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Final Fantasy VI All Enemies and Bosses

Enemies | Bosses | All

1st Class
1st Class
Type
Level
HP
MP
Gil
EXP
Humanoid
11
180
25
112
117
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
55
135
0
Stolen Items
Dropped Items
Common: Tonic
None
Status Immunities
Elemental Immunities
None
None
Elemental Absorb
Elemental Weakness
None
Poison
Lores
Command Immunities
None
None
 
Metamorph Package
 
Antidote, Green Cherry, Eye Drop, Soft
128/256 Success Rate
  
Abolisher
Abolisher
Type
Level
HP
MP
Gil
EXP
None
24
860
82
525
485
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
16
10
0
125
150
0
Stolen Items
Dropped Items
Common: Antidote
Common: Fenix Down
Status Immunities
Elemental Immunities
ImpSilencePetrifySleep
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
None
 
Metamorph Package
 
Antidote, Green Cherry, Eye Drop, Soft
128/256 Success Rate
  
Actaneon
Actaneon
Type
Level
HP
MP
Gil
EXP
None
12
230
98
125
57
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
100
150
0
Stolen Items
Dropped Items
Common: Potion
None
Status Immunities
Elemental Immunities
ImpSilenceBerserkConfusionSleep
None
Elemental Absorb
Elemental Weakness
Water
FireLightning
Lores
Command Immunities
None
None
 
Metamorph Package
 
Antidote, Green Cherry, Eye Drop, Soft
255/256 Success Rate
  
Adamanchyt
Adamanchyt
Type
Level
HP
MP
Gil
EXP
None
24
1305
50
189
1450
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
22
10
0
225
45
0
Stolen Items
Dropped Items
Common: ShieldGold Shield
None
Status Immunities
Elemental Immunities
PetrifyDeathConfusion
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
None
 
Metamorph Package
 
Dried Meat
128/256 Success Rate
  
Air Force
Air Force
Type
Level
HP
MP
Gil
EXP
None
25
8000
750
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
10
12
0
150
120
0
Stolen Items
Dropped Items
Common: Elixir
Common: RelicCzarina Ring
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
None
lightningwater
Lores
Command Immunities
None
Control
 
Strategy
 
The parts to this battle: Air Force, Laser Gun (the part to the right of Air Force), and MissileBay (the dark red part below Air Force). In the SNES game, the MissileBay was light grey like the Laser Gun. Why they decided to change *that* of all things will forever be a mystery.

MissileBay fires off Missile attacks. Nothing ground-shaking there. If it gets weak and reaches 1536 HP - that's after taking 1464 HP damage - it might get a shot at using Launcher. Laser Gun uses Tek Laser and Atomic Ray. If it hits 1536 HP – after taking 1764 HP damage - it loses the Atomic Ray option, but gains Diffuser, which is slightly weaker than Atomic Ray.

Air Force itself will just use Tek Laser and Diffuser. When Laser Gun dies, a Speck will be released. Speck is an opponent that takes no turns; the only thing it does is float about on constant Runic stand-by, absorbing all your Magic spells. At this point, Air Force will try to self-apply Haste status (and fail, as he's immune to Slow) and start counting down; at this point, the Speck will leave the battlefield and Air Force will use WaveCannon, a very strong multi-target Lightning-elemental attack. By this point, you should be fully healed though, so you won't die from it if all is well. After WaveCannon, Air Force will launch another Speck and start counting again.

The first thing on your mind is taking out MissileBay. If you have Locke in the party, try to Steal for as long as he's around; MissileBay has a rare ToolsDebilitator you probably don't have yet. EsperZoneseek is a brilliant summon here, as the Shell status can really help you out in this battle, and once MissileBay is gone, you can safely summon EsperKirin to override all Sap effects with the positive Regen blessings.

Heal regularly, keep your defenses up, and you'll defeat Air Force in no time at all. If you're really having trouble, you can break RodThunder Rods. Something to remember if you're playing the game blindfolded. Or just blind.

An alternate strategy if you picked three characters that all heavily rely on Magic (Locke, Relm, Celes, for example) is the following. Since you want to prevent Speck from showing up above all else, don't kill Laser Gun. Instead, you can stop his attacks for long periods of time if you combine the Slow and Stop status ailments on it. Kill off MissileBay, use your speed-reducing grey magic on Laser Gun and focus all spells on Air Force. No Speck, no WaveCannon, no fuss. Expand Full Strategy
  
Allo Ver
Allo Ver
Type
Level
HP
MP
Gil
EXP
Undead, Humanoid
19
8000
8000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
55
0
140
160
0
Stolen Items
Dropped Items
Common: Potion
Rare: Tonic
Common: ClawTiger Fangs
Status Immunities
Elemental Immunities
poisonimpsilenceberserksleepstop
None
Elemental Absorb
Elemental Weakness
poison
fireholy
Lores
Command Immunities
None
 
Metamorph Package
 
Remedy
32/256 Success Rate
  
Allosaurus
Allosaurus
Type
Level
HP
MP
Gil
EXP
None
38
3000
300
731
953
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
10
3
0
105
50
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifysilenceberserksleep
None
Elemental Absorb
Elemental Weakness
None
fireholy
Lores
Command Immunities
None
None
 
Metamorph Package
 
Dried Meat
128/256 Success Rate
  
Anemone
Anemone
Type
Level
HP
MP
Gil
EXP
None
33
2000
100
550
1000
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
10
10
0
115
145
0
Stolen Items
Dropped Items
None
Common: Green Cherry
Status Immunities
Elemental Immunities
darknessimpberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
lightningwater
fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
Antidote, Green Cherry, Eye Drop, Soft
128/256 Success Rate
  
Anguiform
Anguiform
Type
Level
HP
MP
Gil
EXP
None
13
315
150
358
96
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
14
6
0
80
150
0
Stolen Items
Dropped Items
Common: Potion
Common: Fenix Down
Status Immunities
Elemental Immunities
Imp
None
Elemental Absorb
Elemental Weakness
Water
Lightning
Lores
Command Immunities
None
None
 
Metamorph Package
 
Tent, Warp Stone, Fenix Down, Revivify
128/256 Success Rate
  
Apokryphos
Apokryphos
Type
Level
HP
MP
Gil
EXP
None
26
1900
195
525
1200
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
18
10
0
80
150
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
PoisonDeathConfusionImpBerserk
None
Elemental Absorb
Elemental Weakness
None
LightningHolyWater
Lores
Command Immunities
None
 
Metamorph Package
 
Tonic, Elixir
64/256 Success Rate
  
Apparite
Apparite
Type
Level
HP
MP
Gil
EXP
Undead
20
781
60
300
415
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
17
10
0
110
150
0
Stolen Items
Dropped Items
Common: Potion
Rare: Revivify
Common: Revivify
Status Immunities
Elemental Immunities
DarknessImpSilenceSleepStopPoisonPetrifyBerserkSlow
None
Elemental Absorb
Elemental Weakness
FirePoison
IceHoly
Lores
Command Immunities
None
None
 
Metamorph Package
 
Antidote, Green Cherry, Eye Drop, Soft
255/256 Success Rate
  
Aquila
Aquila
Type
Level
HP
MP
Gil
EXP
None
49
6013
820
906
2781
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
30
120
145
0
Stolen Items
Dropped Items
Common: RelicEconomizer
Rare: Fenix Down
Common: Fenix Down
Status Immunities
Elemental Immunities
imppetrifydeathsleep
None
Elemental Absorb
Elemental Weakness
fire
ice
Lores
Command Immunities
None
None
 
Metamorph Package
 
Tonic, RelicExp. Egg
32/256 Success Rate
  
Araneid
Araneid
Type
Level
HP
MP
Gil
EXP
None
6
87
15
94
37
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
20
10
0
80
135
0
Stolen Items
Dropped Items
Common: Tonic
Common: Tonic
Status Immunities
Elemental Immunities
None
None
Elemental Absorb
Elemental Weakness
None
IceWater
Lores
Command Immunities
None
None
 
Metamorph Package
 
Eye Drop, Antidote, Green Cherry, Soft
255/256 Success Rate
  
Aspik
Aspik
Type
Level
HP
MP
Gil
EXP
None
12
220
330
115
48
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
2
2
0
100
150
0
Stolen Items
Dropped Items
Common: Tonic
Common: X-Potion
Status Immunities
Elemental Immunities
DarknessImpSilenceConfusionSleep
None
Elemental Absorb
Elemental Weakness
Water
Fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
Antidote, Green Cherry, Eye Drop, Soft
255/256 Success Rate
  
Atma
Atma
Type
Level
HP
MP
Gil
EXP
None
67
55000
19000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
20
10
0
75
70
0
Stolen Items
Dropped Items
Common: RelicCrystal Orb
Rare: SwordDrainer
None
Status Immunities
Elemental Immunities
poisonimppetrifydeathsilenceberserkconfusionsleepstop
None
Elemental Absorb
Elemental Weakness
poisonwindholyearthwater
None
Lores
Command Immunities
Control
 
Strategy
 
Remember when some scholar-type guy told you there were two so-called Atma Weapons? Strangely enough, you ought to own one and have defeated the other, so what's the deal with this guy? Clearly, now that Kefka has control over the Goddesses, he's made them craft an even stronger version of the legendary beast of mass destruction we destroyed a year ago. Or something.

I'm Atma... Left here since birth... Forgotten in the river of time... I've had an eternity to ponder the meaning of things... And now I have an answer!

Atma isn't as interesting as it hypes itself up to be. Normally, he uses the level 3 spells, switching to a N. Cross or S. Cross attack every now and then. When he hits 32640 HP, he'll revert to OFire 3, OQuake, OMeteor spells, OClean Sweep, and Flare Star. When you hurt the fiend, he may counter with Battle, but what Atma is actually doing here is storing the hate he develops from your blows into the ultimate attack: whenever he is hurt 12 times, he will stop acting and start storing energy: "Unknown light surrounded Atma!" The boss will proceed to glow yellow and do nothing for two turns before unleashing the strongest attack known to man: OUltima. It hurts really bad (count on around 2400 HP worth of damage), and you don't want that.

Atma's unique elemental coverage makes LancePearl Lance Dragoons useless, so give them LancePartisans at the start of the battle. Summon your barriers: OBig Guard, OHaste 2, EsperZoneseek's Wall, Earth Wall, Moon Song, Life Guard, you know what works. Don't forget to set Slow on Atma, and you might try Stealing too, although there's nothing especially grand to obtain in this fight.

Keep yourself healed and make sure you only execute the strongest attacks. Ideally, if you don't have Runic, you want to take out Atma in twelve hits or less, which makes for a needed average of around 4600 damage a hit. That shouldn't be too much of a problem, right? If it is, there's a few ways around the situation:
  • The OLife 3 spell;
  • Have a character summon EsperPalidor around the time Atma flashes yellow for the second time, causing OUltima to miss all your characters.
  • Don't attack Atma - just set ORflect and keep yourself healed with RodHeal Rods, Potions, and OPearl Wind until his own level 3 spells have damaged him enough to lower him into his 'dangerous phase'. ToolsDebilitator might help to speed things up there. Now that he's already fairly damaged, you should be able to kill him before he gets to OUltima.

Obviously, if you do have Runic at your side, there's nothing to worry about as, when Atma starts glowing, you can just initiate the Runic skill and watch the attack be absorbed by the blade. Expand Full Strategy
  
AtmaWeapon
AtmaWeapon
Type
Level
HP
MP
Gil
EXP
None
37
24000
5000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
45
5
20
142
97
10
Stolen Items
Dropped Items
Common: RelicRibbon
Rare: Elixir
Common: Elixir
Status Immunities
Elemental Immunities
poisonimppetrifydeathsilenceberserkconfusionsleepstop
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
Control
 
Strategy
 
AtmaWeapon is quite a challenge. Not quite as disgustingly horrible as Air Force, but you don't have the ability to divide and conquer that made the Air Force battle palatable. AtmaWeapon starts like a rather tough monster, and as he has the most HP of any normal monster so far (Intangir excluded), he'll be quite the little troublemaker.

His normal battle script starts with a pretty rockin' speech, and then it continues to simply pound your character into submission with Attack, OFlare, and Blaze. OFlare is a snazzy new spell you're probably not familiar with yet. OFlare is non-elemental and barrier-piercing, though you can protect yourself with RelicWall Rings and the like. This is, until he reaches 12800 HP, at which point he'll start casting OBio, OQuake, or the enemy version of OMeteor, use either Attack or !Full Power, use an multi-target OFire 2 spell, and end with Mind Blast.

Mind Blast is a multi-target attack that randomly selects a character four times and sets one randomly selected status ailments out of the following possibilities: Darkness, Zombie, Poison, Imp, Petrify, Doom, Silence, Berserk, Confuse, Sap, Sleep, Slow, and Stop. If a character is never chosen, he won't be affected by the spell; if a character was randomly selected three times, he'll get three randomly selected status ailments set on him. As you can imagine, you can come away from this attack with relatively minor damage, or with some fairly severe damage. It might be a good idea to summon EsperUnicorn if you have it after Mind Blast has been used.

After Mind Blast, AtmaWeapon will get even stronger. The message "Vast energy focused" will appear, and AtmaWeapon will give himself Protect, Shell, and Haste status and glow an eerie yellow. He'll wait for his next turn and glow yellow again. That next turn, he'll glow yellow for a long time, some cogwheels will spin (as a hobby assembly enthusiast, I wonder how the heck they did that), and AtmaWeapon will use the move Flare Star.

Flare Star is a neat attack. It's fire-elemental and its damage depends on your level. It multiplies the level of a random party member by 80 and splits the damage by the amount of characters you have. So, if you have a four-headed party, all level 25, the damage will be 500 per party member. After Flare Star, he basically starts over again with OBio/OQuake/Meteo, etc.

When you knock him below 6144 HP, he'll start using another set of spells: Attack, OQuartr, W Wind, ORasp, and Blaze. Every time he is damaged in this stage, he'll have a 33% chance of countering the attack with OFlare. He'll keep this up until he dies.

You can basically do two things here. In both scenarios you'll want your party covered in RelicWall Rings. Celes shouldn't need to use Runic until the final stage of AtmaWeapon, when he gains the ability to cast OQuartr, as this can be absorbed by Celes' Runic blade yet flies past RelicWall Rings.

If a lot of your characters know the ORasp spell (say, three or four), you could try to ORasp his 5000 MP down to 0 and kill him that way. It will take longer than HP violence will, but if you just stick with attacking his MP, he'll never leave the 'safe' offensive scheme (Attack, OFlare, and Blaze), against which EsperZoneseek and RelicWall Rings result in easy victory. Even without those two, it'll still be easier on you to handle it than the standard HP-depletion method will.

If you decide to just smack him to death with your ouchies, beware. Start the battle off with EsperZoneseek to soften the blow of his magical attacks. Make staying alive priority one: OFlare can do over 600 damage, so be prepared for a OFlare spell at all times if you're not covered in RelicWall Rings. Cast OSlow on him to slow him down.

Try to steal a RelicRibbon with Locke; you'll thank yourself for the effort later. If Edgar is in your party and can use a ToolsDebilitator, use it until you've nailed a nice weakness to exploit. Then exploit it (as if you needed me to say that!).

If he uses Mind Blast, cure the most dangerous status ailments and proceed. If the message "Vast energy focused" appears, use ODispel to remove your adversary's positive status effects (and don't forget to cast OSlow again).

Basically, it's a story of heal first and damage later. Terra, Celes, and Relm should just use their level 2 spells (OIce 2 is, by a very slight margin, the strongest of the three – unless, of course, you've ToolsDebilitator'd him to have a weakness). Have Locke steal until he has acquired either an Elixir or a RelicRibbon, and use SpecialHawk Eyes to fight with for the duration of the battle. Edgar can use ToolsDrill and Sabin Aurabolt for superior damage.

Mog's Dance is up for debate. The Earth Blues is the home Dance, so it will never fail, and it also has the most damaging attack of all Mog's attacks: Rock Slide. The Water Rondo, on the other hand, has a more constant damage output, as both El Niño (most common attack) and Plasma (2nd most common attack) will work. In contrast, Earth Blues' Sonic Boom will fail whenever it's used. I'm leaning toward Earth Blues myself, but it's more a matter of personal preference.

Setzer will probably want to stick to Gil Toss. Even with double RelicEarrings, his level 2 spells are inferior to Gil Toss and his Slots aren't very useful in this fight. 7-Flush can't compare to Gil Toss, Chocobop misses entirely due to AtmaWeapon's inherent Float and the other attacks are too rare to consider an option.

Cyan's Quadra Slam out-damages Dispatch, so try to have other characters attack while you wait for Quadra Slam to load. It might be safer, if you're less experienced, to simply stick to Dispatch and have him run utility work if that's necessary. If you seriously brought Cyan for some reason I expect you to have taught him at least one level 2 spell; with one pair of RelicEarrings, a level 2 spell will outdamage Dispatch.

Strago's OAqua Rake attack is the strongest he'll be able to do. If you equipped RelicWall Rings, his OPearl Wind move will be very nice to have around. OStep Mine might be stronger than OAqua Rake, but it should also be much more troublesome on your MP. Try it out and see what works for you. An added benefit of OAqua Rake, by the way, is its dual-elemental nature; if you brought Edgar, there's a double chance Strago can exploit the ToolsDebilitator-induced weakness with the attack.

Gau's best choices are probably Ninja (SkeanWater Skean), Chimera (OAqua Rake), Bomb (Blaze) or Ing (Lifeshaver). Ninja is the strongest offensively, but you probably didn't go back to pick it up. Ing is very defensive; since it makes Gau absorb Fire-elemental attacks, is inherently Floating, and gives the Undead property, Ing will protect against OFire 2, OBio, OQuake, Blaze, Flare Star and (due to a bug) all the effects of Mind Blast. If you have level 2 spells on Gau, I'd advise you to use Magic rather than Rages in this battle, as the level of control will be nice to have. And, with all the Attacks Gau uses, damage output will be higher overall. Expand Full Strategy
  
Balloon
Balloon
Type
Level
HP
MP
Gil
EXP
None
22
555
80
300
369
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
11
10
0
20
130
0
Stolen Items
Dropped Items
Common: Fenix Down
None
Status Immunities
Elemental Immunities
ImpSleep
None
Elemental Absorb
Elemental Weakness
Fire
IceWater
Lores
Command Immunities
None
None
 
Metamorph Package
 
Tonic, ShieldFlame Shield
32/256 Success Rate
  
Barb-e
Barb-e
Type
Level
HP
MP
Gil
EXP
Humanoid
39
3062
198
631
1410
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
100
160
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
None
poison
Lores
Command Immunities
None
None
 
Metamorph Package
 
Tonic, RelicRibbon
32/256 Success Rate
  
Baskervor
Baskervor
Type
Level
HP
MP
Gil
EXP
None
22
750
100
458
465
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
17
10
0
110
120
0
Stolen Items
Dropped Items
Common: ArmorGaia Gear
Common: Potion
Status Immunities
Elemental Immunities
PoisonDeath
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
None
 
Metamorph Package
 
Dried Meat
128/256 Success Rate
  
Beakor
Beakor
Type
Level
HP
MP
Gil
EXP
None
11
290
30
135
108
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
12
10
0
80
150
0
Stolen Items
Dropped Items
Common: Potion
Rare: Eye Drop
Common: Potion
Status Immunities
Elemental Immunities
Imp
None
Elemental Absorb
Elemental Weakness
None
Fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
Antidote, Green Cherry, Eye Drop, Soft
255/256 Success Rate
  





Enemies | Bosses | All


Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.