four stats are boosted by the Necromancer, but none of them any higher than other Jobs. Undead does not become an inherent property of the Freelancer after mastering the Necromancer Job. You get nothing special here.
Jobs | |||
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.