Final Fantasy IX Walkthrough
Written by Shotgunnova
Contributor
1.10: Burmecia, Realm of Eternal Rain
Enemies: Magic Vice, Ironite, Basilisk, Mimic
Treasures: Cancer,
Soft x2,
Potion,
Germinas Boots,
Protection Bell,
Ether,
Phoenix Down,
Tent,
Lightning Staff,
Kupo Nut
Optional: Blue Magic Update |
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Optional: Moguta the Kupo Nut Fiend |
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Optional: Stiltzkin's Steals |
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In the first area, look for an overturned cart - it protects the

Open the




That chest you see on the second-floor walkway is another Mimic, so ignore it if you choose. Use the next room to get onto the balcony, then jump to the next to enter a citizen's former bedchambers. Talk to the wounded soldier who will say there's a bell under the bed. Why, indeed there is - a


After a scene, you will find yourself in a dilapidated house. Enter the ground-floor doorway to view an event that will allow an ATE to play later in Lindblum (you will miss it if you don't help out here). Some people are sticklers for seeing all that stuff, after all! Go up the stairs outside, cross the balcony, and enter the next door. A


In the dreary fountain plaza, enter the northern armory to get Freya a new weapon, the


Needle Fork (if you didn't get one already)
Barbut x 1 (you can get one for Steiner soon)
- Some
Phoenix Down (if you only have a few)

As Zidane, select "Leave her alone" when prompted. Inside the palace, there's a nice (nice) greeting that one gets.
Beatrix (1) ![]() Boss Monster Can't Flee |
Type |
Level |
HP |
MP |
Gil |
Exp |
Attack |
Magic Atk. |
|
Human | 14 | 3630 | 3467 | 0 | 0 | 22 | 11 | ||
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
Speed |
Strength |
Spirit |
Eaten Magic |
||
3 | 10 | 12 | 4 | 41 | 11 | 16 | None | ||
Stolen Items |
Dropped Items |
Dropped Card |
|||||||
None | None | ||||||||
Elemental Absorb | Elemental Immunities | ||||||||
None | None | ||||||||
Elemental Resistence | Elemental Weakness | ||||||||
None | None | ||||||||
Status Immunity | |||||||||
Petrify, Venom, Virus, Silence, Blind, Trouble, Zombie, Confuse, Berserk, Stop, Auto-Life, Trance, Defend, Poison, Sleep, Regen, Float, Heat, Freeze, Vanish, Doom, Mini, Gradual Petrify | |||||||||
This battle is unwinnable, but it is possible to not lose, so to speak. The battle runs on a timer, at the expiration of which Beatrix will use Stock Break to reduce your party to a single HP each and automatically end the battle. With that in mind, slap Beatrix with Slow (it's the only status you can put on her) and bide your time, using


Nothing but a fancy outro for our 'mystery man' afterwards. Save at the prompt, knowing that the POV will change back to the other party members. And that, friends, is the end of Disc One.
Caves of Narshe: Final Fantasy IX
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.