Final Fantasy IV Walkthrough
Written by Sabin
Contributor
13. Cecil's Trial
| Enemies: | Giant Warrior, Lunar Odin |
| Treasures: |
When you enter Cecilâs trial, youâll first come to a long hallway that looks like a hallway in Baron. A disembodied voice becomes startled when he realizes Cecil is a paladin. And like all scary mysterious voices, heâs going to test you with a series of challenges. And like the Lunar Ruins itself, Cecilâs trial is completely randomized; however, nothing short of a full reset or reboot will change the order once you enter the trial (sorry, save-staters). There are certain challenges that will present themselves one time through that wonât be there next time you play through.
Apple a Day
Another easy-peasey challenge, this old man has lost his Golden Apple, which he needs to give to a "client." Interesting choice of words, but of no consequence. Just look for the sparkly thing around this room, because apples of gold always sparkle. Bring it back to the old man, and you're on your way again.
Chocobo Rancher
A little girl can't control her chocobos. Now, the "School of Hard Knocks" would say that you should just let them run free, and teach the little girl a lesson about biting off more than she can chew. But that's not the Paladin way, so you need to go and capture all the birds (as if you were capturing them in a Chocobo Forest) and then return to talk to the girl.
Don't Harass Pigs
When you enter the garden, youâll notice a group of kids picking on a pig. When you gain control, go up to the kid whoâs blocking the entrance. Your mighty Paladin stature will scare him off. Cecil gets after school special on the bullies, and they scamper away after getting taught a lesson on courage. The pig boy will thank you. Make your way to the door on the top right.
Honor Above All Else
Cecil enters the home of a citizen, who immediately comes over and asks to tell a story. He drags you to the table and begins talking about his wonderful treasure, which you can see in a chest off to the side. Before he gets too far into the story, though, he falls into an unwakeable old man sleep, and you're left to your own devices. Ignore the chest and continue on to pass this test.
Irresponsible Guards, Part One
Cecil will be in the courtyard where heâs confronted by guards. âHey, letâs ask him,â one of them will say. Heâll tell you a story about his pregnant wife, but his job demands him to remain at is post. Cecil expresses remorse. The guard asks if Cecil can take over his duty while he checks on his wife. He tells Cecil the code of conduct... Donât speak, donât move. Pretty simple to remember. When you take over his position, do just that: do not move. But several times, things may tantalize you to move, including a chocobo dropping a shiny stone, as well as a man being chased by bombs. The soldier will come back promptly if you didnât move with good news on his baby and wife. Head to the door on the right, and up the hallway.
Irresponsible Guards, Part Two
Around a hallway, there is a guard protecting a treasure chest. When prompted, heâll ask you for a favor. He needs to run an errand, but doing so would leave the treasure chest unguarded. Itâs Cecilâs task to take his spot. Seriously, whatâs up with all these useless guards? It's no wonder you can pillage virtually every chest in this game. Just to tempt you, he alerts you that a holy sword lies in the chest, and it must be protected at all costs. If temptation gets the best of you, the guard will bust through the door and stop you, leaving you to walk away in shame. But if you resist the urge and stand still for a minute, heâll return ever grateful.
Lifeguard on Duty
A person is drowning in a town pond crying out to be saved. Itâs now that you risk armor rusting by diving in and saving him. Heâll thank you, and all is well. Head up and out, oh fearless lifeguard.
Megalixir
On a mountain, you'll see an old man tending to a grave, and leaving behind an
Monster Crossing
In the courtyard of a sandy desert, a captain requests your help in detaining some rampant monsters. Hereâs where you strut your stuff and beat the tar out of some baddies. After the thrashing, head to the door on the right.
The Notgoblin
Moving forward in this room, you'll cross a bridge, with a beast at the end. When you enter a battle with the Goblin, he'll tell you that he's not evil, just cursed. There's no harm in waiting around to see, of course, because even if he is a Goblin, how much damage could he possibly do? Once you finish the waiting game, you can move on.
Pottery
You'll see a bright and shiny vase just itching to be inspected. So inspect it. And then it will break into shards. To pass the trial, just own up to it when someone asks you what happened.
Thief!
As you enter the shop, there will be a clamor about thievery. No big shock, but you're going to see someone running by, looking pretty guilty, for a GBA sprite. So you have the choice to stop him or let him go, and you already know what to do. Be forewarned that you'll end up in an easy battle, though.
Of course, if we've missed one here, let us know in the forums; but, otherwise, just use common sense. Paladins are good, not evil. Don't steal, don't kill unless something's clearly trying to kill you, don't hook up with someone's girlfriend. That's a Dragoon's department.
When you finally get to the throne room, youâll find the king waiting. Youâll find that he was the disembodied voice who sent you this task. Before you fight, heâll grant you a weapon. Depending on how well you did on his tasks is what the weapon is. If you chose the virtuous paths worthy of being a paladin, you will get the ultimate weapon,
Lunar Odin ![]() Bestiary #: 246 Boss Monster | Type | HP | GP | EXP | Attack | Hit % | |
None | 95000 | 65000 | 65000 | 191 | 0 | ||
Magic Atk. | Speed | Defense | Evade % | Mag. Def. | Mag. Ev. % | ||
95 | 0 | 2 | 0 | 48 | 0 | ||
Level | Dropped/Stolen Items | Dropped Item % | |||||
0 | Steal/Common Drop: Grimoire LO | 0 | |||||
Special Attacks | Resistance | ||||||
None | |||||||
Absorb | Weakness | ||||||
None | |||||||
Strategy | |||||||
Think back to your previous battle with the vicious swordsman. Lightning, Prepare the Phoenix Downs and | |||||||
After his defeat, heâll grant you his grimoire, claiming you are worthy of the light you hold. Huzzahs all around!
Caves of Narshe: Final Fantasy IV
Version 6
©1997–2026 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2026 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
