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Final Fantasy IX Walkthrough

Written by  Shotgunnova
Contributor

2.3: Gargan Roo

Enemies: Crawler, Dragonfly

Treasures: δPhoenix Down, δChain Plate

This place is great for leveling up and AP-grinding - two Crawlers leave 3 AP! It also happens to be a great place to gil-grind, too, as two Crawlers leave 646 Gil. Since you can still exit back to the upper crust, consider this: kill a bunch of stuff, go back and buy at the auction, rinse, repeat. They also drop δEthers, which sell for 1000 Gil apiece! A δPearl Rouge teaches silence-proof Loudmouth ability, so try to win it with this method.

When you're ready to progress the story, the first order of business, as always, is finding the sequence trigger. Talk to Mochos and give him a letter. From the circular room, exit southwest for a well-timed δChain Plate chest. Hit the nearby lever and get the δPhoenix Down, too. Exit southeast from the circular room and circle along the northern path to a pull-lever. Ring it down to call a gargant. Put the Antibody ability on all applicable party members before pushing the switch by Tot's new position. Everyone piles on the insect and heads right into a baddie's clutches. Intrigue!

Ralvurahva
Ralvurahva
Boss Monster
Can't Flee
Type
Level
HP
MP
Gil
Exp
Attack
Magic Atk.
None
13
2296
3649
0
0
22
11
Evasion
Defense
Mag. Def.
Mag. Evade
Speed
Strength
Spirit
Eaten Magic
3
8
9
4
21
11
16
None
Stolen Items
Dropped Items
Dropped Card
Slot 1: δBone Wrist
Slot 2: δMythril Fork
None
None
Elemental Absorb
Elemental Immunities
None
None
Elemental Resistence
Elemental Weakness
None
Ice
Status Immunity
Petrify, Venom, Virus, Silence, Trouble, Zombie, Confuse, Berserk, Stop, Auto-Life, Trance, Defend, Poison, Sleep, Regen, Float, Heat, Freeze, Vanish, Doom, Mini, Gradual Petrify
  


Feel free to use the 'δTent trick' to inflict darkness on the baddie, which is a nice way to start the battle off on the right foot. Marcus should try to steal a δMythril Fork (and maybe even snag that δBone Wrist along the way), while Steiner attacks or uses Darkside. Dagger should heal and cure any poison (by casting Panacea) that is inflicted. Ralvurahava isn't capable of inflicting too much damage at once, so as long as Dagger stays on top of things you should be fine. When it has been damaged enough, it will use 'Escape', robbing the party of any spoils.

Everyone reaches the destination and some automatic scenes play out before the narrative switches back to those in Burmecia. Freya says that Cleyra can be found in the Vube Desert. Off to the world map!

Optional: Moguta the Kupo Nut Fiend

If you got Nazna's Kupo Nut at the South Gate Summit, you can finally redeem it with Moguta for another random item. Hurray? More

Optional: Frog-catching Minigame

Remember that you can catch frogs in Qu's Marsh? If you haven't gotten a δSilk Robe from catching nine frogs and don't have a spare δMagician Robe sitting around, it will teach the Loudmouth and Ability Up abilities - very useful! More
West of the Daines-horse Basin where Burmecia lies, the whirling sands of a gigantor sandnado twist and billow around the base of Cleyra. If you haven't gotten Quina yet, for some weird reason, go get him/her in Qu's Marsh.

Caves of Narshe: Final Fantasy IX
Version 6
©1997–2025 Josh Alvies (Rangers51)

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