CoN 25th Anniversary: 1997-2022
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Secondary (Reaction/Support/Movement) Abilities

Absorb MP
Type: Reaction
Description
JP Required
Learned As
Upon receiving any type of magick, recovers MP equal to the amount used by the caster.
250
Accrue EXP
Type: Movement
Description
JP Required
Learned As
Grants EXP upon moving. Movement cannot be reset for units with this ability.
400
Accrue JP
Type: Movement
Description
JP Required
Learned As
Grants JP and Job EXP upon moving. Movement cannot be reset for units with this ability.
400
Archer's Bane
Type: Reaction
Description
JP Required
Learned As
Increases the evasion rate against arrow and bolt attacks.
450
Attack Boost
Type: Support
Description
JP Required
Learned As
Increases the unit's physical attack power.
400
Auto-Potion
Type: Reaction
Description
JP Required
Learned As
Upon receiving damage, uses a potion from the inventory to restore one's own HP. Prioritizes the use of potions of lower potency.
400
Beast Tongue
Type: Support
Description
JP Required
Learned As
Allows the use of Speechcraft against creatures, even if not an orator.
100
Beastmaster
Type: Support
Description
JP Required
Learned As
Adds a hidden ability to all allied creatures in neighboring tiles with an elevation difference of up to 3.
200
Bonecrusher
Type: Reaction
Description
JP Required
Learned As
If the unit receives damage and is in critical condition, deals damage in return based on the unit's maximum HP. Attack range is determined by the equipped weapon.
200
Bravery Surge
Type: Reaction
Description
JP Required
Learned As
Upon receiving a physical attack, increases the unit's bravery for the duration of battle.
700
Brawler
Type: Support
Description
JP Required
Learned As
Delivers more powerful bare-handed attacks, even if not a monk.
200
Concentration
Type: Support
Description
JP Required
Learned As
Ignores the target's physical evasion, ensuring that physical attacks always hit.
400
Counter
Type: Reaction
Description
JP Required
Learned As
Upon receiving a physical attack, strikes back with the standard Attack command.
300
Counter Tackle
Type: Reaction
Description
JP Required
Learned As
Upon receiving a physical attack from an adjacent unit, counterattacks with an ability equivalent to Rush.
180
Critical: Quick
Type: Reaction
Description
JP Required
Learned As
If the unit receives damage and is in critical condition, the unit's next turn will come immediately.
800
Critical: Recover HP
Type: Reaction
Description
JP Required
Learned As
If the unit receives damage and is in critical condition, fully restores the unit's HP.
500
Critical: Recover MP
Type: Reaction
Description
JP Required
Learned As
If the unit receives damage and is in critical condition, fully restores the unit's MP.
400
Cup of Life
Type: Reaction
Description
JP Required
Learned As
When HP is restored, distributes any excess among all allies.
200
Defense Boost
Type: Support
Description
JP Required
Learned As
Increases the unit's defense against physical attacks.
400
Doublehand
Type: Support
Description
JP Required
Learned As
Allows the unit to wield a single-handed weapon with both hands. Certain weapons can be equipped in this manner, greatly increasing their attack power.
900




Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2026 Josh Alvies (Rangers51)

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