Final Fantasy IX Walkthrough
2.2: Treno, City of Eternal Night
Treasures:
Ether,
Power Belt,
Gemini,
Taurus,
Yeti,
Mythril Dagger,
Supersoft, 2225 Gil, 1 Gil
Optional: Stellazzio Collecting
|
You've been collecting these things for a while; now you can trade them in for a few prizes! It's possible to have five at the moment, if you took the time to grab the one at Quan's Dwelling as well. Stella will thus give up to five rewards, going in order: 1000 Gil, Phoenix Pinion, 2000 Gil, Blood Sword, and last, 5000 Gil. Not bad, if you've been following the excellent advice of yours truly! So the  Blood Sword would be #4; if you don't have that many, remember that you can double back to Dali and Quan's Dwelling to get those two, which with the addition of the two in Treno will get you to 4! More
|
Optional: Knight House Fight Club
|
In the equipment shop, talk to the old lady to get the option of fighting the monster ( Griffin) below. As Steiner, equip the Blood Sword (HP Drain effect), a Gold Choker (halves wind damage), and Bird Killer. The monster uses wind-element attacks which, though they may be enough to kill him otherwise, are made to be pretty lame with the Gold Choker. Bird Killer helps increase the damage he can do with the Blood Sword, which in turn helps heal him more. Win, and receive the  Tonberry as the reward; lose and you can take another crack at it (heal up first!). I did it at level seven, myself, so no pressure. More
|
Optional: Treno Auction House
|
Although it can be ignored in almost every facet of its existance, the auction house is still a great provider of rare items one can get earlier in the game. Here's a list of some great ones. Even if you don't want to get them for Steiner or Dagger, remember the inventory is shared - when the POV switches back to Zidane's party, they will be able to use them too. Here's what can be bought at the moment:
Dagger will have to bid on them, of course, but many are worth the price. Some can be resold in town to some people for a profit. Here the items and the locations of their desirers if you need quick cash (note: these can be rebought again once sold):
Item | Sell To | Max Sell Amount | | 'Nobleman' by Synth Shop exterior | 15000g | | 'Scholar' in Synthesis Shop proper | 10000g | | 'Adventurer' by Synth Shop exterior | 10000g | More
|
Everyone ends up leaving Steiner behind, and that's who will be controlled here for the most part. First, ATEs play a big part in how things turn out around here. You can get a
Power Belt by doing the following
exactly as told:
- Watch 'Treno Tradition' ATE at the first screen.
- Watch 'Pursuit' ATE - Go west, to where Garnet went.
- As Steiner, enter the synthesis shop's hallway and talk to the four-armed man.
This can be done no matter which amount of gil is stolen from Dagger, although if you press the action button precisely when the prompt comes up, the thief only takes 500g instead of 1000g. As Steiner, you will want the two Stellazzio key items first off. In that first screen where he's stranded, the left fountain can make someone a bit 'happier' if he throws in gil. Do this 13 times to get the
Gemini coin. Go to the slums (where Marcus headed) and look behind the item shop stall, for the
Taurus. There's a

Yeti and 1 Gil chest nearby, too. In the west, by the locked tower, a
Mythril Dagger chest sits all lonely-like.
Treno's got a treasure trove of shops. The pure item shop's by the inn, while the equipment shop's in the screen before the auction house.
Note: Many people miss out on the

Mythril Sword's
Armor Break ability, either because they forget that this
will not be sold at a later date or because they get the
Blood Sword and decide to pass up its weaker cousin. Since
Armor Break can't be taught in any other fashion, make sure you at least buy one

Mythril Sword to learn at a later date.
But, let it not be said this town is without a synthesis shop! There's plenty of good stuff to buy; or, you could save your cash and check out the Treno auction which has a few good equips to try that cannot be bought/synthed. Oh, and the moogle is by the equipment shop, but you will have to chase it out of the stairwell first.
Mogrich has a letter regarding "some guys" near Burmecia, but has nothing for the mailman. Whew, huh?
To continue, meet up with Dagger at the auction house to get her back in the party, then talk to Marcus at the inn. Take the boat, and an acquaintance of Dagger's will ask everyone to go to his tower on the fringe of the town (it's the one near the

Mythril Dagger chest). Up there, Marcus will be given the
Supersoft. Talk with the good doctor to learn the quickest way back to Alexandria - Gargan Roo! Wait, what? Before you go, think about all this optional stuff you can do, it might serve to improve morale.
Enter the sewer grate thing in Tot's tower to enter the new, albeit short, area.
Caves of Narshe:
Final Fantasy IXVersion 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.