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Full Job Information

Geomancer

Geomancer Geomancer

Vital Statistics

Prerequisite Classes
Monk Level 4
Base StatsMoveJumpSpeedEvadeRelative Base / Bonus Values
Attack Magic HP MP Speed
43610★★★★ / ★★★★★★ / ★★★★★★★★ / ★★★★★★ / ★★★★★ / ★★★
Basic Skillset

Note: Click each skill name for more detailed information.

Geomancy
Geomancer job command. Enables a multitude of attacks that utilize the terrain beneath one's feet.
Skill NameDescriptionHoriz. RangeVert. RangeEffect RadiusMP UsedSpeedPoints
TorrentManifests the power harbored by the canal, river, lake, ocean, or waterfall at one's feet. Deals water damage to distant units and has a chance of inflicting Toad.50200150
SandstormManifests the power harbored by the sand, stalactites, or salt flat at one's feet. Deals wind damage to distant units and has a chance of inflicting Blindness.50200150
QuicksandManifests the power harbored by the marsh, swamp, or poisonous fen at one's feet. Deals water damage to distant units and has a chance of inflicting Doom.50200150
SinkholeManifests the power harbored by the soil or wasteland at one's feet. Deals damage to distant units and has a chance of inflicting Immobilize.50200150
TremorManifests the power harbored by the stone outcropping or basalt at one's feet. Deals earth damage to distant units and has a chance of inflicting Confusion.50200150
Magma SurgeManifests the power harbored by the lava or machinery at one's feet. Deals fire damage to distant units and has a chance of causing instant KO.50200150
Wind SlashManifests the power harbored by the book, tree, brick, bridge, furnishings, iron plate, moss, or coffin at one's feet. Deals wind damage to distant units and has a chance of inflicting Disable.50200150
TanglevineManifests the power harbored by the grassland, underbrush, or tanglevine at one's feet. Deals damage to distant units and has a chance of inflicting Stop.50200150
Wind BlastManifests the power harbored by the roof or chimney at one's feet. Deals wind damage to distant units and has a chance of inflicting Slow.50200150
Will-o'-the-WispManifests the power harbored by the wooden floor, carpet, coffer, stairs, or wooden deck at one's feet. Deals fire damage to distant units and has a chance of inflicting Sleep.50200150
ContortionManifests the power harbored by the gravel, flagstone, stone wall, earthen wall, or gravestone at one's feet. Deals damage to distant units and has a chance of inflicting Stone.50200150
SnowstormManifests the power harbored by the snow at one's feet. Deals ice damage to distant units and has a chance of inflicting Silence.5000150
Basic AbilitiesSkill TypeSkill NameDescriptionTrigger JP Required
ReactionNature's WrathUpon receiving a physical attack or geomancy skill, counterattacks with a geomancy skill, including those that the unit has yet to learn.Physical Attack, Geomancy300
SupportAttack BoostIncreases the unit's physical attack power.N/A400
MovementIgnore TerrainAllows the unit to move unimpeded through difficult terrain, such as canals, rivers, lakes, and the ocean.N/A220
MovementLavawalkingAllows the unit to move across and even stop on the surface of lava.N/A150
Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2026 Josh Alvies (Rangers51)

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