Final Fantasy IX Walkthrough
Written by Shotgunnova
Contributor
2.1: The South Gate
Enemies: Black Waltz 3 (2), Trick Sparrow, Carve Spider, Mandragora, Ghost
Treasures: Phoenix Down,
Kupo Nut, 1610 Gil
Optional: Village of Dali |
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Nazna the Moogle will want your letter and hand over a




The get-rich-quick






Anywho, talk to the attendant in the waiting-area booth to 'make' the car to Lindblum depart. Exit the waiting area, then re-enter to find a few familiar faces. Talk to a Tantalus member, then scold Steiner. Go down to the station and enter the Alexandria-bound cable car when possible. Marcus says he's on a journey to find a 'Supersoft' which can cure his Bro's petrification. Talk to Marcus when the conversation trails off and he will join up as something stalls the car…
Black Waltz 3 (2) ![]() Boss Monster Can't Flee |
Type |
Level |
HP |
MP |
Gil |
Exp |
Attack |
Magic Atk. |
|
Human, Flying | 7 | 1128 | 2080 | 0 | 0 | 15 | 9 | ||
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
Speed |
Strength |
Spirit |
Eaten Magic |
||
2 | 11 | 10 | 3 | 20 | 9 | 43 | None | ||
Stolen Items |
Dropped Items |
Dropped Card |
|||||||
None | None | None | |||||||
Elemental Absorb | Elemental Immunities | ||||||||
None | ![]() | ||||||||
Elemental Resistence | Elemental Weakness | ||||||||
None | ![]() | ||||||||
Status Immunity | |||||||||
Petrify, Venom, Virus, Silence, Blind, Trouble, Zombie, Confuse, Berserk, Stop, Auto-Life, Trance, Defend, Poison, Sleep, Regen, Float, Heat, Freeze, Vanish, Doom, Gradual Petrify | |||||||||
Optional: Quan's Dwelling |
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Optional: Friendly Creatures Sidequest |
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Optional: Ragtime Mouse True and False |
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This time around, Black Waltz has gone crazy… but still won't bother to hit Dagger. It's got the same crappy attacks as last time, with the exception of the 'Freeze' status, the only thing you've never seen before. Should someone be inflicted and then hit afterwards, s/he will be 'crushed' and be KO'd instantly. If you outfitted Dagger at the summit, she should have access to the Life / Shell spells, which will make this battle even easier than normal. With this protection in place, prolong the battle to get Black Waltz' treasures; that's mostly what Marcus is good for here (can use the

After the last Waltz is over, Marcus will join up as the third member for a while. For now, you can equip good stuff on him; I will tell you when the time is coming to take all the rarities off. He can't learn any abilities, so the need to be strategic isn't really there.
At the Alexandria side of the cable cars, visit the shop. Head down to the forked path. The right one leads to Treno, the left to Dali.
Take the right path. This leads to a rickety bridge with an offshoot containing a chest of 1610 gil. The gatekeeper nearby will let you through onto the world map again. Treno is known as the 'Eternal Night' city; you will know you're getting close when the sky starts to darken. No, this phenomenon is never given geological or astrological explanation. Enemies around here: Trick Sparrow, Carve Spider, Mandragora, Ghost.
If you choose to walk past Treno, you can take on some optional content below. Keep walking past Treno into the woods, and follow them into the niche in the mountains to find a cave.
Caves of Narshe: Final Fantasy IX
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.