Final Fantasy VI Walkthrough
Written by Djibriel
Contributor
2.4: The Serpent Trench
Grasslands |
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E. Wastelands |
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Trench: Grasslands |
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Trench: Wastelands |
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Trench: Forests |
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Enemies: Devoahan, Delta Beetle, Vampire Thorn, Fafnir, Killer Mantis, Murussu, Gigantoad, Rukh,
This part, again, is optional. You get another Esper out of it, an encounter with one of your friends, and a boss battle. If you want to press on immediately, there's no rush to take care of this now, since you can always come back later.In the tail of the Serpent Trench lies Mobliz, a town that was fried by the Light of Judgement earlier on. Maybe it's time to take a look? It's not exactly on your way, but... do you even have anywhere specific to go in the first place?
Preparation: Equip an


Three new monsters on the Serpent Trench:
Devoahan are sickly animals that attack out of desperation. If you wait for four turns he'll swap his normal Battle attack with a !Rage, Battle, Battle combo. Gasp thrice! !Rage is merely 1.5x its normal attack, so there's nothing to worry about. If he's hit by a Magic spell, he might counter with Sun Bath. So don't.
Delta Beetle uses Battle, !Slam (another 1.5x Battle) and Megavolt. Megavolt is entirely too weak to warrant worrying about, but it does remove Clear status, and that's annoying. Let's see here... its name comes from the Greek symbol Delta, which was a triangle. I'm introducing you to a whole new world here, am I not? Multi-target

Vampire Thorn are the most dangerous enemies here. They can start the fight off with Battle or !Life Drain, which sets Zombie. The second turn can feature the



Whenever Delta Beetles appear, Rising Phoenix is a good idea to clean them all up in one go, as is a multi-target




Find the bridge to the Serpent Trench and walk up to the tail. When you're just about to the Trench, you'll find a Chocobo Stable in the forest just south of the town of Mobliz. Doesn't really matter now, you're here: Mobliz.
Preparation: There will be a boss battle here, so I want you to prepare for it. Ideally, you should have Sabin with you, who I suggest you give a




If you don't have Sabin, the next battle will be very tough. Equip a



When you enter Mobliz, two dogs will start barking and a kid will come running out of a house before re-entering it. Before you follow him, grab the Phoenix Down on one of the three barrels by the other burned house. You can take a nap in the bed of the abandoned Relic Shop for HP/MP restoration.
When you do enter the house that the kid entered earlier, you can grab the Elixir in the clock if you didn't in the WoB. Go down the stairs to find a whole bunch of kids, Duane and Katarin and ...Terra! But as the cutscene progresses, you'll learn the situation is more complicated than 'hey-ho, let's go', and Terra refuses to leave. When you go outside (before you do, make sure you're fully equipped for the fight), a kid will come screaming in that is coming! You heard about in Albrook, a demon from the ancient world. Terra goes out to defend the children.
This battle is a scripted battle. Terra won't be able to deliver any damage as is blessed by the same kind of invulnerability as Guardian from the WoB was. Terra can slave away with physicals: 0 damage. She can cast




Humbaba (1) Bestiary #309 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 31 | 28000 | 10000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
15 | 6 | 0 | 100 | 130 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | None | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() | ![]() | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Strategy | ||||||
This is better. Humbaba (1) will start the battle with a physical attack, be it either Battle or !Solar Plexus. Then, he'll start using ![]() ![]() ![]() If you have a Celes/Sabin team, have Sabin use his dual ![]() ![]() If you have a solo Celes party, summon ![]() ![]() ![]() ![]() ![]() Any other team needs little guidance; you've obviously been around the world, collected at least four characters, and have better equipment than neccessary. ![]() ![]() ![]() ![]() | ||||||
After storms off, Terra once again claims she won't be able to fight with you. When you try to leave, the kid at the entrance gives you your first new gem of happiness: the Esper






Note: If you already found the Falcon at this point, you can simply leave Mobliz and return to finally put a permanent stop to and recruit Terra.
Leave. We're going to the head of the Serpent Trench now; you can grab a Chocobo if you want from the Chocobo Stable in the forest.
Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.