Final Fantasy VI Walkthrough
Written by Djibriel
Contributor
1.27: Traveling on the Southern Continent
Middle/West Grasslands |
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6/16 |
3 | |
5/16 |
3 | |
5/16 |
1 |
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2 |
Southwest/East Grasslands |
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5/16 |
1 |
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1 | ||
5/16 |
1 |
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2 | ||
5/16 |
3 | |
1/16 |
5 |
Forest |
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10/16 |
1 |
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1 |
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2 | ||
6/16 |
5 |
Desert |
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5/16 |
3 | |
5/16 |
3 |
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1 | ||
5/16 |
2 | |
1/16 |
6 |
Enemies: Fossil Dragon, Litwor Chicken, Joker, Don, Wyvern, Grasswyrm, Bug
Preparation: Re-equipped Celes? Good. Make sure you have


There's a plethora (expensive word: +500 Exp.) of dangerous monsters around. Grasswyrms are entirely like Nettlehopper, only they're red. They're just as weak to Fire as their green brethren are, they're just as silly with their physical attacks and berserking attempts, and they're just as likely to find themselves in several flaming pieces on the cold earth in a relatively brief period of time.
The Don is simple Attack/Special cannon fodder, only it's kinda sturdy and tends to take more than one attack to kill. Also, they have a rare



Jokers are jerks. They're floating, so they're immune to your strongest multi-target attack (Gau's Magnitude 8). If you allow them to take more than one turn, they start casting Acid Rain on the entire party, which you'll want to prevent. If they're alone, they start casting




Wyvern are... not floating. They have wings, and they are called 'wyvern', a word commonly reserved for flying serpents of death. They are in a flying position in their sprite, which was specifically designed to capture the very nature of the beast in one pose. Yet, not floating. It's a mockery of the concept of wing itself. Wyvern are monsters who will use Cyclonic when they're alone, a percentage-based attack that will remove 93.75% of the targets current HP. And Cyclonic hits all characters. Don't let this happen. They have rare

Litwor Chicken are the silliest and potentially the most deadly of the monsters found on the continent. When they're alone, they cast



The desert houses Fossil Dragon, though you should be used to their presence by now. Bugs are also found circling their bodies. Bugs are annoying because they tend to go out with a bang: a bang of petrifying their killer. Only if they were killed by a normal Attack, that is, and only if they were alone, and only 33% of the time, but still... avoid what ails ya, regardless.
To sum it up: Have Locke try and steal from Don and Wyvern monsters, don't let Litwor Chicken or Wyvern alone, both are weak to Ice attacks, summon



It's by no means mandatory or even very beneficial to visit the other three locations before going into Vector, but it doesn't hurt to do it in any way and it gives more back story to the game. It's up to you to decide if you'll want to do it. If you go to the mountains to see the Imperial Observation Post, eh...you get to fight monsters that have glands on their back that secrete Tents. A lot of them. You'll be fighting them anyway in the next serious dungeon. Tzen has








That's not everything, of course, but it's the basics. Hit the next chapter for more detail.
Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.