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Final Fantasy VI All Enemies and Bosses

Enemies | Bosses | All | GBA Additions

Bomb
Bomb
Bestiary #45
Type
Level
HP
MP
Gil
EXP
None
8
160
50
80
35
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
10
1
0
90
150
0
Stolen Items
Dropped Items
Common: Hi-Potion
Rare: Potion
Common: Hi-Potion
Status Immunities
Elemental Immunities
DarknessPoisonImpPetrify
None
Elemental Absorb
Elemental Weakness
Fire
IceWater
Lores
Command Immunities
None
None
 
Metamorph Package
 
Potion, ShieldFlame Shield
32/256 Success Rate
  
Bonnacon
Bonnacon
Bestiary #99
Type
Level
HP
MP
Gil
EXP
None
26
505
20
270
232
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
12
10
0
50
50
0
Stolen Items
Dropped Items
Common: Hi-Potion
None
Status Immunities
Elemental Immunities
DarknessSilenceConfusionSlowImpBerserkSleepStop
None
Elemental Absorb
Elemental Weakness
None
Fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Borghese
Borghese
Bestiary #143
Type
Level
HP
MP
Gil
EXP
Undead, Humanoid
30
1584
250
716
510
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
45
10
0
105
140
0
Stolen Items
Dropped Items
Common: Amulet
Common: RelicAmulet
Rare: Holy Water
Status Immunities
Elemental Immunities
darknesspoisonimppetrifysilenceberserksleep
None
Elemental Absorb
Elemental Weakness
poison
fireholy
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Brachiosaur
Brachiosaur
Bestiary #171
Type
Level
HP
MP
Gil
EXP
None
77
46050
51420
0
14396
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
55
25
70
190
145
50
Stolen Items
Dropped Items
Common: RelicRibbon
Common: RelicCelestriad
Status Immunities
Elemental Immunities
darknessimppetrifydeathsilenceberserkconfusionsleepstop
None
Elemental Absorb
Elemental Weakness
None
ice
Lores
Command Immunities
None
 
Metamorph Package
 
Dried Meat
128/256 Success Rate
  
Brainpan
Brainpan
Bestiary #106
Type
Level
HP
MP
Gil
EXP
Undead
25
1300
1000
600
550
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
24
10
0
120
110
0
Stolen Items
Dropped Items
Common: RelicEarring
None
Status Immunities
Elemental Immunities
DarknessImpBerserkPoisonSilenceSleep
None
Elemental Absorb
Elemental Weakness
Poison
FireLightningHoly
Lores
Command Immunities
None
 
Metamorph Package
 
  
Briareus
Briareus
Bestiary #94
Type
Level
HP
MP
Gil
EXP
None
22
750
100
458
465
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
17
10
0
110
120
0
Stolen Items
Dropped Items
Common: ArmorGaia Gear
Common: Hi-Potion
Status Immunities
Elemental Immunities
PoisonDeath
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
None
 
Metamorph Package
 
Dried Meat
128/256 Success Rate
  
Bug
Bug
Bestiary #74
Type
Level
HP
MP
Gil
EXP
None
16
310
20
210
165
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
120
150
0
Stolen Items
Dropped Items
Common: Hi-Potion
Rare: Gold Needle
None
Status Immunities
Elemental Immunities
DarknessImpSilenceSleep
None
Elemental Absorb
Elemental Weakness
None
IceWater
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Cactuar
Cactuar
Bestiary #176
Type
Level
HP
MP
Gil
EXP
None
27
3
60000
10000
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
1
50
250
255
255
250
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
None
icewater
Lores
Command Immunities
None
 
Metamorph Package
 
  
Caladruis
Caladruis
Bestiary #162
Type
Level
HP
MP
Gil
EXP
None
36
885
87
497
653
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
14
10
90
100
150
0
Stolen Items
Dropped Items
Common: ArmorChocobo Suit
None
Status Immunities
Elemental Immunities
impsleep
None
Elemental Absorb
Elemental Weakness
None
fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Cancer
Cancer
Bestiary #131
Type
Level
HP
MP
Gil
EXP
None
26
952
100
576
360
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
15
10
0
110
145
0
Stolen Items
Dropped Items
Common: Potion
None
Status Immunities
Elemental Immunities
darknessimppetrifydeathsilenceberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
None
icelightningwater
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Captain
Captain
Bestiary #36
Type
Level
HP
MP
Gil
EXP
Humanoid
12
456
20
50
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
18
10
0
5
110
0
Stolen Items
Dropped Items
None
Status Immunities
Elemental Immunities
None
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
Control
 
Strategy
 
The captain, surprisingly called 'Captain', will sometimes use !Axe in between his normal physicals. He has a 33% of countering any damage with !Axe, and that wraps it up for Captain.

Cyan should be in the Back Row, so Captain's attacks shouldn't really hurt him. Cyan's #1 Bushido skill, Fang, will deal sufficient damage to easily kill Captain before Captain can come anywhere near killing Cyan. Bushido skill #2, Sky, will make sure that the Captain is killed in one hit. Bushido skill #3 works as well, although it takes needlessly long. Expand Full Strategy
  
Cartagra
Cartagra
Bestiary #27
Type
Level
HP
MP
Gil
EXP
None
12
150
20
135
105
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
11
10
0
90
150
0
Stolen Items
Dropped Items
Common: Potion
Rare: Antidote
None
Status Immunities
Elemental Immunities
Imp
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Chadarnook (Goddess)
Chadarnook (Goddess)
Bestiary #319
Type
Level
HP
MP
Gil
EXP
None
41
30000
7600
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
18
10
0
135
130
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
poisonimppetrifydeathsilenceberserkconfusionsleepstop
None
Elemental Absorb
Elemental Weakness
lightning
fireholy
Lores
Command Immunities
None
Control
  
Chadarnook (Phantasm)
Chadarnook (Phantasm)
Bestiary #319
Type
Level
HP
MP
Gil
EXP
None
37
56000
9400
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
140
150
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
poisonimppetrifydeathsilenceberserkconfusionsleepstop
None
Elemental Absorb
Elemental Weakness
holywater
fire
Lores
Command Immunities
None
Control
 
Strategy
 
Interesting trivia: the Japanese game showed much more skin on the Chadarnook (Goddess) image. Nothing horrifying and ungodly like any kind of ladyparts, but still, more skin. Anyway, here's an odd encounter. It's a living painting of the Esper EsperLakshmi, possessed by the demon Chadarnook. You already knew that. Even if you don't care about art in general or Owzer's pathetic pleas, there really isn't any point to damaging the painting; as soon as Chadarnook (Phantasm) is exorcized, it won't be a threat anymore. So, the strategy is clear to us; wait until Chadarnook (Phantasm) shows its face, and hurt it until it dies. We've been doing an awful lot of hurting so far, so we should be well prepared. You'll start out facing the Goddess painting. It'll use either Battle or the dreaded, blasted Entice attack. Fortunately, the effects of Entice are undone whenever your opponent changes, so it's not as much a bother as it could have been in this specific case. After that first turn, the demon will reveal itself.

Chadarnook attacks with Lightning-elemental spells (OThundara and OThundaga) and the confusing Flash Rain; sparkly as it may look, Flash Rain is actually Ice- and Water- elemental and has nothing to do with Lightning. The demon won't use Flash Rain until it starts getting weaker though: when it hits 15360 HP (after taking 14640 HP worth of damage, in other words), to be precise. The demon Chadarnook will always hide when he has been damaged five times, as well as after 40 seconds. Unfortunately, (and possibly unintentionally), it seems that the painting's timer is also used when Chadarnook checks his 40 seconds, so if you faced Chadarnook for 35 seconds and the monster changes, Chadarnook will only be there for five seconds before returning. This is particularly frustrating, especially if you'd just finished putting in all your commands as soon as Chadarnook appeared, leaving you to attack the Goddess a few times in a row. Speaking of which, attacking the Goddess is bad news. Not only is it pointless (as soon as you deplete her HP, she'll just regenerate - she's immortal), it's rather dangerous, as she has a mean counter. 33% Battle, 33% not doing anything, and 33% Poltergeist.

Poltergeist is a multi-target attack that sets the super-duper-special HP Leak status on a target, which can only be seen in this battle. It's the same as Seizure, only it's much more dangerous because it isn't Seizure. This means you can't protect from it with Relics, you can't override it by setting Regen, and you can't cure it in any way. As soon as HP Leak is set, any current Regen status (even if it's from a RelicAngel Ring or RelicMiracle Shoes) will be removed. Trying to set the Regen status on a character with the ORegen spell or EsperKirin's Life Guard attack will accomplish nothing. All in all, the constantly dropping HP gets annoying quickly, even dangerous if you don't watch your party's HP. Don't be afraid to spend some turns healing even when it isn't immediately necessary. Chadarnook (Goddess), by the way, will also attack normally after her first appearance; her arsenal consists of Battle, !Last Kiss (sets ODoom), the dreaded Entice, and the surprisingly crippling Lullaby, which (as you know) sets Sleep on all characters.

So what to do? You should be covered in equipment that protects against the Phantasm's Lightning-elemental spells and possibly against that Flash Rain attack too. Patiently wait out the first turn against the Chadarnook (Goddess) picture, then quickly throw whatever you have when the demon appears. The monster is extremely weak to Fire-elemental and Holy-elemental spells, as it has both a weakness to the element and a Magic Defense that really isn't all that stellar.

Terra and Celes's OFira and (preferably) OFiraga spells will really hurt Chadarnook (Phantasm) (OFiraga takes priority over OHoly, too), but keep in mind that, because Chadarnook (Phantasm) absorbs Lightning-elemental spells, EsperValigarmanda's Tri-Disaster will be absorbed. Shadow's SkeanFlame Scrolls should be boosted by RelicHero's Rings and RelicEarring to ensure a lot of damage, although it should be noted that the much more expensive SwordFlametongues will hurt considerably more. Setzer should throw his GamblerFixed Dice around if possible; if not, OFira, OHoly, and OFiraga take priority over the RelicHeiji's Jitte-induced GP Rain. Sabin should stick to Phantom Rush regardless of his spell selection, whereas Edgar is probably better off sticking to ToolsDrill unless you're really sure that when he lands from a RelicDragon Horn Jump, he'll be landing on the demon (in which case, with the LanceHoly Lance, he'll be doing a massive amount of damage). The same really goes for Mog: his Dances are useless, as he will also attack the Chadarnook (Goddess) painting when he's in a trance. Stick to spells if you don't want to risk Jump attacks (or just plain don't have the right equipment). Cyan is horrible in this scenario (as often before), as his charge times mean you would have to waste a lot of time in a battle where speed is top priority. Gau and Umaro (while certainly hard to take down) suffer from the uncontrollable nature. Gau, if used, should stick to his Magic spells if possible, while Umaro should be... Yeah, killing him in the middle of battle seems a little harsh, so you might be better off setting Stop on him if you for some reason defied me and brought him here.

You can't do anything when Entice connects, and you can't do anything when Poltergeist connects. EsperFenrir/EsperGolem will help against the physicals (especially !Last Kiss can be a pain), while the OHastega spell is an asset as always. If you have a few characters unprotected from Chadarnook (Phantasm)'s attacks, EsperZona Seeker's Wall attack can help. Basically, throw up your barriers when the demon is hidden and go all-out on the offensive when the demon is around while making sure your HP stays in the four digits at all times wherever possible. Expand Full Strategy
  
Chaos Dragon
Chaos Dragon
Bestiary #170
Type
Level
HP
MP
Gil
EXP
None
44
9013
1300
1000
4881
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
5
85
0
Stolen Items
Dropped Items
Common: Phoenix Down
Common: Phoenix Down
Status Immunities
Elemental Immunities
petrifydeathconfusionsleep
None
Elemental Absorb
Elemental Weakness
fire
ice
Lores
Command Immunities
None
None
 
Metamorph Package
 
Dried Meat
64/256 Success Rate
  
Chaser
Chaser
Bestiary #86
Type
Level
HP
MP
Gil
EXP
None
19
1202
140
380
691
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
8
0
200
150
0
Stolen Items
Dropped Items
Common: ToolsBioblaster
None
Status Immunities
Elemental Immunities
PoisonImpPetrify
None
Elemental Absorb
Elemental Weakness
None
LightningWater
Lores
Command Immunities
None
 
Metamorph Package
 
  
Cherry
Cherry
Bestiary #244
Type
Level
HP
MP
Gil
EXP
Humanoid
53
8150
900
700
2200
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
8
12
0
100
155
0
Stolen Items
Dropped Items
None
Status Immunities
Elemental Immunities
darknesspetrifydeathsilence
None
Elemental Absorb
Elemental Weakness
None
poison
Lores
Command Immunities
None
None
 
Metamorph Package
 
Potion, Potion, Potion, RelicRibbon
32/256 Success Rate
  
Chimera
Chimera
Bestiary #96
Type
Level
HP
MP
Gil
EXP
None
22
2237
100
760
1144
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
25
10
0
100
110
0
Stolen Items
Dropped Items
Common: RelicHyper Wrist
Common: ArmorGolden Armor
Status Immunities
Elemental Immunities
DarknessImpDeathConfusionSlowPoisonPetrifySilenceSleepStop
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
 
Metamorph Package
 
Potion, ShieldFlame Shield
32/256 Success Rate
  
Chippirabbit
Chippirabbit
Bestiary #35
Type
Level
HP
MP
Gil
EXP
None
10
135
40
110
53
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
9
10
0
70
140
0
Stolen Items
Dropped Items
Common: Hi-Potion
Common: Potion
Status Immunities
Elemental Immunities
None
None
Elemental Absorb
Elemental Weakness
None
Water
Lores
Command Immunities
None
None
 
Metamorph Package
 
Dried Meat
255/256 Success Rate
  
Cirpius
Cirpius
Bestiary #20
Type
Level
HP
MP
Gil
EXP
None
10
134
100
102
82
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
80
110
0
Stolen Items
Dropped Items
Common: Potion
Rare: Potion
None
Status Immunities
Elemental Immunities
Imp
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
None
 
Metamorph Package
 
  





Enemies | Bosses | All | GBA Additions


Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.