Final Fantasy VI Espers
The Esper system is yet another unique facet to Final Fantasy VI (though it bears similarities to the Junction system of VIII), and it's one that is either loved or reviled by FF gamers. At the time of the original release, the Esper system caused great buzz because of it's novelty - however, many gamers today find that it makes the game too easy, by providing stat bonuses and permanent learning of magic (as opposed to Final Fantasy VII, where the magic came and went depending on the Materia equipped). Regardless of your stance, find all the esper information you need here. Except where to find Testper.
Crusader | Level Bonus | Location | |
MP +50% | At the location of the defeat of the last dragon, WoR. | ||
Summon MP Cost | Summoned Attack | Description | |
96 | Cleansing | Greatly damages all enemies and allies. | |
Etymology | |||
Originally called "Jihad," the Islamic term for "holy struggle." As Crusader, refers to the holy knights who attempted to take the holy land for the Catholic church in the late dark ages. Also see "Knights of the Round" from FF7. | |||
Spell List | MP Cost | Learn Rate | Description |
62 | x10 | Heavy typeless damage done to all enemies. Ignores targets' defense. | |
85 | x1 | Massive fire and wind-elemental attack hits all onscreen allies and enemies. Ignores targets' defense. |
Diabolos | Level Bonus | Location | |
HP +100% | Dragon's Den | ||
Summon MP Cost | Summoned Attack | Description | |
90 | Dark Messenger | Critically wounds all enemies. | |
Etymology | |||
"Diablo" is a word for a devil. | |||
Spell List | MP Cost | Learn Rate | Description |
48 | x5 | Removes 75% of one or more targets' current HP. Can not hit targets immune to instant death. | |
70 | x3 |
Fenrir | Level Bonus | Location | |
MP +30% | After defeating Phunbaba, Mobliz, WoR. | ||
Summon MP Cost | Summoned Attack | Description | |
70 | Howling Moon | Creates illusionary images of the party. | |
Etymology | |||
In Norse mythology, this giant wolf was the enemy of all gods. | |||
Spell List | MP Cost | Learn Rate | Description |
20 | x10 | Removes party from dungeon or battle. | |
53 | x5 | Attempts to teleport all enemies to another dimension. Can not hit targets immune to instant death. | |
10 | x3 | Stops target's ATB bar. |
Gilgamesh | Level Bonus | Location | |
Strength +2 | Colosseum | ||
Summon MP Cost | Summoned Attack | Description | |
99 | Varies | Summons a legendary swordsman. | |
Etymology | |||
In Mesopotamian mythology, Gilgamesh was a king with tremendous strength who built a wall to protect his people. | |||
Spell List | MP Cost | Learn Rate | Description |
20 | x5 | ||
99 | x1 | Allows target to take two consecutive turns. |
Golem | Level Bonus | Location | |
Stamina +2 | Purchase at auction in Jidoor. | ||
Summon MP Cost | Summoned Attack | Description | |
33 | Earthen Wall | Protects party from physical attacks. | |
Etymology | |||
In Jewish legend, a creature of stone brought to life by a holy man. | |||
Spell List | MP Cost | Learn Rate | Description |
12 | x5 | Increases target's physical defense. | |
10 | x5 | Stops target's ATB bar. | |
25 | x5 | Restores HP. |
Ifrit | Level Bonus | Location | |
Strength +1 | Magitek Research Facility, WoB. | ||
Summon MP Cost | Summoned Attack | Description | |
26 | ![]() | Scorches all enemies in a fiery blaze. | |
Etymology | |||
Originates from the Middle East, spelled "Efreet." Efreet was a spirit of fire who lived in the City of Brass. | |||
Spell List | MP Cost | Learn Rate | Description |
4 | x10 | Light fire-typed damage to one or more targets. | |
20 | x5 | Three times as powerful as "Fire," with same effect. | |
15 | x1 | Takes HP from the target and heals the caster by the same amount. |
Kirin | Level Bonus | Location | |
None | After finding Terra in Zozo, WoB. | ||
Summon MP Cost | Summoned Attack | Description | |
18 | Holy Aura | Gradually restores the party's HP. | |
Etymology | |||
From Chinese mythology, a creature part horse and part dragon. Kirin are good luck symbols. | |||
Spell List | MP Cost | Learn Rate | Description |
5 | x5 | Restores HP. | |
3 | x5 | Determines target's HP, MP, and weaknesses. | |
3 | x4 | Removes "Poison" and "Seizure" status from one target. | |
10 | x3 | Gradually restores HP. | |
25 | x1 | Restores HP. |
Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.