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Final Fantasy VII Limit Breaks

Introduction by  Tiddles & Rangers51
Site Developer / CoN Webmaster

Final Fantasy VII was the first in the series to have true Limit Breaks. While VI debuted the concept with its desperation attacks, Final Fantasy VII was the game that really created a “system” first — and, many would say, created the best system yet. Just another way in which Square broke new ground with this game.

Unlike VI’s desperation attacks or VIII’s version of limits, Final Fantasy VII’s limit breaks aren’t triggered by having few HP: instead, a visible limit bar fills as your character is hit by enemies, and no amount of healing will reduce it. As long as your character doesn’t drop to zero HP, the limit bar’s state will be held across battles until you use a limit break.

Limits can only be used once the bar is full, at which point the Attack command for that character will change to Limit. Once a limit is used, the same character cannot use another limit until the bar fills up again. Each character has a unique set of limit breaks; this is one of the few functional differences between Final Fantasy VII’s (and indeed VIII’s) individual characters.

Two main situations can affect the rate at which your limit bar increases. The first is the current setting of your limit level. There are four limit levels, each allowing the use of two individual limit skills (with the exception of level four, which contains only one limit, Cait Sith, who only has two limit levels with one skill each, and Vincent, who has only one limit skill on each of his four levels). The limits available at higher levels are orders of magnitude more powerful, but your limit bar fills more slowly when set to higher levels. The limit bar also resets whenever you switch limit level (which cannot be done mid-battle).

The second influence on limit rate is the duo of Fury and Sadness statuses. Fury increases the rate at which your limit bar gains, at the cost of physical attacks’ hit rate; Sadness does largely the opposite. Various enemies inflict these statuses; Fury can be cured with a δTranquilizer, and Sadness with a δHyper, but in addition, using either of these items when neither ailment is inflicted will actually cause the opposite status from the one they cure. So if you’re desperate for a limit break, use one of your Hypers.

This is an alphabetical list of limit breaks. It’s probably more useful to view them per-character and in the order they’re obtained, though; for that, head over to the characters page.

All Creation
Level
Requirements
Filmstrip
4
Use the item δAll Creation after acquiring all of Yuffie’s other limit breaks.
Click for Full Image
Character
Description
Attacks all opponents
 
Angermax
Level
Requirements
Filmstrip
3.2
Use Satellite Beam 6x
Click for Full Image
Character
Description
Attacks all opponents
 
Beat Rush
Level
Requirements
Filmstrip
1.1
(initially learned)
Click for Full Image
Character
Description
Attack an opponent
 
Big Brawl
Level
Requirements
Filmstrip
3.2
Use Dragon Dive 5x
Click for Full Image
Character
Description
Attacks all opponents
 
Big Shot
Level
Requirements
Filmstrip
1.1
(initially learned)
Click for Full Image
Character
Description
Attacks one opponent
 
Blade Beam
Level
Requirements
Filmstrip
2.1
Kill 120 enemies
Click for Full Image
Character
Description
Diffuses after hitting one opponent
 
Blood Fang
Level
Requirements
Filmstrip
2.1
Kill 75 enemies
Click for Full Image
Character
Description
Attacks and drains the HP/MP from one opponent
 
Bloodfest
Level
Requirements
Filmstrip
2.2
Use Landscaper 7x
Click for Full Image
Character
Description
Continuously attacks all opponents
 
Boost Jump
Level
Requirements
Filmstrip
1.1
(initially learned)
Click for Full Image
Character
Description
Attack an opponent
 
Braver
Level
Requirements
Filmstrip
1.1
(initially learned)
Click for Full Image
Character
Description
Attacks one opponent
 




Caves of Narshe: Final Fantasy VII
Version 6
©1997–2024 Josh Alvies (Rangers51)

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