CoN 25th Anniversary: 1997-2022
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Secondary (Reaction/Support/Movement) Abilities

Dragonheart
Type: Reaction
Description
JP Required
Learned As
Upon receiving a physical attack, grants Reraise to the unit.
600
Dual Wield
Type: Support
Description
JP Required
Learned As
Allows the unit to wield a weapon in each hand, even if not a ninja.
Certain weapons can be equipped in this manner, allowing the unit to attack twice each turn.
1000
Earplugs
Type: Reaction
Description
JP Required
Learned As
Greatly increases the likelihood of avoiding the effects of Speechcraft.
300
Equip Axes
Type: Support
Description
JP Required
Learned As
Allows the unit to equip axes, regardless of job.
170
Equip Crossbows
Type: Support
Description
JP Required
Learned As
Allows the unit to equip crossbows, regardless of job.
350
Equip Guns
Type: Support
Description
JP Required
Learned As
Allows the unit to equip guns, regardless of job.
800
Equip Heavy Armor
Type: Support
Description
JP Required
Learned As
Allows the unit to equip helms and armor, regardless of job.
500
Equip Katana
Type: Support
Description
JP Required
Learned As
Allows the unit to equip katana, regardless of job.
400
Equip Polearms
Type: Support
Description
JP Required
Learned As
Allows the unit to equip polearms, regardless of job.
400
Equip Shields
Type: Support
Description
JP Required
Learned As
Allows the unit to equip shields, regardless of job.
250
Equip Swords
Type: Support
Description
JP Required
Learned As
Allows the unit to equip swords, regardless of job.
400
Evasive Stance
Type: Support
Description
JP Required
Learned As
Adds the Evasive Stance command, which greatly increases the unit's physical and magickal parry and evasion rates until its next turn.
50
EXP Boost
Type: Support
Description
JP Required
Learned As
Increases the amount of EXP earned in battle.
350
Faith Surge
Type: Reaction
Description
JP Required
Learned As
Upon receiving any kind of magick, increases the unit's faith for the duration of battle.
700
First Strike
Type: Reaction
Description
JP Required
Learned As
When about to receive certain attacks from a human unit within standard attack range, strikes preemptively and prevents the attack. As this is a special counterattack, the expected outcome will not be displayed.
1300
Fly
Type: Movement
Description
JP Required
Learned As
Allows the unit to move by flying, passing over enemies and obstacles.
900
Fly
Type: Movement
Description
JP Required
Learned As
Allows the unit to move by flying, passing over enemies and obstacles.
900
Gil Snapper
Type: Reaction
Description
JP Required
Learned As
Upon receiving damage, receives gil equal to the amount of damage taken.
200
Halve MP
Type: Support
Description
JP Required
Learned As
Reduces MP consumption by half when using magicks.
1000
Ignore Elevation
Type: Movement
Description
JP Required
Learned As
Allows the unit to move to tiles of any height, regardless of its jump attribute.
700




Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2026 Josh Alvies (Rangers51)

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