Final Fantasy VI All Enemies and Bosses
1st Class |
Type |
Level |
HP |
MP |
Gil |
EXP |
Humanoid | 11 | 180 | 25 | 112 | 117 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 10 | 0 | 55 | 135 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: Tonic | None | |||||
Status Immunities | Elemental Immunities | |||||
None | None | |||||
Elemental Absorb | Elemental Weakness | |||||
None | ![]() | |||||
Lores | Command Immunities | |||||
None | None | |||||
Metamorph Package | ||||||
Abolisher |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 24 | 860 | 82 | 525 | 485 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
16 | 10 | 0 | 125 | 150 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: Antidote | Common: Fenix Down | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
None | None | |||||
Lores | Command Immunities | |||||
None | None | |||||
Metamorph Package | ||||||
Actaneon |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 12 | 230 | 98 | 125 | 57 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 10 | 0 | 100 | 150 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: Potion | None | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() | ![]() ![]() | |||||
Lores | Command Immunities | |||||
None | None | |||||
Metamorph Package | ||||||
Adamanchyt |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 24 | 1305 | 50 | 189 | 1450 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
22 | 10 | 0 | 225 | 45 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: ![]() | None | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
None | None | |||||
Lores | Command Immunities | |||||
None | None | |||||
Metamorph Package | ||||||
Dried Meat 128/256 Success Rate | ||||||
Air Force |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 25 | 8000 | 750 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
10 | 12 | 0 | 150 | 120 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: Elixir | Common: ![]() | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
None | ![]() ![]() | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Strategy | ||||||
The parts to this battle: Air Force, Laser Gun (the part to the right of Air Force), and MissileBay (the dark red part below Air Force). In the SNES game, the MissileBay was light grey like the Laser Gun. Why they decided to change *that* of all things will forever be a mystery. MissileBay fires off Missile attacks. Nothing ground-shaking there. If it gets weak and reaches 1536 HP - that's after taking 1464 HP damage - it might get a shot at using Launcher. Laser Gun uses Tek Laser and Atomic Ray. If it hits 1536 HP – after taking 1764 HP damage - it loses the Atomic Ray option, but gains Diffuser, which is slightly weaker than Atomic Ray. Air Force itself will just use Tek Laser and Diffuser. When Laser Gun dies, a Speck will be released. Speck is an opponent that takes no turns; the only thing it does is float about on constant Runic stand-by, absorbing all your Magic spells. At this point, Air Force will try to self-apply Haste status (and fail, as he's immune to Slow) and start counting down; at this point, the Speck will leave the battlefield and Air Force will use WaveCannon, a very strong multi-target Lightning-elemental attack. By this point, you should be fully healed though, so you won't die from it if all is well. After WaveCannon, Air Force will launch another Speck and start counting again. The first thing on your mind is taking out MissileBay. If you have Locke in the party, try to Steal for as long as he's around; MissileBay has a rare ![]() ![]() ![]() Heal regularly, keep your defenses up, and you'll defeat Air Force in no time at all. If you're really having trouble, you can break ![]() An alternate strategy if you picked three characters that all heavily rely on Magic (Locke, Relm, Celes, for example) is the following. Since you want to prevent Speck from showing up above all else, don't kill Laser Gun. Instead, you can stop his attacks for long periods of time if you combine the Slow and Stop status ailments on it. Kill off MissileBay, use your speed-reducing grey magic on Laser Gun and focus all spells on Air Force. No Speck, no WaveCannon, no fuss. Expand Full Strategy | ||||||
Allo Ver |
Type |
Level |
HP |
MP |
Gil |
EXP |
Undead, Humanoid | 19 | 8000 | 8000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 55 | 0 | 140 | 160 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: ![]() | ||||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() | ![]() ![]() | |||||
Lores | Command Immunities | |||||
None | ||||||
Metamorph Package | ||||||
Remedy 32/256 Success Rate | ||||||
Allosaurus |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 38 | 3000 | 300 | 731 | 953 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
10 | 3 | 0 | 105 | 50 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | None | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
None | ![]() ![]() | |||||
Lores | Command Immunities | |||||
None | None | |||||
Metamorph Package | ||||||
Dried Meat 128/256 Success Rate | ||||||
Anemone |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 33 | 2000 | 100 | 550 | 1000 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
10 | 10 | 0 | 115 | 145 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | Common: Green Cherry | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() ![]() | ![]() | |||||
Lores | Command Immunities | |||||
None | None | |||||
Metamorph Package | ||||||
Anguiform |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 13 | 315 | 150 | 358 | 96 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
14 | 6 | 0 | 80 | 150 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: Potion | Common: Fenix Down | |||||
Status Immunities | Elemental Immunities | |||||
![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() | ![]() | |||||
Lores | Command Immunities | |||||
None | None | |||||
Metamorph Package | ||||||
Apokryphos |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 26 | 1900 | 195 | 525 | 1200 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
18 | 10 | 0 | 80 | 150 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | None | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
None | ![]() ![]() ![]() | |||||
Lores | Command Immunities | |||||
None | ||||||
Metamorph Package | ||||||
Apparite |
Type |
Level |
HP |
MP |
Gil |
EXP |
Undead | 20 | 781 | 60 | 300 | 415 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
17 | 10 | 0 | 110 | 150 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: Revivify | ||||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() ![]() | ![]() ![]() | |||||
Lores | Command Immunities | |||||
None | None | |||||
Metamorph Package | ||||||
Aquila |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 49 | 6013 | 820 | 906 | 2781 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 10 | 30 | 120 | 145 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: Fenix Down | ||||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() | ![]() | |||||
Lores | Command Immunities | |||||
None | None | |||||
Metamorph Package | ||||||
Araneid |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 6 | 87 | 15 | 94 | 37 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
20 | 10 | 0 | 80 | 135 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: Tonic | Common: Tonic | |||||
Status Immunities | Elemental Immunities | |||||
None | None | |||||
Elemental Absorb | Elemental Weakness | |||||
None | ![]() ![]() | |||||
Lores | Command Immunities | |||||
None | None | |||||
Metamorph Package | ||||||
Aspik |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 12 | 220 | 330 | 115 | 48 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
2 | 2 | 0 | 100 | 150 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: Tonic | Common: X-Potion | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() | ![]() | |||||
Lores | Command Immunities | |||||
None | None | |||||
Metamorph Package | ||||||
Atma |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 67 | 55000 | 19000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
20 | 10 | 0 | 75 | 70 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | ||||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() ![]() ![]() ![]() ![]() | None | |||||
Lores | Command Immunities | |||||
Control | ||||||
Strategy | ||||||
Remember when some scholar-type guy told you there were two so-called Atma Weapons? Strangely enough, you ought to own one and have defeated the other, so what's the deal with this guy? Clearly, now that Kefka has control over the Goddesses, he's made them craft an even stronger version of the legendary beast of mass destruction we destroyed a year ago. Or something. I'm Atma... Left here since birth... Forgotten in the river of time... I've had an eternity to ponder the meaning of things... And now I have an answer! Atma isn't as interesting as it hypes itself up to be. Normally, he uses the level 3 spells, switching to a N. Cross or S. Cross attack every now and then. When he hits 32640 HP, he'll revert to ![]() ![]() ![]() ![]() ![]() Atma's unique elemental coverage makes ![]() ![]() ![]() ![]() ![]() Keep yourself healed and make sure you only execute the strongest attacks. Ideally, if you don't have Runic, you want to take out Atma in twelve hits or less, which makes for a needed average of around 4600 damage a hit. That shouldn't be too much of a problem, right? If it is, there's a few ways around the situation:
Obviously, if you do have Runic at your side, there's nothing to worry about as, when Atma starts glowing, you can just initiate the Runic skill and watch the attack be absorbed by the blade. Expand Full Strategy | ||||||
AtmaWeapon |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 37 | 24000 | 5000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
45 | 5 | 20 | 142 | 97 | 10 | |
Stolen Items |
Dropped Items |
|||||
Common: Elixir | ||||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
None | None | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Strategy | ||||||
AtmaWeapon is quite a challenge. Not quite as disgustingly horrible as Air Force, but you don't have the ability to divide and conquer that made the Air Force battle palatable. AtmaWeapon starts like a rather tough monster, and as he has the most HP of any normal monster so far (Intangir excluded), he'll be quite the little troublemaker. His normal battle script starts with a pretty rockin' speech, and then it continues to simply pound your character into submission with Attack, ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Mind Blast is a multi-target attack that randomly selects a character four times and sets one randomly selected status ailments out of the following possibilities: Darkness, Zombie, Poison, Imp, Petrify, Doom, Silence, Berserk, Confuse, Sap, Sleep, Slow, and Stop. If a character is never chosen, he won't be affected by the spell; if a character was randomly selected three times, he'll get three randomly selected status ailments set on him. As you can imagine, you can come away from this attack with relatively minor damage, or with some fairly severe damage. It might be a good idea to summon ![]() After Mind Blast, AtmaWeapon will get even stronger. The message "Vast energy focused" will appear, and AtmaWeapon will give himself Protect, Shell, and Haste status and glow an eerie yellow. He'll wait for his next turn and glow yellow again. That next turn, he'll glow yellow for a long time, some cogwheels will spin (as a hobby assembly enthusiast, I wonder how the heck they did that), and AtmaWeapon will use the move Flare Star. Flare Star is a neat attack. It's fire-elemental and its damage depends on your level. It multiplies the level of a random party member by 80 and splits the damage by the amount of characters you have. So, if you have a four-headed party, all level 25, the damage will be 500 per party member. After Flare Star, he basically starts over again with ![]() ![]() When you knock him below 6144 HP, he'll start using another set of spells: Attack, ![]() ![]() ![]() You can basically do two things here. In both scenarios you'll want your party covered in ![]() ![]() ![]() If a lot of your characters know the ![]() ![]() ![]() ![]() ![]() If you decide to just smack him to death with your ouchies, beware. Start the battle off with ![]() ![]() ![]() ![]() ![]() Try to steal a ![]() ![]() If he uses Mind Blast, cure the most dangerous status ailments and proceed. If the message "Vast energy focused" appears, use ![]() ![]() Basically, it's a story of heal first and damage later. Terra, Celes, and Relm should just use their level 2 spells ( ![]() ![]() ![]() ![]() ![]() Mog's Dance is up for debate. The Earth Blues is the home Dance, so it will never fail, and it also has the most damaging attack of all Mog's attacks: Rock Slide. The Water Rondo, on the other hand, has a more constant damage output, as both El Niño (most common attack) and Plasma (2nd most common attack) will work. In contrast, Earth Blues' Sonic Boom will fail whenever it's used. I'm leaning toward Earth Blues myself, but it's more a matter of personal preference. Setzer will probably want to stick to Gil Toss. Even with double ![]() Cyan's Quadra Slam out-damages Dispatch, so try to have other characters attack while you wait for Quadra Slam to load. It might be safer, if you're less experienced, to simply stick to Dispatch and have him run utility work if that's necessary. If you seriously brought Cyan for some reason I expect you to have taught him at least one level 2 spell; with one pair of ![]() Strago's ![]() ![]() ![]() ![]() ![]() ![]() ![]() Gau's best choices are probably Ninja ( ![]() ![]() ![]() ![]() ![]() | ||||||
Balloon |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 22 | 555 | 80 | 300 | 369 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
11 | 10 | 0 | 20 | 130 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: Fenix Down | None | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() | ![]() ![]() | |||||
Lores | Command Immunities | |||||
None | None | |||||
Metamorph Package | ||||||
Barb-e |
Type |
Level |
HP |
MP |
Gil |
EXP |
Humanoid | 39 | 3062 | 198 | 631 | 1410 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 10 | 0 | 100 | 160 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | None | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
None | ![]() | |||||
Lores | Command Immunities | |||||
None | None | |||||
Metamorph Package | ||||||
Baskervor |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 22 | 750 | 100 | 458 | 465 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
17 | 10 | 0 | 110 | 120 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: ![]() | Common: Potion | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
None | None | |||||
Lores | Command Immunities | |||||
None | None | |||||
Metamorph Package | ||||||
Dried Meat 128/256 Success Rate | ||||||
Beakor |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 11 | 290 | 30 | 135 | 108 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
12 | 10 | 0 | 80 | 150 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: Potion | ||||||
Status Immunities | Elemental Immunities | |||||
![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
None | ![]() | |||||
Lores | Command Immunities | |||||
None | None | |||||
Metamorph Package | ||||||
Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.