Final Fantasy IX Walkthrough
Written by Shotgunnova
Contributor
3.12: Ipsen's Castle
Enemies: Veteran, Tonberry, Agares, Gargoyle, Cerberus
Treasures: Dagger,
Aquarius,
Cat's Claws,
Broadsword,
Javelin,
Rod,
Barette,
Maiden Prayer,
Golem's Flute,
Wind Mirror,
Fire Mirror,
Water Mirror,
Earth Mirror,
Fork,
Mage Staff,
Air Racket,
Ancient Aroma
Optional: Blue Magic Update |
---|

Your party will be slightly limited once you arrive, but it likely won't be a significant burden. Organize the party and enter the first room. Get the



In the upside-down part, take the nearby ladder to a balcony door. Take a screen to find the hollow part of the castle, full of ladders and walkways. Climb up and jump off to the right, leading to a



The next room has an elevator and a fresco; investigate the latter first, in this order:
- Examine
- Push
- Pound
- Think
- Push
- Pound
- Try Something Drastic
- Rest
After resting, the door will open - kind of plays to the nature of this backwards place, huh? This opens up a passage to the first room's balcony with a

Up the elevator, inspect the mural's four seals and get the




Taharka ![]() Boss Monster Can't Flee |
Type |
Level |
HP |
MP |
Gil |
Exp |
Attack |
Magic Atk. |
|
Flying | 46 | 29186 | 1776 | 8092 | 0 | 61 | 19 | ||
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
Speed |
Strength |
Spirit |
Eaten Magic |
||
5 | 21 | 10 | 7 | 28 | 19 | 32 | None | ||
Stolen Items |
Dropped Items |
Dropped Card |
|||||||
None | ![]() | ||||||||
Elemental Absorb | Elemental Immunities | ||||||||
None | ![]() | ||||||||
Elemental Resistence | Elemental Weakness | ||||||||
![]() | ![]() ![]() | ||||||||
Status Immunity | |||||||||
Petrify, Venom, Virus, Blind, Trouble, Zombie, Confuse, Berserk, Stop, Auto-Life, Trance, Defend, Float, Freeze, Vanish, Doom, Mini, GradualPetrify | |||||||||
The first order of business is inflicting this doofus with Silence, which will take out its main method of damage. Taharka is basically a two trick pony with two states. When 'compact', physical damage is decreased by a lot and it can only use the 'Ram' attack; when 'open' it uses magic and the 'Chop' ability. So… uh, what's the problem here? Besides its HP, it isn't so much of a trial. Gizamaluke gave you more bang for your buck! You can inflict Slow, Poison, Power Break, Armor Break, and probably a few more… as if you needed the help here. This creepy crawlie is also susceptible to Heat status, making the fight much shorter. Make sure to steal an

Backtrack to Kumool and an ally nearly falls through a trapdoor (all are now active). Fall in the one nearby to land by a




There is a replica of a sword here, with two odd pots in front of it. Open the


As you try to leave, you'll find that you can't yet. Go back in for a bit, it won't take long.
Zidane's the man with the plan now. Read on to find out more.
Caves of Narshe: Final Fantasy IX
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.