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Final Fantasy IX Walkthrough

Written by  Shotgunnova
Contributor

3.13: The Four Shrines and Some Out-of-This-World Advice


Get ready for some classic-Final Fantasy elemental shrines! While steering the airship, head south to the Water Shrine. You will pick some parties, here, but just one of them needs to face a boss. Read on or turn on spoilers to learn more. Here are the locations of the shrines:
  • Water - south of Ipsen's Castle, in the large bay.
  • Fire - a smoking volcano in northern part of Lost Continent.
  • Wind - a windy canyon on Forgotten Continent's southeastern peninsula.
  • Earth - a large quaking plain to southwest of the eastern desert on Outer Continent
Have a look at CoN's map if these descriptions aren't quite enough.

There's more preparation contained here for your party if you show spoilers now - otherwise, you'll find out soon enough.

Anyway, fly to the Triquai Plains in the "middleish" part of Outer Continent, and enter via the airship. After some talky-talky scenes (press the action button as Zidane's crew to jump the walls!), your two favorite allies will fight their biggest, baddest, braindead baddie!

Earth Guardian
Earth Guardian
Boss Monster
Can't Flee
Type
Level
HP
MP
Gil
Exp
Attack
Magic Atk.
Demon
54
20756
2234
4512
0
67
21
Evasion
Defense
Mag. Def.
Mag. Evade
Speed
Strength
Spirit
Eaten Magic
6
10
10
7
30
21
36
Stolen Items
Dropped Items
Dropped Card
Slot 1: δAvenger
Slot 2: δRubber Suit
♥Atomos
Elemental Absorb
Elemental Immunities
Earth
None
Elemental Resistence
Elemental Weakness
Shadow
WindHoly
Status Immunity
Petrify, Venom, Virus, Silence, Trouble, Zombie, Confuse, Berserk, Stop, Auto-Life, Trance, Defend, Poison, Float, Heat, Freeze, Vanish, Doom, Gradual Petrify
  


The preparation just recommended makes this battle a ridiculous farce. Equip δGaia Gear to absorb Earth Shake's damage, and teach Quina Bad Breath to inflict a cluster of nasty negative statuses (Slow, Darkness, Mini) - the latter robs 'Double Slash' of its oomph. This sets up Zidane to steal the goodies to his heart's content and if necessary take the pressure off Quina, who may be a largely under-leveled ally. Still, his/her Twister works wonders and, in a rare set of circumstances, the boss itself can be eaten to teach Earth Shake.

Everyone regroups and the destination is set: The Shimmering Island by Esto Gaza. Once you go to Terra, however, you won't be able to come back on the same disc - there are quite a few places that simply will not be available, and thus some sidequests that won't be available either. They are:
  • Observatory Mountain
  • North/South Gates (any)
  • Oeilvert
  • Esto Gaza
  • Desert Palace
  • Mt. Gulug
  • Ice Cavern
  • Conde Petie
  • Conde Petie Mountain Path
  • Fossil Roo
  • Iifa Tree
  • Pinnacle Rocks
  • Rare Coffee Sidequest
Additionally, multiple weapons become unavailable once going to Terra, and this can bar some characters from learning all their skills. They are:
Weapon
Skill(s) Taught
Armor Break (Steiner)
Iai Strike (Steiner)
Luna (Freya)
Power Break (Steiner)
Magic Break (Steiner)
Death (Vivi)
Jewel (Eiko)
I've warned you about several of these along the way, so for land's sake don't go to Terra damning Vivi to life without the third level elemental spells or Steiner to knighthood without
Armor Break.

The δZorlin Shape will also be missable. Its skill (Flee) is readily available in other forms, but two pretty slick weapons require it as a component: δSargatanas and δMasamune. Now's a good time to get the former if not done already, while the latter can be stolen from a late-game boss (that will be the last chance, though). δThief Gloves require δSargatanas for synthesizing, but can be bought in Treno's auctionhouse, thankfully.

Oh, and you will want to kill the Amdusias (Treno) in Treno's equipment shop for a second pair of δRunning Shoes. Enter the Shimmering Island when ready (you will be prompted to stay the course) for a sojourn to a new, very weird place.

Caves of Narshe: Final Fantasy IX
Version 6
©1997–2025 Josh Alvies (Rangers51)

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