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Final Fantasy VI All Enemies and Bosses

Enemies | Bosses | All

Deepeye
Deepeye
Bestiary #141
Type
Level
HP
MP
Gil
EXP
None
28
1334
100
485
385
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
14
10
0
100
150
0
Stolen Items
Dropped Items
Common: Eye Drops
None
Status Immunities
Elemental Immunities
impsleep
None
Elemental Absorb
Elemental Weakness
None
fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Delta Beetle
Delta Beetle
Bestiary #126
Type
Level
HP
MP
Gil
EXP
None
26
612
80
211
288
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
11
10
0
220
5
0
Stolen Items
Dropped Items
Common: Potion
Common: Sleeping Bag
Status Immunities
Elemental Immunities
darknesspoisonimpberserkconfusion
None
Elemental Absorb
Elemental Weakness
None
fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Demon
Demon
Bestiary #336
Boss Monster
Type
Level
HP
MP
Gil
EXP
None
67
58000
18900
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
15
13
0
180
145
0
Stolen Items
Dropped Items
None
Status Immunities
Elemental Immunities
poisonimppetrifydeathsilenceberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
firewind
poison
Lores
Command Immunities
Control
 
Strategy
 
Demon would have started out with inherent Image too, but since the game designers also gave her Image immunity, this status is never applied. Too bad for her. Demon is the least inventive Goddess of the bunch, as she shows us no new attacks. But we can forgive her, as she's so especially awesome. So, what will she try to do to us?

Her normal AI script has her use Battle, !Tyrfing, Metal Cutter (this one is kind of painful when it hits), and the OStop spell. You should immediately remove the Stop status with a ODispel spell if a character is affected, since, as soon a character suffers from the Stop status, Demon will use a Blaster attack to kill the person off. If the Stopped character isn't immune to instant death attacks, this will hit, so beware. A little note about !Tyrfing: The Japanese game calls this Special attack 'Tyrfing', after a cursed sword from gothic folklore.

Demon becomes increasingly mean once you damage her beyond 32640 HP, as she will start the heavy artillery with the powerful multi-target attacks: OAero, Southern Cross, Flare Star, and Meteor. At this point, you don't have to worry about any kind of physical attack or the OStop/Blaster combo anymore. Finally, every time Demon is damaged, she may cast a OFiraga spell on the attacker. After she has been damaged eight/sixteen/etc. times, her next move will be Wave Cannon.

You have two proverbial trump cards against her. First off, you're draped in equipment that absorbs and/or nullifies her elemental attacks. Make Fire-elemental protection a priority, as you'll see that element the most, especially with the existence of that OFiraga omni-counter. Second, Demon is vulnerable to the Stop status, so what are we even worrying about? Do note that since Demon is inherently Hasted, the status won't stick around as long as you would usually expect, so barriers and Fire-elemental protection certainly aren't excessive luxuries.

Set Stop on Demon right away and make multi-target OShell your next priority by means of OMighty Guard, Wall, or individual OShell-casting. OHastega is grand as usual to keep up with Demon, and while buffs such as ORegen and physical protection aren't really necessary or all that useful, it wouldn't hurt either. Now, start pounding Demon with everything you have! Make no mistake; the Poison-elemental weakness is nothing you can really work with, as a neutral level 3 spell is stronger than OBio even when the latter is hitting a weakness. You might even want to set a better elemental weakness with the ToolsDebilitator to speed things up.

Your Dragoons will have a hard time penetrating Demon's Defense and Safe status, so you might want to keep them around for utility shift this time. Shadow can throw RodPoison Rods for great (barrier-piercing) damage. Gau is great Raging certain monsters, including Baalzephon (OBlizzaga, absorbs every element but Fire which the ArmorSnow Scarf takes care of), Great Malboro (same story, casts OBio), Ouroboros (absorbs Fire-elemental attacks, casts OQuake), or just an offensive Rage such as Stray Cat (care to give Gau a RodPoison Rod?), Purusa, Tyrannosaur, or whatever. Locke, Sabin, Cyan, Setzer, and Strago shouldn't have any trouble penetrating Demon's defenses. For the pure Magic skillset characters, the OQuake spell is the second-best option after OUltima. If you don't have it or OFloat isn't an option, it's all about OFlare.

In the end, Demon is the easiest of the three Goddesses to defeat, and that's all due to the Stop status vulnerability. If it hadn't been for that, I would've ranked her in the middle. Demon is all about the multi-target violence, and, if you have the defenses and elemental resistances to keep up with that, you're basically in the clear even if you choose not to apply the Stop status. Expand Full Strategy
  
Demon Knight
Demon Knight
Bestiary #251
Type
Level
HP
MP
Gil
EXP
Humanoid
56
6800
1600
200
3090
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
12
14
0
110
145
0
Stolen Items
Dropped Items
Common: ArmorRed Jacket
None
Status Immunities
Elemental Immunities
imppetrifydeath
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Desert Hare
Desert Hare
Bestiary #133
Type
Level
HP
MP
Gil
EXP
None
26
75
200
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
7
30
0
100
100
0
Stolen Items
Dropped Items
Common: Remedy
Common: Hi-Potion
Status Immunities
Elemental Immunities
deathsilenceberserk
None
Elemental Absorb
Elemental Weakness
None
water
Lores
Command Immunities
None
None
 
Metamorph Package
 
Dried Meat
255/256 Success Rate
  
Destroyer
Destroyer
Bestiary #82
Type
Level
HP
MP
Gil
EXP
None
19
800
35
400
592
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
200
100
0
Stolen Items
Dropped Items
Common: ToolsFlash
None
Status Immunities
Elemental Immunities
PetrifyDeath
None
Elemental Absorb
Elemental Weakness
Lightning
None
Lores
Command Immunities
None
None
 
Metamorph Package
 
Dried Meat
128/256 Success Rate
  
Devil
Devil
Bestiary #219
Type
Level
HP
MP
Gil
EXP
None
46
5555
1150
690
2189
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
18
7
0
70
250
0
Stolen Items
Dropped Items
None
Status Immunities
Elemental Immunities
impdeathsilenceberserksleep
None
Elemental Absorb
Elemental Weakness
None
holy
Lores
Command Immunities
None
 
Metamorph Package
 
Potion, Elixir
32/256 Success Rate
  
Devil Fist
Devil Fist
Bestiary #149
Type
Level
HP
MP
Gil
EXP
Humanoid
34
1759
68
2000
797
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
10
10
120
125
145
0
Stolen Items
Dropped Items
Common: DirkAir Knife
Status Immunities
Elemental Immunities
petrifydeathberserkconfusion
None
Elemental Absorb
Elemental Weakness
poison
None
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Devoahan
Devoahan
Bestiary #129
Type
Level
HP
MP
Gil
EXP
None
26
2252
218
458
562
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
15
10
0
100
150
0
Stolen Items
Dropped Items
Common: Ether
Rare: ArmorDiamond Vest
None
Status Immunities
Elemental Immunities
petrifysleep
None
Elemental Absorb
Elemental Weakness
None
firewater
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Devourer
Devourer
Bestiary #95
Type
Level
HP
MP
Gil
EXP
None
21
420
100
280
214
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
10
10
0
100
140
0
Stolen Items
Dropped Items
Common: Hi-Potion
Rare: Remedy
None
Status Immunities
Elemental Immunities
ImpDeathConfusion
None
Elemental Absorb
Elemental Weakness
None
Lightning
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Doberman
Doberman
Type
Level
HP
MP
Gil
EXP
None
12
465
10
83
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
10
10
0
100
150
0
Stolen Items
Dropped Items
Common: Potion
Rare: Hi-Potion
Common: Hi-Potion
Status Immunities
Elemental Immunities
None
None
Elemental Absorb
Elemental Weakness
None
Fire
Lores
Command Immunities
None
None
  
Don
Don
Bestiary #70
Type
Level
HP
MP
Gil
EXP
None
17
620
10
345
255
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
14
10
0
135
145
0
Stolen Items
Dropped Items
Common: Potion
Rare: HelmetTiger Mask
Common: Hi-Potion
Status Immunities
Elemental Immunities
Petrify
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
None
 
Metamorph Package
 
Dried Meat
128/256 Success Rate
  
Dragon
Dragon
Bestiary #109
Type
Level
HP
MP
Gil
EXP
None
29
7000
850
0
2931
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
45
10
40
130
110
0
Stolen Items
Dropped Items
Common: Hi-Potion
Rare: RelicGenji Glove
None
Status Immunities
Elemental Immunities
ImpDeathBerserkPetrifySilenceConfusion
None
Elemental Absorb
Elemental Weakness
None
Lightning
Lores
Command Immunities
None
 
Metamorph Package
 
Potion, Elixir
32/256 Success Rate
  
Dropper
Dropper
Bestiary #136
Type
Level
HP
MP
Gil
EXP
None
27
1000
80
427
398
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
6
10
0
100
150
0
Stolen Items
Dropped Items
Common: Ether
Common: Ether
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
None
lightningwater
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Duel Armor
Duel Armor
Bestiary #252
Type
Level
HP
MP
Gil
EXP
None
53
7200
1600
800
2500
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
185
145
0
Stolen Items
Dropped Items
Common: ToolsChainsaw
None
Status Immunities
Elemental Immunities
poisonimppetrify
None
Elemental Absorb
Elemental Weakness
None
lightningwater
Lores
Command Immunities
None
 
Metamorph Package
 
  
Dullahan
Dullahan
Bestiary #303
Boss Monster
Type
Level
HP
MP
Gil
EXP
None
37
32450
1721
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
55
7
10
130
160
0
Stolen Items
Dropped Items
Common: RelicGenji Glove
Rare: X-Potion
None
Status Immunities
Elemental Immunities
poisonimppetrifydeathberserkconfusionsleepstop
None
Elemental Absorb
Elemental Weakness
ice
fire
Lores
Command Immunities
None
Control
 
Strategy
 
Dullahan is a stud. Although he looks like he'd rather impale you with that lance of his any day, he's almost exclusively a spell caster with inherent Haste. Both his spells and Magic Power are relatively strong, so expect a challenge here. The boss' name comes from an ancient spirit from Irish mythology: a headless horseman who only travels to collect somebody's life. His carriage is made of bone, his horses have flaming eyes, and he will stop at nothing...

Dullahan always starts the battle off with OLv. ? Holy. This is a strong attack, in terms of power similar to level 3 spells. Its drawback is that it will only hit targets whose level is divisible by the last digit of your GP. This is why I told you to make sure that it never hits; it will leave quite a mark if it does.

Under normal circumstances, he'll just focus on his three main spells: namely, OBlizzara, OBlizzaga, and OHoly. When he detects any characters in your party with the Reflect status, he'll use OReflect ??? on your entire party. It will display "", setting Dark, Mute, and Slow on every character with the Reflect status. If he dives beneath 10240 HP, he'll use OCura instantly. If he passes through four normal turns, he'll regain the ability to cast OReflect ??? and/or OCura if the situation calls for it. Finally, there is a 33% chance that it will counter your attack with Battle. Oh, my.

After damaging him eight times, he'll get four turns where he will use some of his nastier spells. OBlizzara and OLv. ? Holy can make another appearance, but so can !Morning Star, Absolute Zero, and Northern Cross. You can't Runic your way out of these new spells, which makes them harder to stop. Northern Cross, while being vulnerable to Runic, is the most dangerous of the five.

Northern Cross sets the Freeze status ailment, which you might have already encountered in the fight against Naude, who could set it with Freezing Dust. Northern Cross is multi-target, but uses an 'interesting' way to determine whether it hits or not. After the game checks if Northern Cross is blocked (after looking for Clear, Magic Block, the usual), it randomly misses from 0 to 4 characters. This ensures that even when all characters are normally hit by the move, you'll almost never see a party entirely frozen. That is good, as it's basically mega-Stop and there is no way to protect against it at all. Remember that the fastest way to dispel the Freeze status is to hit the party with a Fire-elemental attack; the OFire spell is obviously the best one.

There are two strategies you can employ. I'll list them both, as both should be perfectly fail-safe if you know what you're doing. Here they are:

Strategy #1: Hit Points


This is the strategy where we use violence to end Dullahan. First off, let's set up our available defenses. EsperZona Seeker is nice should Absolute Zero make an appearance, as is EsperGolem or EsperFenrir for !Morning Star and Battle counters. Have Celes use Runic, continuously. If she isn't wearing RelicHermes Sandals, make sure you cast the OHaste spell on her. Now, let's get to the violence! Your main damage dealers here are Sabin and Edgar. Sabin should be in the Front Row with two ClawBurning Fists. If Celes isn't busy with absorbing one of Dullahan's spells, sneak a OBerserk spell on Sabin for increased damage. If Edgar is equipped with the RelicDragon Horn, have him Jump. If not, stick to Tools; you can see what I want to do with him. Setzer should just stand by and use Hi-Potions on hurting characters. Since Celes should pretty much absorb all of Dullahan's attacks, you should be safe in that regard. In the end, you should prevail.

Strategy #2: Magic Points


Dullahan dies if you rasp away his MP. Thus, the entire offensive arsenal required for this strategy is ORasp. The advantage of the strategy is that if you have two to four ORasp casters, you'll find that the battle is over far more quickly. Its downside is that it does require two to four ORasp casters, and that, since ORasp is vulnerable to Runic, you can't protect yourself against Dullahan's attacks and will, consequently, have to regularly heal.

On a normally leveled party, I find both strategies equally satisfying; it's your pick, really. Expand Full Strategy
  
Earth Dragon
Earth Dragon
Bestiary #326
Boss Monster
Type
Level
HP
MP
Gil
EXP
None
53
28500
16500
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
23
12
0
110
150
0
Stolen Items
Dropped Items
Common: X-Potion
Common: RodMagus Rod
Status Immunities
Elemental Immunities
imppetrifydeathsilenceberserkconfusionstop
None
Elemental Absorb
Elemental Weakness
None
windwater
Lores
Command Immunities
None
Control
 
Metamorph Package
 
 
Strategy
 
The Earth Dragon is fairly unique; he's the only elemental dragon that doesn't absorb his own element (instead, he uses the Float status to circumvent almost all Earth-elemental damage). Why they chose to do this is beyond me, as even with OQuake healing, Earth Dragon wouldn't have been that crazy of a challenge. We may well never know. Every 20 seconds, the Earth Dragon will use his 50 Gs attack, a Earth Dragon-only move that removes the Float status on all targets. Irremovable Float, like the one given by the RelicAngel Wings and Float-inducing Rages, will not be removed. Given the fact that Earth's G is, as you might expect, 1 G, 50 G is plain crazy; you'd effectively become 50 times as heavy as you normally are. Shadow would suddenly become 7250 lbs, for instance. But enough with the first-grade science. He has a one-third chance of countering any damage done to him with the dreaded !Honed Tusk attack, which really is quite strong. Any other attack he uses will be either Battle or ground-based. OQuake always misses Earth Dragon himself, and the Magnitude 8 and Landslide attacks should either miss or heal you if you've been smart up until now.

Start the battle off by throwing up your barriers. EsperGolem and EsperFenrir are particularly useful, as the only real threat in this battle should be Earth Dragon's !Honed Tusk and Battle attacks. Strago's OMighty Guard should also help in that department. OHastega is great as always, and EsperKirin doesn't hurt either. Cast a combination of OSleep and OSlow on the Earth Dragon as well: remember that OSleep can also be set with Strago's OBad Breath attack, which also can set Poison on the Earth Dragon. Now that you've been bulked up plenty, (and the Earth Dragon is vulnerable in his extended slumber) it's time to start the magical offensive.

If you want to keep Earth Dragon sleeping, keep Gau busy with Magic spells. Back Row Gau with 255 Defense and a Float-inducing Rage is invulnerable, but it may come at the cost of fallen party members. If that sounds a bit cheap to you, and since all characters are either draped in ArmorGaia Gear or protected by RelicAngel Wings, I should mention that Rages like Marchosias, Ninja, Hornet, and Luridan really help (especially Marchosias). Strago's OAero packs a proverbial wallop, and Shadow's SkeanWater Scrolls are pretty strong. If you don't care for the Sleep status, Thrown DirkSakuras are extremely painful to Earth Dragon. Sabin's Phantom Rush still gets the job done as always, and it is superior to Razor Gale even though it doesn't exploit a specific weakness. Mog's Water Harmony is a superior alternative to Jump attacks if you're trying to maintain a snoozing Earth Dragon. His Wind Rhapsody is also an option; Wind Slash is weaker than El Nino, but you might prefer Wind Rhapsody's 6/16 Sun Bath to Water Harmony's 6/16 Plasma attack. All other characters should just stick to Magic spells. Umaro should be kept far away from this battle, as usual. His presence makes the Sleep status strategy rather impossible. Expand Full Strategy
  
Enuo
Enuo
Bestiary #220
Type
Level
HP
MP
Gil
EXP
None
46
4635
280
968
1429
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
50
250
0
Stolen Items
Dropped Items
Common: X-Potion
None
Status Immunities
Elemental Immunities
darknesspoisonimpberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
None
holy
Lores
Command Immunities
None
 
Metamorph Package
 
Potion, Elixir
32/256 Success Rate
  
Erebus
Erebus
Bestiary #320
Boss Monster
Type
Level
HP
MP
Gil
EXP
None
43
3500
1000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
85
150
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
impberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
poison
earth
Lores
Command Immunities
None
None
  
Erebus (2)
Erebus (2)
Bestiary #320
Boss Monster
Type
Level
HP
MP
Gil
EXP
None
43
3500
1000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
115
120
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
impdeathsilenceconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
fireicelightningpoisonwindholywater
None
Lores
Command Immunities
None
None
  





Enemies | Bosses | All


Caves of Narshe: Final Fantasy VI
Version 6
©1997–2026 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.