Final Fantasy VI Walkthrough
Written by Djibriel
Contributor
2.3: Tzen and the Light of Judgement
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Enemies: Fafnir, Killer Mantis, Peeper, Murussu, Gigantoad, Land Ray, Rukh, Zokka, Nightwalker, Scorpion
Party: Celes
Back on the Overworld Map, you'll soon notice that Vector is no more and has been replaced by a tower. This is Kefka's seat, from where he rules the world. That's nice. Maranda has been broken off the continent to the west. Luckily, Tzen is still there.Note: As soon as you enter Tzen, you'll be sucked into a side-quest from where you'll emerge with Sabin. If you don't want this, or are not ready yet (you'll want the


When you step up the stairs, a disaster occurs! The Light of Judgement hits the town, and it quickly becomes clear that a child is trapped in one of the collapsing houses. Holding up the mansion is a familiar face: Sabin Rene Figaro, wandering heir to the throne of Figaro! It's good to see him still alive, but the situation asks for action. Leaving is impossible, as a citizen will ask you to stay and help: "Come on!! Please help!" As soon as you stand in front of the door Sabin will start talking to you and a timer will start, so let's review what you can do in town beforehand:
Before you enter the house to save the child, you can get some healing at the Inn (you won't spend the night, but you'll get some sparkly action going on) and you can shop at the three shops Tzen has to offer.
Weapon Shop: It's nice to have two of each Claw weapon. The




Armor Shop: There are

Relic Shop: The


Item Shop: In this time of turmoil, an entirely new item has appeared in the Item Shop: the Super Ball. Unseen by many, shunned by many, forgotten by many, the Super Ball is an item that deals damage in combat to random target for a random amount of damage. To be more precise, Super Ball deals 256, 512, 768, 1024, 1280, 1536, 1792, or 2048 HP damage against 1, 2, 3, or 4 randomly decided targets. If the same monster is targeted twice by the Super Ball, he is hit twice, meaning that the damage can exceed 2048 HP.
In short: Super Balls are very expensive, entirely random and most of the time not impressive enough to warrant their use. Yes, in theory a Super Ball could do a total of 4 x 2048 = 8192 damage against a single target, which is an insane amount at the moment, but I've never seen it do even remotely that kind of damage. Buy one if you want to fill your inventory, but you won't find a lot of use for them in most circumstances.
When you're done shopping (while everybody else is panicking), try to save the child by entering the house. Before you get near the mansion, set Celes' equipment up as so:
Weapon:




Shield:

Helmet:

Armor:


Relics:



As soon as you are standing in front of the door, you'll have a conversation with Sabin and the timer (6:00) will start running. If you are still outside of the house while the timer runs out, you get a Game Over: your screen will display Sabin in an entirely black background. It doesn't matter if you're outdoors or indoors, though: Game Over, man. Better get in there and save that child.
Preparation:

The Scorpion is the main annoyance in this house while the Zokka is the most dangerous. Meeting three Scorpion monsters will make you want to use multi-target magic violence, but their Magic Defense is through the roof, you don't have any barrier-piercing attacks at your disposal and using Fight three times takes a long time when time is of the essence. Hence the

Zokka have two attacks to fear. The first is Net; you may remember it from your fight against Guard Leader way, way back. Net Stops, which is bad if you want to hurry (you want to hurry). They won't use it until their third turn though, so no worries as should have killed them by then. Their other dangerous attack is !Rock. It petrifies, and is only used when a Zokka is alone and damaged by you. Sadly, this scenario includes multi-target killing everything on the battlefield. Protect yourself from ridicule and enjoy that


Nightwalkers are cannon fodder with a nice name. They will use




Use Fight and enjoy your counters during Scorpion battles, and multi-target

If you started this scenario later, out of order from this walkthrough, you will probably have more characters. Edgar's


If you walk through the hallway, you'll come across a chest at the end. This contains a


Go down the stairway and go up to the high living room or whatever it is. The right chest contains a Magicite shard. In the middle of this room is the kid you were supposed to be finding. Remember? Grab it. The left chest contains, again, the same monster-in-a-box: four Nightwalkers. The one room here you didn't pass through contains a

Upstairs and to the bottom is one chest you missed: It contains a

If you haven't bought

Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.