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Final Fantasy VI Walkthrough

Written by  Djibriel
Contributor

1.35: Terra's Flashback

When you arrive in the sanctuary EsperRamuh prepared for Terra, one of the pieces of Magicite you took from the Imperial Factory will begin to glow, much like EsperValigarmanda did when it and Terra crossed paths. It's Maduin, and he inspires a memory in Terra...

Through Maduin, you get to relive the history of Terra's birth. Maduin is the Gate Keeper of the Esper world, whose job is to make sure whatever needs to stay out stays out. A youthful Esper informs you that there's something going on near the gate. The gate is near Maduin's cave, to the north. The strong winds of the day have already alarmed the Elder of the Esper World, who sees them as an ill omen. You can chat to the various other Espers around, but they won't give you much information that is of great import.

When you reach the gate, you see a collapsed girl - a human girl. Choosing to let her lay there simply won't continue the plot, so take her with you. Once she has been delivered to her bed to rest, the Elder will come to see her. The Espers are not happy about her arrival; history has taught them (and us) that humans and Espers don't mix. While the day has cleared, the moods of the Espers have not; talking to the Espers again will change their responses from earlier, into darker discussions of the human, and the path to the gate will be blocked.

Talking to the girl will wake her up. Her name is Madeline. Maduin gives her a pendant for no apparent reason, perhaps as a gift of good will. It appears to be a unique pendant, that much is for certain.

When Maduin wakes up, he quickly notices Madeline is gone. The Elder is waiting outside, concerned about the situation, and while outside one Esper laments on the worst possible scenario ("If the humans learned of our powers and decided to try to make use of them... That would be a terrible thing indeed."), another one saw Madeline go to the gate. Try to catch up with her. Apparently, she slipped by the guard, as he has no idea what's going on. In a rapid-fire and metaphorical cutscene sequence, Madeline decides to stay behind with Maduin. They have a baby, and they name the baby Terra.

Fast forward to two years later, and the same winds of ill fate howl through the Esper World, and the Empire marches in. They beat up and take several Espers. Amidst the chaos, Madeline takes her chance and tries to escape with Terra. When Maduin tries to catch up with her, tragedy ensues... Terra is taken by the Empire, Madeline is killed by the Emperor, and Maduin's fate is sealed to suffer in the heart of the Empire at the hands of Cid.

After this, Terra wakes up, and it's time to go. Regrouping is done. Time for action. From this point on, Terra finally gains access to a second skill: Morph.

Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)

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