CoN 25th Anniversary: 1997-2022
Final Fantasy IFinal Fantasy IVFinal Fantasy VFinal Fantasy VIFinal Fantasy VIIFinal Fantasy IXFinal Fantasy TacticsChrono Trigger
 
 

Final Fantasy VI All Enemies and Bosses

Enemies | Bosses | All

Statue of the Gods H
Statue of the Gods H
Bestiary #344
Boss Monster
Type
Level
HP
MP
Gil
EXP
None
58
9999
10000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
73
9
0
150
155
0
Stolen Items
Dropped Items
Common: SwordRagnarok
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
fireicelightningpoisonwindholyearthwater
None
Lores
Command Immunities
Control, Sketch, Scan
  
Statue of the Gods I
Statue of the Gods I
Bestiary #345
Boss Monster
Type
Level
HP
MP
Gil
EXP
Humanoid
71
40000
10000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
63
6
0
140
120
0
Stolen Items
Dropped Items
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
Control, Sketch, Scan
 
Strategy
 
Statue of the Gods H just isn't that interesting. OWhite Wind can show up at any turn, and !Repose may make a cameo appearance too. If you dare to kill off Statue of the Gods I before Statue of the Gods H, Statue of the Gods H will respond by casting OArise on Statue of the Gods I, reviving it. Note that Statue of the Gods I won't revive back to its max HP, but to 9999 HP instead, which is good news for us.

Statue of the Gods H is just there to keep Statue of the Gods I around, which is bad enough for you, as Statue of the Gods I is a particularly nasty enemy to have around. Every odd turn, Statue of the Gods I may cast either OTornado or OMeltdown, and, on every even turn, Statue of the Gods I will either use Battle or ODoom. Since this tends to be a long battle, ODoom quickly becomes a burden. Statue of the Gods I really goes for the kill once it dips below 10240 HP, though. Once you've brought this disaster on yourself, Statue of the Gods I will use Meteor. Always. Not only this, but it will also gain access to an omni-counter: 33% Meteor, 33% nothing, and 33% Trine, a new attack. Trine is unblockable and sets Dark and Mute, which is pretty bad as unless your characters are RelicWhite Cape-, RelicRibbon-, or Rage-protected. Once Statue of the Gods I is killed, it'll use at least one and possibly two !Repose attacks to set Death on a character, which is, again, pretty bad, since characters killed this way cannot be revived right after and disappear from your team.

The first priority of this battle is EsperGolem or EsperFenrir. As soon as this is in place, Statue of the Gods H needs to go down. It is vital you have non-elemental and targetable attacks to use for this purpose. Edgar's ToolsDrill Tool, Shadow's ShurikenFuma Shurikens, SwordFalchions, ShurikenPinwheels or LanceImpartisans, GamblerFixed Dice, OFlare spells, and SwordRagnarok or SwordLightbringer swings are all grand. Obviously, nothing is stopping you from hurting Statue of the Gods I in the meantime, so OGrand Delta and OUltima aren't out of the question either. Taking down Statue of the Gods H can be quite tedious, as she is constantly healed by both her own OWhite Wind attacks and Statue of the Gods I's OMeltdown spells. If you brought Locke or Gogo with a Steal command, you might try to Steal Statue of the Gods H's SwordRagnarok sword; if one of your characters is wielding an SwordEnhancer, replace it.

Once Statue of the Gods H has been killed, you just need to rough it out with Statue of the Gods I. Keep yourselves healed and always recover from Trine right away. You just need to bridge the dangerous gap between Statue of the Gods I having 10240 HP and Statue of the Gods I having 0 HP, as in this window Statue of the Gods I is simply strong enough to kill you whenever his AI script gives him the chance. The best route in the end is to go all-out on the offensive and give Statue of the Gods I as little time as possible to use Meteor. When Statue of the Gods I dies, it'll use either one or two !Repose attacks. This is why we kept EsperGolem and/or EsperFenrir around for all this time: Avoiding the gruesome fate of a successful !Repose attack. Having circumvented this dirty last trick, it's time to rise even further up in the Heavens and face the Fallen One himself. Expand Full Strategy
  
Still Life
Still Life
Bestiary #158
Type
Level
HP
MP
Gil
EXP
None
37
4889
390
1574
2331
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
150
150
0
Stolen Items
Dropped Items
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
None
fire
Lores
Command Immunities
None
 
Metamorph Package
 
Potion, Potion, Potion, Elixir
32/256 Success Rate
  
Storm Dragon
Storm Dragon
Bestiary #325
Boss Monster
Type
Level
HP
MP
Gil
EXP
None
74
42000
1250
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
9
0
110
150
0
Stolen Items
Dropped Items
None
Common: ArmorForce Armor
Status Immunities
Elemental Immunities
poisonimppetrifydeathsilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
wind
lightning
Lores
Command Immunities
Control
 
Metamorph Package
 
 
Strategy
 
Storm Dragon is the toughest dragon out of the bunch, and the specific scourge of the average "Low-Level Game" players (those who intentionally keep their levels low for a challenge) because one of Storm Dragon's attacks is the non-elemental, unblockable Leaf Swirl attack, which you can't prevent Storm Dragon from using. Luckily, you probably have at least one ArmorMinerva Bustier wearer in your party at this point, and, since you just found a ShieldThunder Shield that can be equipped on any given party member (except for Umaro, the useless piece of muscle that he is), you should have at least two party members capable of nullifying the Wind element.

Storm Dragon can use three attacks normally: Battle, Wind Slash, and Leaf Swirl. Leaf Swirl and Wind Slash are about alike in power and they're both unblockable. Leaf Swirl, however, is non-elemental, whereas Wind Slash is Wind-elemental. As soon as Storm Dragon dives beneath 15360 Hit Points, he'll drop Wind Slash and Leaf Swirl in favor of more physicals (he'll start using !Wing Saber here as well) - OAero and Cyclonic. OAero is about 1.2 times as powerful as Wind Slash, but 2.4 times as powerful when used on a single target (which will only happen if all the other characters are Wounded or in the air due to a Jump attack). Cyclonic, as you know from Wyvern and Platinum Dragon, is a multi-target percentage-based attack that will remove 93.75% of the targets current HP. RelicMemento Rings and RelicSafety Bits block the effects of Cyclonic, as do Leaf Swirls with the Instant-Death Protection property.

At the start, summon EsperGolem or EsperFenrir to protect against the physical attacks Storm Dragon uses. EsperZona Seeker's Wall really helps against Wind Slash and Leaf Swirl, but you should invest in individual OShell castings if you don't have EsperZona Seeker ready. Next, you'll want to use ORasp a few times to take care of Storm Dragon's MP; when it's gone (you can check with OLibra, or keep track with a calculator), Storm Dragon won't be able to cast OAero or Cyclonic in its 'dangerous' (second) phase. If one of your party members has learned the OHastega spell from EsperQuetzalli, make use of it, by all means.

That said and done, just start beating him! Terra's Morph can help boost the damage of her spells (and halve the damage done to her by the magical spells, even though only Leaf Swirl should ever damage Terra if you've played your cards right). Since Storm Dragon is weak against the Lightning-element, OThundara, Tri-Disaster, and OThundaga all hurt very nicely. Storm Dragon is rather strong and not to be taken lightly, especially since he won't succumb to your status ailment spells, but with the proper set-up, you shouldn't have a lot of problems. Expand Full Strategy
  
Stray Cat
Stray Cat
Bestiary #32
Type
Level
HP
MP
Gil
EXP
None
10
156
30
90
42
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
9
10
0
10
135
0
Stolen Items
Dropped Items
Common: Hi-Potion
Common: Potion
Status Immunities
Elemental Immunities
None
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
None
 
Metamorph Package
 
Potion, Potion, Potion, RelicTintinnabulum
32/256 Success Rate
  
Stunner
Stunner
Bestiary #66
Type
Level
HP
MP
Gil
EXP
None
16
299
20
156
108
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
110
160
0
Stolen Items
Dropped Items
Common: Hi-Potion
None
Status Immunities
Elemental Immunities
None
None
Elemental Absorb
Elemental Weakness
Poison
Fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
Dried Meat
255/256 Success Rate
  
Suriander
Suriander
Bestiary #207
Type
Level
HP
MP
Gil
EXP
None
40
2912
228
435
1150
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
105
155
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
impdeathberserkconfusionslowstop
None
Elemental Absorb
Elemental Weakness
None
holy
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Templar
Templar
Bestiary #38
Type
Level
HP
MP
Gil
EXP
Humanoid
11
205
50
96
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
16
10
0
50
150
0
Stolen Items
Dropped Items
Common: Potion
Common: Hi-Potion
Status Immunities
Elemental Immunities
None
None
Elemental Absorb
Elemental Weakness
None
Poison
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Tentacle 1
Tentacle 1
Bestiary #299
Boss Monster
Type
Level
HP
MP
Gil
EXP
None
33
5000
600
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
8
0
102
153
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
impdeathberserkconfusionstop
None
Elemental Absorb
Elemental Weakness
lightningwater
None
Lores
Command Immunities
None
Control
  
Tentacle 2
Tentacle 2
Bestiary #297
Boss Monster
Type
Level
HP
MP
Gil
EXP
None
31
7000
800
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
8
0
102
153
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
impdeathberserkconfusionstop
None
Elemental Absorb
Elemental Weakness
fire
icewater
Lores
Command Immunities
None
Control
  
Tentacle 3
Tentacle 3
Bestiary #300
Boss Monster
Type
Level
HP
MP
Gil
EXP
None
34
4000
500
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
8
0
102
153
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
darknesspoisonimpdeathsilenceberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
earthwater
None
Lores
Command Immunities
None
Control
  
Tentacle 4
Tentacle 4
Bestiary #298
Boss Monster
Type
Level
HP
MP
Gil
EXP
None
32
6000
700
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
8
0
102
153
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
imppetrifysilenceberserkconfusionsleepstop
None
Elemental Absorb
Elemental Weakness
icewater
fire
Lores
Command Immunities
None
Control
 
Strategy
 
What's the point of this battle? There are four Tentacles. It gets rather confusing because each Tentacle has its own set of status immunities and elemental properties. But there is one thing that all Tentacles have in common; the attacks they perform, of which the most noticeable is the Grab, the attack both !Stun and Entwine are centered around.

What does Grab do? Grab seizes a character and renders it completely helpless. During a period of about 30 seconds, the Tentacle that used Grab holds the character and gradually drains his or her HP. It's a weird little formula. It's non-elemental and barrier-piercing and has a 5/8 chance of dealing about 60 HP of damage at each interval (which means that damage is taken less regularly if the Tentacle is slowed and more often if Hasted).

Tentacles just use their normal attacks: Battle, !Stun to set Slow, Entwine as a multi-target means of setting Slow, Poison and OBio. If they're damaged, they have a 33% chance of countering with Battle. However, whenever a character is Slowed, a Tentacle will always use the Grab attack and will grab the character from which it drains HP. The Tentacle that has grasped a character doesn't perform attacks, and the character that is under a Grab cannot act. This lasts for about 30 seconds, at which point the Tentacle will use Release to remove all the effects of Grab. Slow was removed when the Grab attack was used.

This is why RelicHermes Sandals are so nice: with inherent Haste, both !Stun and Entwine will never work and thus Celes and Sabin will never be Seized during the battle.

Start the battle off by summoning one or both of your physical protection Espers, EsperFenrir and/or EsperGolem; both protect against Battle and, more importantly, !Stun. Employ Edgar's ToolsBioblaster to Poison up to three of the Tentacles. If one of your characters has EsperSiren equipped, send her out to stop the OPoison and OBio spells used by two of the Tentacles. Now that the multi-target offenses and defenses have been cast, it's time to kill off one Tentacle at a time.

Cast ODeath on the bottom-left Tentacle to dispatch it instantly. Obviously, the newly acquired OBanish also works, but ODeath's Hit Rate is superior and the ODeath spell is more MP-efficient.

If you summoned EsperSiren, the most dangerous Tentacle right now is the top-left Tentacle, as that's the only Tentacle capable of casting OPoison and OBio. Cast OStop if you have it, and focus Edgar's ToolsDrill and Sabin and Celes's level 2 spells on it until it dies. If you didn't summon EsperSiren, you should cast the OSilence spell on both the bottom-right and top-right Tentacles to achieve the same effect. If this isn't an option, it's best to kill the most fragile Tentacle first: the bottom-right Tentacle. ToolsDrill and OBlizzara will kill it very quickly.

From this point, the remaining Tentacles are left to your imagination. Don't bother using OPoisona when a character is Poisoned; the battle won't take that long, so sticking to OCura spells to keep your HP up will suffice. If Sabin knows Razor Gale, use it exclusively. Have Edgar focus on his ToolsDrill attacks, and keep Celes around to whip out a level 2 spell that won't be absorbed whenever possible (the lower left Tentacle is the only one that absorbs OBlizzara; once you've used ODeath or OBanish to dispatch it, this spell is your best elemental option).

The fight against the Tentacles can be a pain, but only if you don't prepare properly. You'll pull through. Expand Full Strategy
  
Test Rider
Test Rider
Bestiary #182
Type
Level
HP
MP
Gil
EXP
Humanoid
32
3100
220
520
1947
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
27
10
0
135
155
0
Stolen Items
Dropped Items
Common: LancePartisan
Common: LanceHeavy Lance
Status Immunities
Elemental Immunities
imppetrifydeathsilenceconfusion
None
Elemental Absorb
Elemental Weakness
None
poison
Lores
Command Immunities
None
None
 
Metamorph Package
 
Potion, Potion, Potion, ShieldIce Shield
32/256 Success Rate
  
Tonberries
Tonberries
Bestiary #308
Boss Monster
Type
Level
HP
MP
Gil
EXP
None
99
14001
11000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
5
1
150
100
150
0
Stolen Items
Dropped Items
Status Immunities
Elemental Immunities
petrifydeathberserkconfusionsleepstop
None
Elemental Absorb
Elemental Weakness
water
fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Tonberry
Tonberry
Bestiary #189
Type
Level
HP
MP
Gil
EXP
None
27
8000
15500
3333
1200
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
50
150
180
50
Stolen Items
Dropped Items
None
Status Immunities
Elemental Immunities
deathsilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
water
firelightning
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Trapper
Trapper
Bestiary #79
Type
Level
HP
MP
Gil
EXP
None
19
555
80
200
235
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
180
135
0
Stolen Items
Dropped Items
None
Status Immunities
Elemental Immunities
PoisonImpPetrify
None
Elemental Absorb
Elemental Weakness
None
LightningWater
Lores
Command Immunities
None
 
Metamorph Package
 
  
Trillium
Trillium
Bestiary #18
Type
Level
HP
MP
Gil
EXP
None
9
147
100
134
97
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
102
170
0
Stolen Items
Dropped Items
Common: Potion
Rare: Remedy
None
Status Immunities
Elemental Immunities
Imp
None
Elemental Absorb
Elemental Weakness
Water
Fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
Remedy
128/256 Success Rate
  
Tumbleweed
Tumbleweed
Bestiary #173
Type
Level
HP
MP
Gil
EXP
None
55
6200
600
1333
2554
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
10
10
0
120
90
0
Stolen Items
Dropped Items
Common: HelmetSaucer
None
Status Immunities
Elemental Immunities
darknesspoisonimpsilenceberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
water
fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
Remedy
64/256 Success Rate
  
Tunnel Armor
Tunnel Armor
Bestiary #270
Boss Monster
Type
Level
HP
MP
Gil
EXP
None
16
1300
900
250
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
10
15
0
29
145
0
Stolen Items
Dropped Items
Common: ToolsBioblaster
Rare: DirkAir Knife
Common: Elixir
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
None
lightningwater
Lores
Command Immunities
None
Control
 
Strategy
 
Tunnel Armor is more or less a scripted battle; it forces you to use Celes as a Runic user while Locke should Attack, Attack, Attack!

Tunnel Armor is boring. He uses Attack, !Drill, OFire, OThunder, and OPoison to hurt you. If he hits 384 HP, he'll swap the possibility of casting OPoison for the ability to fire off Magitek Lasers. If he's been damaged, he'll sometimes counter with Attack.

Have Celes under continual Runic during this fight. If your enemy casts a spell, have her use it as soon as possible. If the enemy uses a physical attack, just have Celes wait; there'll be a magical attack around the corner. Locke should try to steal something as long as Tunnel Armor still has anything. If you steal a second DirkAir Knife, and Locke still has a RelicGenji Glove with a DirkMain Gauche equipped, you can use the second DirkAir Knife by equipping it mid-battle. Have Locke use a Hi-Potion if either character gets low on HP; the strongest attack he'll be able to successfully use is !Drill, which hits for slightly over 100 HP worth of damage on a RelicGenji Glove wearing, Front Row Locke. Otherwise, he should simply attack. Expand Full Strategy
  
Twinscythe
Twinscythe
Bestiary #154
Type
Level
HP
MP
Gil
EXP
None
36
2500
187
726
1753
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
21
12
20
125
140
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifysilenceberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
ice
firewind
Lores
Command Immunities
None
None
 
Metamorph Package
 
  





Enemies | Bosses | All


Caves of Narshe: Final Fantasy VI
Version 6
©1997–2026 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.