Orator | ![]() |
Vital Statistics
| Prerequisite Classes | Mystic Level 3 | ||||||||
| Base Stats | Move | Jump | Speed | Evade | Relative Base / Bonus Values | ||||
| Attack | Magic | HP | MP | Speed | |||||
| 3 | 3 | 6 | 5 | ★★ / ★★★ | ★★ / ★★★ | ★★★ / ★★ | ★★★ / ★★★★★ | ★★★ / ★★★ | |
| Basic Skillset Note: Click each skill name for more detailed information. | Speechcraft Orator job command. Influences the behavior of enemies and allies through the power of spoken words. | ||||||||
| Skill Name | Description | Horiz. Range | Vert. Range | Effect Radius | Targeting | MP Used | Speed | Points | |
|---|---|---|---|---|---|---|---|---|---|
| Stall | Persuades the listener to wait before acting. Resets a distant unit's CT to zero. | 3 | 3 | 1 | 0 | 0 | 100 | ||
| Defraud | Tricks the listener into investing their hard-won coin. Obtains gil from a distant foe. | 3 | 3 | 1 | Enemy | 0 | 0 | 100 | |
| Entice | Persuades a distant foe to become an ally. At the end of battle, that unit will officially join your party. | 3 | 3 | 3 | Enemy | 0 | 0 | 100 | |
| Intimidate | Plays upon the doubts and fears of the listener. Reduces the bravery of a distant unit. | 3 | 3 | 1 | 0 | 0 | 200 | ||
| Enlighten | Assails with cold logic and secular doctrine, undermining belief. Reduces the faith of a distant unit. | 3 | 3 | 1 | 0 | 0 | 200 | ||
| Preach | Explains the nature of divine miracles, deepening belief. Increases the faith of a distant unit. | 3 | 3 | 1 | 0 | 0 | 200 | ||
| Praise | Praises the listener's feats and strengths. Increases the bravery of a distant unit. | 3 | 3 | 1 | 0 | 0 | 200 | ||
| Mimic Darlavon | Imitates the dull tales of a famed professor to induce slumber. Inflicts Sleep on distant units. | 3 | 3 | 3 | 0 | 0 | 300 | ||
| Insult | Infuriates with foul invective. Inflicts Berserk on a distant unit. | 3 | 3 | 3 | 0 | 0 | 300 | ||
| Condemn | Convinces the listener that their demise is soon at hand. Inflicts Doom on a distant unit. | 3 | 3 | 3 | 0 | 0 | 500 | ||
| Basic Abilities | Skill Type | Skill Name | Description | Trigger | JP Required |
| Reaction | Earplugs | Greatly increases the likelihood of avoiding the effects of Speechcraft. | Speechcraft | 300 | |
| Support | Equip Guns | Allows the unit to equip guns, regardless of job. | N/A | 800 | |
| Support | Tame | Forces a critically wounded enemy creature to become an ally. At the end of battle, that unit will officially join your party. | N/A | 500 | |
| Support | Beast Tongue | Allows the use of Speechcraft against creatures, even if not an orator. | N/A | 100 |
Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2026 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2026 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
