Guard Scorpion | Level | HP | MP | Attacks |
12 | 800 | 0 | Search Scope, Scorpion Tail, Rifle Tail | |
Absorbs | Blocks | Strong Against | Weak Against | |
Steal | Morph | Win Item | Enemy Skill | |
EXP | AP | Gil | Location | |
100 | 10 | 100 | Reactor | |
Immune to Status | Notes | |||
Sleep, Return, Confusion, Silence, Darkness, Transform, Berserk, Poison, Paralysis, Stone, Slowly Stone, Manipulate, Death | ||||
Strategy | ||||
Being the first boss, he’s not that difficult. Don’t attack him when his tail is up, because it makes him attack you for more damage than usual. However, if you’re quick enough with potions, this is a good way to get your limit breaks to become available. Both magical and physical attacks work well on him. You get an Assault Gun when you win, which you should quickly equip. |
Caves of Narshe: Final Fantasy VII
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2024 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.