Final Fantasy VI Walkthrough
Written by Djibriel
Contributor
1.47: The Airborne Approach
Enemies: Sky Armor, Spit Fire, Chupon, Ultros 4, Air Force, Laser Gun, MissileBay, Speck
Uh-oh!It's the Imperial air force!
They've got us surrounded!
We're going to have to engage them!
So it seems you still haven't gone through every last one of the Imperial soldiers just yet. Lovely. You'll have to fight four battles in succession now. Each battle can either consist of a single Spit Fire and a single Sky Armor, or a Spit Fire and two Sky Armors. It's always a forced pincer, but that's okay, as they have little damaging physical attacks to take advantage of it with. In between, you have a bit of time to use Items and whatnot. Then, you'll notice how "There's something strange up ahead! It's coming this way!" You have to fight two additional battles against the IAF like this. After the third, Ultros hops off that, well, whatever it is that he approaches you on. He just has an unshakeable talent for making one want to tear him a new one. Sky Armors are the weaker of the two. Normally, they simply use Magitek Laser or !Backlash, but if one is alone, it might even consider firing a Missile or two. Spit Fires are the scourge of the low-level player. Every turn, he has a 33% chance of using Absolute 0, a multi-target Ice-elemental attack. If he's alone, he has a 33% of using Diffuser, a multi-target Lightning-elemental attack that is about half as effective as Absolute 0 is, so I don't know what's up with that.
The strategy is very simple. If Strago has access to
It's worthy of note that the Spit Fire, the proud top model of the Imperial Air Force, is not Floating. And we figured those Wyvern were bad. Ugh.
"No, really! This is our last battle! Honest!"
Chupon ![]() Boss Monster |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 26 | 10000 | 40000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 10 | 0 | 100 | 55 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: | None | |||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
Lores | Command Immunities | |||||
None | Control, Scan | |||||
Ultros 4 ![]() Boss Monster |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 26 | 17000 | 8000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
10 | 3 | 0 | 20 | 10 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: Dried Meat | None | |||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
Lores | Command Immunities | |||||
None | Control, Scan | |||||
Strategy | ||||||
Ultros is an absolute joke this time, with a very simple script and weak stats. He has three attacks: Attack, !OctopusInk, and Tentacle, so we're back to basics. If he reaches 12800 HP - that's about 5000 damage, something a Chupon is nothing to worry about either. His attacks are unassuming, his stats fairly weak: Attack and Fire Ball are past their prime. When he dies, he'll use a final Sneeze attack on everybody. Gezondheid! Strategy? Psh. Summoning | ||||||
Chupon sneezed you off the ship! And if he didn't, you probably tripped after completing that obscene victory dance of
Laser Gun ![]() Boss Monster |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 24 | 3300 | 335 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
12 | 9 | 0 | 130 | 140 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: X-Ether | None | |||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
None | ||||||
Lores | Command Immunities | |||||
None | None | |||||
MissileBay ![]() Boss Monster |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 25 | 3000 | 7000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
12 | 8 | 0 | 135 | 150 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: | None | |||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
None | ||||||
Lores | Command Immunities | |||||
None | None | |||||
Speck ![]() Boss Monster |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 25 | 420 | 285 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
12 | 10 | 0 | 230 | 160 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: | None | |||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
None | ||||||
Lores | Command Immunities | |||||
None | Control | |||||
Air Force ![]() Boss Monster |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 25 | 8000 | 750 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
10 | 12 | 0 | 150 | 120 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: Elixir | Common: | |||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
None | ||||||
Lores | Command Immunities | |||||
None | Control | |||||
Strategy | ||||||
The parts to this battle: Air Force, Laser Gun (the part to the right of Air Force), and MissileBay (the dark red part below Air Force). In the SNES game, the MissileBay was light grey like the Laser Gun. Why they decided to change *that* of all things will forever be a mystery. MissileBay fires off Missile attacks. Nothing ground-shaking there. If it gets weak and reaches 1536 HP - that's after taking 1464 HP damage - it might get a shot at using Launcher. Laser Gun uses Tek Laser and Atomic Ray. If it hits 1536 HP – after taking 1764 HP damage - it loses the Atomic Ray option, but gains Diffuser, which is slightly weaker than Atomic Ray. Air Force itself will just use Tek Laser and Diffuser. When Laser Gun dies, a Speck will be released. Speck is an opponent that takes no turns; the only thing it does is float about on constant Runic stand-by, absorbing all your Magic spells. At this point, Air Force will try to self-apply Haste status (and fail, as he's immune to Slow) and start counting down; at this point, the Speck will leave the battlefield and Air Force will use WaveCannon, a very strong multi-target Lightning-elemental attack. By this point, you should be fully healed though, so you won't die from it if all is well. After WaveCannon, Air Force will launch another Speck and start counting again. The first thing on your mind is taking out MissileBay. If you have Locke in the party, try to Steal for as long as he's around; MissileBay has a rare Heal regularly, keep your defenses up, and you'll defeat Air Force in no time at all. If you're really having trouble, you can break An alternate strategy if you picked three characters that all heavily rely on Magic (Locke, Relm, Celes, for example) is the following. Since you want to prevent Speck from showing up above all else, don't kill Laser Gun. Instead, you can stop his attacks for long periods of time if you combine the Slow and Stop status ailments on it. Kill off MissileBay, use your speed-reducing grey magic on Laser Gun and focus all spells on Air Force. No Speck, no WaveCannon, no fuss. Expand Full Strategy | ||||||
You'll get a
Caves of Narshe: Final Fantasy VI
Version 6
©1997–2026 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2026 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.





