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Late-Game Sidequests and Optional Content

In Final Fantasy Tactics, sidequests operate a lot like the main plot does - the optional story content largely takes place around the contexts of travel from location to location or around the battles that you encounter along the way. Since there are limited avenues to enter into sidequest or optional content, in many cases you need to be looking at different ways of traveling around, or listening to as many tavern rumors as you can, or even just be lucky and come to the right spot at the right time. Or, failing that, you need a guide like this.

Most of these sidequests involve a string of battles and significant travel but some are much less involved. In order to unlock most of them, though, you need to keep Mustadio in the traveling party until the quests are unlocked, as most of the triggers to start the quests revolve around Goug and Besrudio.

Here, the major sidequests/optional battles/hidden scenes are organized by the order in which you can encounter them; this page contains the descriptions of how to access the content, but battles are described in their own pages, so check the links. Many of them are available only in the PSP version of the game, so make sure you're looking at the right version's coverage before diving in.

The Colliery of Gollund

This quest requires Mustadio in order to get started. Parts of unlocking this one also unlock other quests, too, including probably the most famous one. You can start it as soon as you're into chapter four, though it does take a lot of wandering around. In order to get started, you will actually begin the trip at Goug, where you will first learn of a big ol' metal ball from Besrudio. You'll need Aquarius to figure out more about that thing, but that will be later in another quest. For now, you'll proceed to Gollund and visit the tavern, where a rumor about a ghost is your goal. You'll get no indication at all that something has changed, but if you continue on to Lesalia, you'll drop into another scene immediately. There's nothing to do here but listen, and realize that you left Gollund a little early. At this point you'll meet Beowulf, and you'll want to take him along or there's no real point to any of this. Gollund will now have an activity indicator showing that something's changed, and when you go back you'll be dropped into a string of battles. After that, you can come right back here for the next quest.

The Ruins Offshore: Nelveska Temple

After completing the quests at Gollund, you'll want to head back go Goug. This will speed things along some, and also grant you the opportunity to recruit Construct 8. You can then step away from Goug and go straight back, and you can get yet another scene with more weird machinery. This one's got a new marking of the Zodiac, and you don't have the stone yet for that either, so it's another dead end for now, until you head northeast.

The Flower Girl and the Dimensional Anomaly

Even before you run into some of the other sidequests on this page, you will probably encounter a pretty commoner selling flowers in Sal Ghidos. She's unmissable, and you'll see the scene with her the first time you reach the city no matter what. This is your one chance to continue the sidequest - if you don't buy her flower you're done. You should have also unlocked the second machine at Goug, so if that's not happened for you, do it as soon as you buy the flower. You'll need to revisit Sal Ghidos to move forward.

Midlight's Deep

This is the big one, the single sidequest that will take the most time by far. It unlocks very late, after Mullonde, and you might well see it if you pick up other sidequests late as you are around Goug, as it's triggered by visiting Warjilis. Encountering this scene will open up a new location offshore called Midlight's Deep. It's a mission that involves ten battles, and the odds are that you'll have to do many of them more than once no matter how well you prepare.

Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2026 Josh Alvies (Rangers51)

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