Secondary (Reaction/Support/Movement) Abilities
Dragonheart | Description | JP Required |
Learned As |
||||
Upon receiving a physical attack, grants Reraise to the unit. |
600 |
||||||
Dual Wield | Description | JP Required |
Learned As |
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Allows the unit to wield a weapon in each hand, even if not a ninja. Certain weapons can be equipped in this manner, allowing the unit to attack twice each turn. |
1000 |
||||||
Earplugs | Description | JP Required |
Learned As |
||||
Greatly increases the likelihood of avoiding the effects of Speechcraft. |
300 |
||||||
Equip Axes | Description | JP Required |
Learned As |
||||
Allows the unit to equip axes, regardless of job. |
170 |
||||||
Equip Crossbows | Description | JP Required |
Learned As |
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Allows the unit to equip crossbows, regardless of job. |
350 |
||||||
Equip Guns | Description | JP Required |
Learned As |
||||
Allows the unit to equip guns, regardless of job. |
800 |
||||||
Equip Heavy Armor | Description | JP Required |
Learned As |
||||
Allows the unit to equip helms and armor, regardless of job. |
500 |
||||||
Equip Katana | Description | JP Required |
Learned As |
||||
Allows the unit to equip katana, regardless of job. |
400 |
||||||
Equip Polearms | Description | JP Required |
Learned As |
||||
Allows the unit to equip polearms, regardless of job. |
400 |
||||||
Equip Shields | Description | JP Required |
Learned As |
||||
Allows the unit to equip shields, regardless of job. |
250 |
||||||
Equip Swords | Description | JP Required |
Learned As |
||||
Allows the unit to equip swords, regardless of job. |
400 |
||||||
Evasive Stance | Description | JP Required |
Learned As |
||||
Adds the Evasive Stance command, which greatly increases the unit's physical and magickal parry and evasion rates until its next turn. |
50 |
||||||
EXP Boost | Description | JP Required |
Learned As |
||||
Increases the amount of EXP earned in battle. |
350 |
||||||
Faith Surge | Description | JP Required |
Learned As |
||||
Upon receiving any kind of magick, increases the unit's faith for the duration of battle. |
700 |
||||||
First Strike | Description | JP Required |
Learned As |
||||
When about to receive certain attacks from a human unit within standard attack range, strikes preemptively and prevents the attack. As this is a special counterattack, the expected outcome will not be displayed. |
1300 |
||||||
Fly | Description | JP Required |
Learned As |
||||
Allows the unit to move by flying, passing over enemies and obstacles. |
900 |
||||||
Fly | Description | JP Required |
Learned As |
||||
Allows the unit to move by flying, passing over enemies and obstacles. |
900 |
||||||
Gil Snapper | Description | JP Required |
Learned As |
||||
Upon receiving damage, receives gil equal to the amount of damage taken. |
200 |
||||||
Halve MP | Description | JP Required |
Learned As |
||||
Reduces MP consumption by half when using magicks. |
1000 |
||||||
Ignore Elevation | Description | JP Required |
Learned As |
||||
Allows the unit to move to tiles of any height, regardless of its jump attribute. |
700 |
||||||
Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2026 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2026 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.