Final Fantasy VI Walkthrough
Written by Djibriel
Contributor
1.33: Indiana Jones and the Temple of Magitek
Fights 1 and 3 |
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3/4 |
1 | |
1/4 |
1 |
|
1 |
Fights 2, 4 and 5 |
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3/4 |
2 | |
1/4 |
4 |
Enemies: Magna Roader (Purple), Magna Roader (Red), Number 128, Right Blade, Left Blade
I've always thought that Cid comes off very clean very quick in this game. Cid del Norte Marquez is a ruthless scientist who experimented on sentient beings in an attempt to remove their very life energy to the benefit of the Empire. Just because as a scientist he feels the war should be stopped doesn't he mean he feels even the slightest remorse at his actions per se; he regrets them being used for military purposes, apparently, but shows no regret on his glorious victories in the field of science. And he certainly wasn't showing signs of stopping until we stepped in. It's just awfully convenient and nobody seems to want to bring it up again, is all.Preparation: Celes, the poor lass, was de-equipped upon her exit from your party. You'll want to keep everybody in the Back Row here and equip everyone to their best possible ability, as the next opponents will not have as much Defense as those you've seen just now. You've obtained six new Espers, and you can check them out if you want. There's no way you'll learn new spells before the next boss, but their effects can be nice. I really, really suggest equipping

When you arrive, you're bound to notice the Save Point waiting for you there. Cid plays another emo-card by declaring himself as the almost-daddy of Celes, and how sorry he feels her life was dedicated to warfare. Before he can go on, though, Kefka is heard close by, and Cid pushes you into a mine cart. I'm not sure what the graphic designers were thinking here, but it can only be interpreted as one of those paintings of which close inspection only reveals rubbish, while standing away a long distance you'll suddenly notice it's a fish! Or a tree! Or even your deity of choice! At any rate, abstract gaming is not pleasant. I think it's supposed to be some kind of underground railroad from the perspective of a viewer in a speeding mine cart, but I'm not sure. Best not to dwell on it too much. Right now, you'll face five monster formations before the eventual boss, without time to heal or change equipment in between. Note that this is the only place you can get to the red version of the beasties that appear here. If you want to be sure you encounter every enemy in the game, you might have to reset if you're unlucky.
Anyway: Magna Roader (Purple) are big and weak. Magna Roader (Red) are small and weaker. Magna Roader (Purple) possess





Make sure you're fully prepared - or as fully prepared as possible – at the end of the fifth monster formation behind you. The next battle will be unpleasantly like being difficult. Here's how to pull that off nice and professional-like. Step one: Silence the remaining opponent(s). Step two: Summon

Left Blade Bestiary #295 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 22 | 700 | 470 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 5 | 0 | 120 | 150 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | None | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() | None | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Right Blade Bestiary #294 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 21 | 400 | 150 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
20 | 5 | 0 | 120 | 150 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | None | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() | None | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Number 128 Bestiary #293 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 23 | 3276 | 810 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 3 | 0 | 120 | 125 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: ![]() | Common: Tent | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() | None | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Strategy | ||||||
Number 128 is not so much a human with the cybernetic parts in him as a robot with flesh on it. To top it, he's stronger than anything you've ever encountered so far. There are three attacking parts here, and only three party members. The absolute worst part is the fact that he carries a very rare sword on him, a sword that will remain useful throughout the entire game, of which only two exist; one in a chest you'll find two dungeons from now, one as a rare steal on this very opponent. It's by no means horrible if you don't obtain it, but it's really nice if you do. There are two blades. Left Blade and Right Blade. They're to the left and right of Number 128. Hence their names. They attack physically every round, and throw in a mean Special if you're in bad luck. If you kill them, they'll be back within 15 seconds. Left Blade knows Shamshir, which is especially dangerous as it reveals invisible characters. The main body is the worst, as you could imagine. Physical strikes more powerful than those of the blades, a Special that drains HP, the ability to cast the ![]() ![]() So here's the strategy if you don't have ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Number 128 is one of the most dangerous opponents of the game given its relative setting, and if your luck is just really, really bad it's possible to die even if you're a rather experienced player, especially if you're trying to get the ![]() | ||||||
A note about the common Phoenix Downs you were supposed to get for killing the blades; you'll never get them. The blades will always ripple away, which is an action before they disappear. As such, you'll only make them disappear, you never actually 'kill' them.
Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.