Secondary (Reaction/Support/Movement) Abilities
Ignore Terrain | Description | JP Required |
Learned As |
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Allows the unit to move unimpeded through difficult terrain, such as canals, rivers, lakes, and the ocean. |
220 |
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Ignore Weather | Description | JP Required |
Learned As |
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Allows the unit to move unimpeded through terrain affected by rainfall, such as marshes, swamps, and poisonous fens. |
200 |
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JP Boost | Description | JP Required |
Learned As |
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Increases the amount of JP and Job EXP earned in battle. |
250 |
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Jump +1 | Description | JP Required |
Learned As |
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Increases jump attribute by 1, allowing the unit to traverse greater elevation differences. |
200 |
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Jump +2 | Description | JP Required |
Learned As |
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Increases jump attribute by 2, allowing the unit to traverse greater elevation differences. |
500 |
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Jump +3 | Description | JP Required |
Learned As |
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Increases jump attribute by 3, allowing the unit to traverse greater elevation differences. |
600 |
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Jump +3 | Description | JP Required |
Learned As |
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Increases jump attribute by 3, allowing the unit to traverse greater elevation differences. |
600 |
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Lavawalking | Description | JP Required |
Learned As |
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Allows the unit to move across and even stop on the surface of lava. |
150 |
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Levitate | Description | JP Required |
Learned As |
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Grants permanent Float status in battle, allowing movement while levitating at an elevation of 1 above the ground. |
540 |
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Lifefont | Description | JP Required |
Learned As |
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Recovers HP upon moving. Movement cannot be reset for units with this ability. |
300 |
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Magick Boost | Description | JP Required |
Learned As |
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Increases the unit's magickal attack power. |
400 |
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Magick Counter | Description | JP Required |
Learned As |
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Upon receiving a magickal attack, counterattacks by expending MP to cast the same spell. |
800 |
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Magick Defense Boost | Description | JP Required |
Learned As |
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Increases the unit's defense against magickal attacks. |
400 |
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Magick Surge | Description | JP Required |
Learned As |
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Upon receiving damage, increases the unit's magickal attack power for the duration of battle. |
500 |
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Mana Shield | Description | JP Required |
Learned As |
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When receiving damage, MP is reduced rather than HP. |
400 |
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Manafont | Description | JP Required |
Learned As |
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Recovers MP upon moving. Movement cannot be reset for units with this ability. |
350 |
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Movement +1 | Description | JP Required |
Learned As |
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Increases movement by 1, allowing the unit to move a greater distance. |
200 |
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Movement +2 | Description | JP Required |
Learned As |
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Increases movement by 2, allowing the unit to move a greater distance. |
560 |
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Movement +3 | Description | JP Required |
Learned As |
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Increases movement by 3, allowing the unit to move a greater distance. |
1000 |
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Movement +3 | Description | JP Required |
Learned As |
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Increases movement by 3, allowing the unit to move a greater distance. |
1000 |
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Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2026 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2026 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.