Final Fantasy VI All Enemies and Bosses
Statue of the Gods H Bestiary #344 Boss Monster |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 58 | 9999 | 10000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
73 | 9 | 0 | 150 | 155 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: | None | |||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
None | ||||||
Lores | Command Immunities | |||||
Control, Sketch, Scan | ||||||
Statue of the Gods I Bestiary #345 Boss Monster |
Type |
Level |
HP |
MP |
Gil |
EXP |
Humanoid | 71 | 40000 | 10000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
63 | 6 | 0 | 140 | 120 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: | None | |||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
None | None | |||||
Lores | Command Immunities | |||||
Control, Sketch, Scan | ||||||
Strategy | ||||||
Statue of the Gods H just isn't that interesting. Statue of the Gods H is just there to keep Statue of the Gods I around, which is bad enough for you, as Statue of the Gods I is a particularly nasty enemy to have around. Every odd turn, Statue of the Gods I may cast either The first priority of this battle is Once Statue of the Gods H has been killed, you just need to rough it out with Statue of the Gods I. Keep yourselves healed and always recover from Trine right away. You just need to bridge the dangerous gap between Statue of the Gods I having 10240 HP and Statue of the Gods I having 0 HP, as in this window Statue of the Gods I is simply strong enough to kill you whenever his AI script gives him the chance. The best route in the end is to go all-out on the offensive and give Statue of the Gods I as little time as possible to use Meteor. When Statue of the Gods I dies, it'll use either one or two !Repose attacks. This is why we kept | ||||||
Still Life Bestiary #158 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 37 | 4889 | 390 | 1574 | 2331 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 10 | 0 | 150 | 150 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: | None | |||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
None | ||||||
Lores | Command Immunities | |||||
None | ||||||
Metamorph Package | ||||||
Storm Dragon Bestiary #325 Boss Monster |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 74 | 42000 | 1250 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 9 | 0 | 110 | 150 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | Common: | |||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
Lores | Command Immunities | |||||
Control | ||||||
Metamorph Package | ||||||
Strategy | ||||||
Storm Dragon is the toughest dragon out of the bunch, and the specific scourge of the average "Low-Level Game" players (those who intentionally keep their levels low for a challenge) because one of Storm Dragon's attacks is the non-elemental, unblockable Leaf Swirl attack, which you can't prevent Storm Dragon from using. Luckily, you probably have at least one Storm Dragon can use three attacks normally: Battle, Wind Slash, and Leaf Swirl. Leaf Swirl and Wind Slash are about alike in power and they're both unblockable. Leaf Swirl, however, is non-elemental, whereas Wind Slash is Wind-elemental. As soon as Storm Dragon dives beneath 15360 Hit Points, he'll drop Wind Slash and Leaf Swirl in favor of more physicals (he'll start using !Wing Saber here as well) - At the start, summon That said and done, just start beating him! Terra's Morph can help boost the damage of her spells (and halve the damage done to her by the magical spells, even though only Leaf Swirl should ever damage Terra if you've played your cards right). Since Storm Dragon is weak against the Lightning-element, | ||||||
Stray Cat Bestiary #32 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 10 | 156 | 30 | 90 | 42 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
9 | 10 | 0 | 10 | 135 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: Hi-Potion | Common: Potion | |||||
Status Immunities | Elemental Immunities | |||||
None | None | |||||
Elemental Absorb | Elemental Weakness | |||||
None | None | |||||
Lores | Command Immunities | |||||
None | None | |||||
Metamorph Package | ||||||
Stunner Bestiary #66 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 16 | 299 | 20 | 156 | 108 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 10 | 0 | 110 | 160 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: Hi-Potion | None | |||||
Status Immunities | Elemental Immunities | |||||
None | None | |||||
Elemental Absorb | Elemental Weakness | |||||
Lores | Command Immunities | |||||
None | None | |||||
Metamorph Package | ||||||
Dried Meat 255/256 Success Rate | ||||||
Suriander Bestiary #207 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 40 | 2912 | 228 | 435 | 1150 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 10 | 0 | 105 | 155 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | None | |||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
None | ||||||
Lores | Command Immunities | |||||
None | None | |||||
Metamorph Package | ||||||
Templar Bestiary #38 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Humanoid | 11 | 205 | 50 | 96 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
16 | 10 | 0 | 50 | 150 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: Potion | Common: Hi-Potion | |||||
Status Immunities | Elemental Immunities | |||||
None | None | |||||
Elemental Absorb | Elemental Weakness | |||||
None | ||||||
Lores | Command Immunities | |||||
None | None | |||||
Metamorph Package | ||||||
Tentacle 1 Bestiary #299 Boss Monster |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 33 | 5000 | 600 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 8 | 0 | 102 | 153 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | None | |||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
None | ||||||
Lores | Command Immunities | |||||
None | Control | |||||
Tentacle 2 Bestiary #297 Boss Monster |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 31 | 7000 | 800 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 8 | 0 | 102 | 153 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | None | |||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Tentacle 3 Bestiary #300 Boss Monster |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 34 | 4000 | 500 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 8 | 0 | 102 | 153 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | None | |||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
None | ||||||
Lores | Command Immunities | |||||
None | Control | |||||
Tentacle 4 Bestiary #298 Boss Monster |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 32 | 6000 | 700 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 8 | 0 | 102 | 153 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | None | |||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Strategy | ||||||
What's the point of this battle? There are four Tentacles. It gets rather confusing because each Tentacle has its own set of status immunities and elemental properties. But there is one thing that all Tentacles have in common; the attacks they perform, of which the most noticeable is the Grab, the attack both !Stun and Entwine are centered around. What does Grab do? Grab seizes a character and renders it completely helpless. During a period of about 30 seconds, the Tentacle that used Grab holds the character and gradually drains his or her HP. It's a weird little formula. It's non-elemental and barrier-piercing and has a 5/8 chance of dealing about 60 HP of damage at each interval (which means that damage is taken less regularly if the Tentacle is slowed and more often if Hasted). Tentacles just use their normal attacks: Battle, !Stun to set Slow, Entwine as a multi-target means of setting Slow, Poison and This is why Start the battle off by summoning one or both of your physical protection Espers, Cast If you summoned From this point, the remaining Tentacles are left to your imagination. Don't bother using The fight against the Tentacles can be a pain, but only if you don't prepare properly. You'll pull through. Expand Full Strategy | ||||||
Test Rider Bestiary #182 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Humanoid | 32 | 3100 | 220 | 520 | 1947 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
27 | 10 | 0 | 135 | 155 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: | Common: | |||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
None | ||||||
Lores | Command Immunities | |||||
None | None | |||||
Metamorph Package | ||||||
Tonberries Bestiary #308 Boss Monster |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 99 | 14001 | 11000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
5 | 1 | 150 | 100 | 150 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: | Common: | |||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
Lores | Command Immunities | |||||
None | None | |||||
Metamorph Package | ||||||
Tonberry Bestiary #189 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 27 | 8000 | 15500 | 3333 | 1200 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 10 | 50 | 150 | 180 | 50 | |
Stolen Items |
Dropped Items |
|||||
None | Common: | |||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
Lores | Command Immunities | |||||
None | None | |||||
Metamorph Package | ||||||
Trapper Bestiary #79 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 19 | 555 | 80 | 200 | 235 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 10 | 0 | 180 | 135 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: | None | |||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
None | ||||||
Lores | Command Immunities | |||||
None | ||||||
Metamorph Package | ||||||
Trillium Bestiary #18 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 9 | 147 | 100 | 134 | 97 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 10 | 0 | 102 | 170 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | ||||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
Lores | Command Immunities | |||||
None | None | |||||
Metamorph Package | ||||||
Remedy 128/256 Success Rate | ||||||
Tumbleweed Bestiary #173 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 55 | 6200 | 600 | 1333 | 2554 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
10 | 10 | 0 | 120 | 90 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: | None | |||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
Lores | Command Immunities | |||||
None | None | |||||
Metamorph Package | ||||||
Remedy 64/256 Success Rate | ||||||
Tunnel Armor Bestiary #270 Boss Monster |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 16 | 1300 | 900 | 250 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
10 | 15 | 0 | 29 | 145 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: Elixir | ||||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
None | ||||||
Lores | Command Immunities | |||||
None | Control | |||||
Strategy | ||||||
Tunnel Armor is more or less a scripted battle; it forces you to use Celes as a Runic user while Locke should Attack, Attack, Attack! Tunnel Armor is boring. He uses Attack, !Drill, Have Celes under continual Runic during this fight. If your enemy casts a spell, have her use it as soon as possible. If the enemy uses a physical attack, just have Celes wait; there'll be a magical attack around the corner. Locke should try to steal something as long as Tunnel Armor still has anything. If you steal a second | ||||||
Twinscythe Bestiary #154 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 36 | 2500 | 187 | 726 | 1753 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
21 | 12 | 20 | 125 | 140 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | None | |||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
Lores | Command Immunities | |||||
None | None | |||||
Metamorph Package | ||||||
Caves of Narshe: Final Fantasy VI
Version 6
©1997–2026 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2026 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.