Final Fantasy VI Espers
The Esper system is yet another unique facet to Final Fantasy VI (though it bears similarities to the Junction system of VIII), and it's one that is either loved or reviled by FF gamers. At the time of the original release, the Esper system caused great buzz because of it's novelty - however, many gamers today find that it makes the game too easy, by providing stat bonuses and permanent learning of magic (as opposed to Final Fantasy VII, where the magic came and went depending on the Materia equipped). Regardless of your stance, find all the esper information you need here. Except where to find Testper.
Ifrit | Level Bonus | Location | |
Vigor +1 | Magitek Research Facility, WoB. | ||
Summon MP Cost | Summoned Attack | Description | |
26 | ![]() | Moderate fire-typed damage to all enemies. | |
Etymology | |||
Originates from the Middle East, spelled "Efreet." Efreet was a spirit of fire who lived in the City of Brass. | |||
Spell List | MP Cost | Learn Rate | Description |
4 | x10 | Light fire-typed damage to one or more targets. | |
20 | x5 | Three times as powerful as "Fire," with same effect. | |
15 | x1 | Takes HP from the target and heals the caster by the same amount. |
Kirin | Level Bonus | Location | |
None | After finding Terra in Zozo, WoB. | ||
Summon MP Cost | Summoned Attack | Description | |
18 | Life Guard | Casts "Regen" on all allies. | |
Etymology | |||
From Chinese mythology, a creature part horse and part dragon. Kirin are good luck symbols. | |||
Spell List | MP Cost | Learn Rate | Description |
5 | x5 | Restores HP. | |
3 | x5 | Determines target's HP, MP, and weaknesses. | |
3 | x4 | Removes "Poison" and "Seizure" status from one target. | |
10 | x3 | Gradually restores HP. | |
25 | x1 | Restores HP. |
Maduin | Level Bonus | Location | |
Mag.Pwr. +1 | Magitek Research Facilty Lab, WoB. | ||
Summon MP Cost | Summoned Attack | Description | |
44 | Chaos Wing | Moderate untyped damage to all enemies. | |
Etymology | |||
From Irish mythology, spelled "Mael Duin." | |||
Spell List | MP Cost | Learn Rate | Description |
20 | x3 | Three times as powerful as "Fire," with same effect. | |
21 | x3 | Three times as powerful as "Ice," with same effects. | |
22 | x3 | Three times as powerful as "Bolt," with same effect. |
Odin | Level Bonus | Location | |
Agility +1 | Ancient Castle, WoR. | ||
Summon MP Cost | Summoned Attack | Description | |
70 | Atom Edge | Attempts an instant kill on all enemies. | |
Etymology | |||
The Norse god of war, storms, wisdom, and honor. | |||
Spell List | MP Cost | Learn Rate | Description |
62 | x1 | Heavy typeless damage done to all enemies. Ignores targets' defense. |
Palidor | Level Bonus | Location | |
None | Cid's Island after finding the airship, WoR. | ||
Summon MP Cost | Summoned Attack | Description | |
61 | Sonic Dive | Picks up party to execute jump attack. | |
Etymology | |||
Assumed to be related to "Paladin," the most pure of knights. | |||
Spell List | MP Cost | Learn Rate | Description |
10 | x20 | Speeds up ATB bar for one target. | |
5 | x20 | Slows target's ATB bar. | |
17 | x5 | Levitates target, provides immunity to earth-elemental spells. | |
38 | x2 | Speeds up ATB bar of entire party. | |
26 | x2 | Slows ATB bar of multiple targets. |
Phantom | Level Bonus | Location | |
MP +10% | Magitek Research Facility Lab, WoB. | ||
Summon MP Cost | Summoned Attack | Description | |
38 | Fader | Casts "Vanish" on all allies. | |
Etymology | |||
A ghost or spirit, usually one with evil intentions. | |||
Spell List | MP Cost | Learn Rate | Description |
33 | x5 | Attempts to take 50% of the target's HP. Can not hit targets immune to instant death. | |
16 | x3 | Makes a character attack out of control. | |
18 | x3 | Makes target invisible by adding "Clear" status. |
Phoenix | Level Bonus | Location | |
None | Phoenix Cave (In the Star-Shaped Mountains), WoR. | ||
Summon MP Cost | Summoned Attack | Description | |
110 | Rebirth | Casts "Life" on all allies, restoring 25% of their max HP. | |
Etymology | |||
In Arabian mythology, the Phoenix was a bird who would live for 500 years, burn itself, and then be reborn from its own ashes. | |||
Spell List | MP Cost | Learn Rate | Description |
30 | x10 | Revives a dead party member. (12.5% HP) | |
51 | x3 | Six times as powerful as "Fire," with same effect. | |
60 | x2 | Revives a dead party member. (100% HP) | |
40 | x2 | Restores HP. | |
50 | x1 | One time auto-revive. (12.5% HP) |
Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.