Final Fantasy VI Walkthrough
Written by Djibriel
Contributor
1.43: The Espers Gather
Caves |
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6/16 |
1 |
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2 | ||
5/16 |
2 | |
5/16 |
5 |
Slopes |
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6/16 |
2 | |
5/16 |
1 |
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2 | ||
5/16 |
3 |
Enemies: Bonnacon, Land Grillon, Adamankary, Mandrake, Venobennu, Ultros
Treasures: Chocobo Suit,
Healing Rod,
Tabby Suit, X-Potion
Lore: White Wind
As soon as Strago mentions that the mountains to the west might be worth a look, Shadow takes off. It seems that he will 'search for the Espers his own way.' You shouldn't forget that despite the fact Shadow has fought alongside of you, he is a moral-deficient individual, employed by the Empire, whose interests are still rather questionable. He's breaking a direct order for no apparent reason. Highly suspicious. Also highly obnoxious for strategic consistency.
With Strago in your party, you get the new mission of finding Espers in the mountains. Nice. Relm offered to join, but despite her prominent naming screen, was refused entry into the party, which even has a free spot for her. Obviously we'll never see her again.
There's a Relic hidden in Strago's house on the second floor: Hidden in the bulge in the left wall, it's near the small table with the two chairs surrounding it. This Relic, the

When you're done, take a nice and uneventful nap at the Inn and head out to the mountains. Thus, a typical Byronian hero accompanies the half-Esper magical prodigy and the elderly sage in search of immensely powerful beings. Glad to know we're back on track with traditional storytelling in the Western heritage. If we find the powers we seek, we can get the peace the Returners have fought so hard for. Maybe. Start by making sure your equipment and Espers are comfortable. It isn't a bad idea to summon



There are five entirely new monsters roaming these mountains, two in the caves and three on the slopes.
Bonnacon is a palette swap, and any resembling an Urok can be nothing but very, very weak. An


On the slopes, you'll find a brilliant new enemy called Venobennu. They attack physically only, having a small chance of trying to poison you with !Featherdust. After they've taken three turns, they'll use



Also, check out the Land Grillon. Remember Nettlehopper? Remember Grasswyrm? I'm sure you don't, as both are dull as heck. Land Grillon have a more diverse color pattern, but fail to impress on all other levels.
Mandrakes are without a doubt the most dangerous creatures this mountain has to offer. The Anthology Bestiary says their vines are made out of metal, but that's not important right now. Every second turn, they may use !Stonetouch, which sets Petrify to the poor fool that suffers it. The Invisible status, a




The entrance of the mountains lies north of the forest here. The entrance wasn't here before, if you were wondering, so you haven't been missing anything. The first room houses a chest with a







The cave opening to the north and left will just link to each other, so take the right one (to the right). You'll see a quick 'unrecognizable' red flash dash from the corner of your eye, but that's just foreshadowing being a jerk.
In the slopes here, you can find Venobennu monsters. You'll want to meet them at least once to learn





If you cross these slopes and enter a new cave, you see the red movement again. What's with your eyes these days? The new cave can be easily passed through; you see a lot of broken pathways here, but you can't reach them anyway. The next room houses three golden statues. Strago will freak out when he sees them and begin to explain. Remember when Kefka talked about reviving the Statues, and how fun he thought that was going to be? Better learn about them, then. These golden icons are mere representations of the real Warring Triad, and even these shimmer with power. Strago muses that perhaps the Espers came here to bask in this power so familiar to them (and obviously, this is where it's said the Espers were created all this time ago). There is a message inscribed in the bases of the statues that explains much more of why they're important.
As soon as you intend to leave, a familiar octopod crashes the party. It's Ultros. Laugh or die. He mentions something about Siegfried (calls him 'big brother' in the Japanese version), throws a semi-smart retort to Locke's comment (he jumped at him a little bit too, it seems that Locke has become his personal nemesis since they met on stage), and attacks you.
Ultros Bestiary #299 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 25 | 22000 | 750 | 3 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
22 | 7 | 0 | 95 | 155 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: Dried Meat | None | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() | ![]() ![]() | |||||
Lores | Command Immunities | |||||
None | None | |||||
Strategy | ||||||
Ultros isn't very hard this time around. He starts the battle off with the message "Thought you wouldn't see me again? I've got more lives than I do arms!" He'll normally use Attack, !Ink, Stone, and Tentacle. After every minute of battle, he'll use Hailstone, a percentage-based attack that removes 75% of your current HP. Every other turn, he'll start by taking a little slither in your direction. Once he has slithered eight times, he uses a particularly nasty spell: Either ![]() ![]() When Ultros reaches the low grounds of mere 15360 HP, he'll cast ![]() ![]() ![]() ![]() ![]() As soon as you bring Ultros down to 10240 HP, a cutscene will trigger to bring in Relm. She'll chat with Ultros, and some moments later - after the obviously hi-la-rious cutscene has passed - will join you on your side against Ultros. If you use her Sketch ability on him, Ultros will say: "How can this be? I'm just a...washed-up old octopus?" and leave. The strategy is pretty straightforward. I wouldn't bother with offensive spells whatsoever if I were you (other than two ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Even if Relm never shows up in-battle, she'll still take all the credit for the victory. Kids these days. Relm's ability is Sketch, and I dare say it's the worst ability in the game. Right now, I suggest you give Relm an Esper to teach her a good spell pronto.















She also comes equipped with a

The next room contains a Save Point and three tiles that look like they might cave in underneath you. These cave in underneath you. The top one takes you to a place in the broken walking bridge maze; here you can head to the slopes and find two nice pieces of equipment: The


The Espers have indeed gathered in this mountain, and they don't look too friendly. They've stopped Strago and Relm from leaving and are slowly surrounding you. Even though they have the plot power to wipe three members of your party from this world like excrement from a boot, you still prepare for battle; until an Esper who once discovered Terra's mother face-down near the entrance of the Esper World, and who we know based on the game's lore to have once been human herself, recognizes the power within Terra and saves the day. It's Yura.
The Espers are talking peace and non-carnage now. The Espers were gathering near the Sealed Gate, plotting how to rescue their captured comrades. It took them eighteen bloody years; way to go, champs. Just at that time, in a great coincidence, Terra called out to the Espers and, according to Yura, it was her who opened the gate. As we knew from Terra herself, Espers in our world tend to go absolutely off-the-wall crazy, and that's what happened to Yura and his merry friends. And now they're here, feeling sorry about all that.
Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.