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Final Fantasy VI Walkthrough

Written by  Djibriel
Contributor

1.36: Airship Exploitation Part One

Enemies: Bomb, Grenade, Briareus, Devourer, Chimera, Leaf Bunny, Darkwind, Intangir

We're free to do what we want now. This is the glorious moment I cherish in all the Final Fantasy games I've ever played - the first time on an airship. The Blackjack awaits your command! Nothing is off-limits. Well, except for Vector. Guardian is waiting for your arrival, and there's no real way to gain entry to Vector now.

Getting Seraph


In Tzen, a crook is hiding in the trees next to the Relic shop. During your mission in the Imperial Magitek Research Facility, this guy managed to sneak out a piece of Magicite, and he's offering to sell it to you now. 3000 Gil is not a lot of money, and even though the Esper EsperSeraph doesn't teach you any spells you couldn't have obtained from other Espers, her learning rates are much more user-friendly. EsperSeraph is far and above the best White Magic Esper you'll get for quite a while. You can wait until later - you'll know when - at which point he'll offer you the 'stone' for only 10 Gil (With the world falling apart like it is, I guess it doesn't do me much good to hold on to this glowing stone...). I advise just buying it right now.

The Auction House: Golem and Zona Seeker


The Auction House in Jidoor is finally open. It's not so much the bidding here that's annoying. You'll be asked twice if you want to outbid the current price; if you say no, you don't get the item, if you say yes two times, you get the item. It's just that there are two items right now you want - two pieces of Magicite, EsperGolem and EsperZona Seeker – and you might have to cycle through the lineup a bit in order to acquire them. Here's how the Auction House works.

There's a 50% chance the item up for bidding is "a gorgeous pair of" RelicAngel Wings, a Relic that gives you the automatic ability to Float. If it's not, we continue. Then, there's a 50% chance it's a walking, talking Chocobo. You can never buy this 'item' no matter how much you pay, as the father will always buy it. But if this item isn't the Chocobo, we continue. Then, there's a 50% chance it's the EsperGolem Magicite! Nice. Try to buy it. If you already bought it earlier, or the item isn't EsperGolem, we continue. Then, there's a 50% chance it's the EsperZona Seeker Magicite. Good. If you already bought this item, or if it still isn't this item, we continue. If it's none of the above, it's an RelicAngel Ring. Period.

So, the odds of a Magicite showing up in a given round are based on the Magicite you've already bought. The odds of other items change accordingly, too, but you're here for the Magicite, so let's talk about that. If you have neither, EsperGolem will be a 12.5% chance and EsperZona Seeker will be 6.25%. If you have one or the other, the remaining one will be a 12.5% chance. If you manage to get outbid by hitting the wrong option or not having enough money, don't worry, the person who buys it will put it back up for sale and it might show up in your next visit or any visit thereafter until bought again. Below you can see tables that explain the odds a bit more clearly.

No Espers
Item
Chance
50%
Chocobo
25%
12.5%
6.25%
6.25%
One Esper (Either!)
Item
Chance
50%
Chocobo
25%
(The Remaining Esper)
12.5%
12.5%
Both Espers
Item
Chance
50%
Chocobo
25%
25%
 

If you're curious what each item will cost you:
  • RelicAngel Wings: 10000 Gil
  • The Magicite EsperGolem: 20000 Gil
  • The Magicite EsperZona Seeker: 10000 Gil
  • RelicAngel Ring: 20000 Gil

If you don't have enough money, fly the Blackjack to an area where Fossil Dragon monsters appear; they give great amounts of money and you should be able to handle them pretty easily by now.

Locating Grenade


Formations
10/16
6
5/16
1
1/16
1

In the large forest west of the Veldt, only Bombs seem to appear. There is a rare chance you'll encounter a Grenade, though. Fighting one gets you nothing, but if you want a complete Rage list and/or Bestiary, you'd better have met one, as you will never come across one by following the story only. Note that the Grenade will possibly appear in a boss battle in the future, where it can get a Bestiary entry but cannot be learned as a rage.

I suggest you bring Edgar, as he has brilliant means of taking them all out in one shot, and at least one character with OCure and/or OCura, as Blaze will still hurt every time, no matter how repetitive it will begin to seem.

Grenade enemies have 3000 HP, but very poor Defense and Magic Defense. Target them with Ice-elemental attacks and just whatever you have. One-hit KO attacks work well, though he is immune to Petrify. If you use Attack on him, he can use OSelf-Destruct on you, which is likely to kill the initial attacker, so try to avoid it. If he uses !Mesmerize, you have little choice in the matter unless you manage to use ODispel before the situation gets too serious.

Obtaining Gaia Gear


Grasslands
6/16
1
1
5/16
1
5/16
2

Forest
6/16
3
5/16
1
5/16
1
2


On the continent to the east of the Veldt, there are three new monsters: Briareus and Devourer on the grasslands and Devourer and Chimera in the forest. I'll tell you how to deal with them when you actually need to go there (check the chapter on Crescent Island if you'd like to hear about them now, I recommend it). The Briareus have a rare ArmorGaia Gear you can steal from them, and there's nothing in the Common slot, so you can just keep trying. Chimera drop the alternate nice armor, the ArmorGolden Armor, for your Edgars and Cyans. ArmorGaia Gear in particular would be very nice to have going in to the next dungeon, and this is the only way of obtaining it.

To the north of this continent is the town of Thamasa. The Inn charges outrageous fees, the Weapon and Armor Shop will refuse to help you (we reserve the right to deny service blah blah), and you aren't getting anything out of anybody; info, items, nothing. We'll come back here someday.

Intangir


Grasslands
6/16
2
1
5/16
1
5/16
1

Forest
6/16
1
5/16
3
2
5/16
2
1


On the small triangle-shaped island to the northeast of the World Map, you'll find lots of enemies you've probably seen before. However, you'll also find Intangir monsters. Intangir are massively powerful, absorb all elements, and are invisible. They confuse a lot of first-time players. When you damage them, they retaliate with an Meteor attack, which is likely to actually kill anybody it hits, as it will damage for over 900 HP.

You can no longer use the cheap OVanish/ODeath trick now that you're on the GBA. So, the only ways to kill an Intangir now are to either keep it continuously subdued with OStop or use Joker's Death against it. As for damage output while the Intangir is stopped, here's what to do: since his Defense is very good and he absorbs all elements, you'll want to make use of Edgar's ToolsDrill, Sabin's Meteor Strike and Cyan's Fang. Later in the game, should you want to return for extra-hard MP grinding, Relm's Sketch results in a 75% shot at OTraveler, which is another powerful attack against Intangir, though keep in mind that Sketch always misses monsters under the effects of Invisible. Strago can just use it from the Lore menu, obviously.

Veldt Hunting

It's a great time for the hunting down of some new Rages. You have a whole set of new spells to learn, Espers to use, monsters to see... have fun. Here are some slick new rages:

Enemy
Attack
Status Changes
Inherent Darkness
Gigavolt
Inherent Float
!Sleep Stinger
Inherent Float
Magnitude 8
lots of status immunities, one-hit KO protection
Inherent Protect
OBio
Inherent Haste
Reraise
Inherent Protect, one-hit KO protection
Cyclonic
Transfusion
Inherent Invisible, Protect, Shell, Haste, Regen and Float*

*You'll have to prevent the casting of the self-destructive Transfusion attack with Silence before Gau initializes the Rage.

Some older rages you might be missing:

Enemy
Attack
Status Changes
Inherent Float
OBio
Absorbs Water
!Numb (Stop)
Blaze
Absorbs Lightning, Inherent Float, Undead
Will o' the Wisp
Absorbs Poison, Undead
!Cat Scratch
Wind Slash
Fireball
Inherent Float
Snare
Inherent Protect
one-hit KO protection
Sonic Boom
Inherent Float, one-hit KO protection
Blaze
Absorbs Fire, Inherent Float


That's enough exploitation for now. Carry on!

Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)

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