CoN 25th Anniversary: 1997-2022
Final Fantasy IFinal Fantasy IVFinal Fantasy VFinal Fantasy VIFinal Fantasy VIIFinal Fantasy IXFinal Fantasy TacticsChrono Trigger
 
 

Final Fantasy V Walkthrough

Written by  Djibriel
Contributor

1.26: The Forests of Istory and the Battle with Ramuh

Enemies: Mythril Dragon, Black Flame, Stone Golem, Mini Dragon, Ramuh

Blue Magic: OFlash

The Mini Dragon formation is actually incredibly powerful, so even with the preparations I'm going to give you it'd be wise to save up in advance. Mini Dragons can be encountered when chasing after Ramuh, and most certainly will be all over your face once you've defeated the old man. They're the best source for Gil and Experience Points in World 1, so it's no surprise they're tough.

Mini Dragons will often simply use Battle, but have a 33% chance of using Frostbite every turn. It's a weak multi-target Ice-elemental attack without any special properties, but coming from Mini Dragon's colossal 50 Magical Power and a multiplier of 8 it'll leave a mark ranging from 120 (Heavy Armor characters) to 40 (ArmorGaia Gear Magical characters). This seems bearable, but remember: there are five potential casters every turn.

Mini Dragons have some pretty nasty defenses to overcome; while not quite as high as Stone Golem's defenses, these guys come in groups of five and have 1000 HP, so it balances out. They aren't vulnerable to any kind of prominent status ailment except for Toad and have no elemental weakness. A normally leveled OToad caster will generally hit 2 or 3 out of the five Mini Dragons so keeping them under your thumb with the Toad status isn't very easy (time-consuming mostly, as you'll want to multi-target OToad on the group, than pick apart every non-transformed dragon with OPond's Chorus or OToad again). Catching one could be a good idea as these babies cast OHoly upon Release, which is damn powerful.

Again, multi-target magical attacks are the key. OAqua Breath, RodThunder Rod Ramuh (or RodFlame Rod Ifrit if you haven't obtained the lightning-elemental summon yet) and Ninja scrolls will decimate the little guys in three hits. Make sure you get to use these skills, else you're pretty much dead already. They have a rare Dragon Fang for Steal, but the odds are so low you'll actually score one I'm going to assume you'll never ever get one.

Anyway, we're not here to play around. There's a random encounter in these forests by the name of Ramuh. Fight him once and have him perform his final speech to get him out of the way once and for all. There are ways around his final speech (setting either Berserk or Stop on him will prevent him from using the speech) which will make him appear after you've defeated him, but we're going to assume you have no business doing something like that.
Ramuh
Ramuh
Bestiary #255
Type
Level
HP
MP
Gil
EXP
Speed
Humanoid
21
4000
300
0
0
45
Strength
Attack Mult.
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
27
8
50
10
20
5
50
Stolen Items
Dropped Items
Common: Hi-Potion
Common: Ramuh
Command Immunities
Elemental Immunities
Catch, Control
None
Elemental Absorb
Elemental Weakness
LIghtning
None
Blue Magic
Status Immunities
PoisonToadPetrifySilenceConfuseParalyzeSleepOld
 
Strategy
 
ODeath Claw and Time spells work well against Ramuh. Consider using AccessorySilver Specs on physical attackers to defend against Darkness. If you have them, ODark Spark and OLevel 5 Death can kill him in two turns if they hit.
 



Ramuh is the Lightning-elemental counterpart to Shiva and Ifrit, and the most powerful of the three. He attacks with a barrage of Lightning-elemental spells, and even his Battle command looks like it was performed by a RodThunder Rod. Electrocute is still very weak, but OThundara hits hard. I don't think we've gone over Lightning before; it's basically Blaze/Breath Wing in a Lightning-elemental jacket, meaning it deals (maximum HP / 4) damage to every character. OFlash is annoying as hell and can be learned by Blue Mages if they haven't already from Crew Dust or a Blockhead. AccessorySilver Specs can protect your physical sluggers.

Ramuh has a few status vulnerabilities. OFlash will work on him, as will the OMini spell (if you've followed this walkthrough you don't have it yet), OBerserk attempts by either the Kiss Of Blessing (Maiden's Kiss + Revivify) or the Bacchus' Wine (Revivify + Turtle Shell), and OStop by means of the Bard's Romeo's Ballad. However, the most glaring weakness Ramuh has lies in its lack of Heavy nature and his vulnerability to the Death status. Because of the former, !Flirt, OGravity and ODeath Claw will work; because of the latter, the AxeDeath Sickle's 33% ODeath spell will kill it. Releasing a Mani Wizard (Death) or a Corbetts (Tail Screw) also works.

If you've been following the walkthrough, ODeath Claw is clearly your best bet, but a combination of OSlow, OStop and OGravity coming from your Time casters is also a very effective strategy. On pure damage output, !Releasing any Mini Dragon will result into an incredibly powerful OHoly spell (around 2000 damage in a single hit), Berserkers perform very well at this stage of the game and !Black and !Summon attacks, boosted with appropriate Rods, also get the job done very nicely. If you haven't been drinking too much in the last couple of years, you should remember me talking about the combination of ODark Spark and OLevel 5 Death; ODark Spark will reduce Ramuh's effective level from 21 to 10, turning him into a valid target for OLevel 5 Death. It's a two-hit instant defeat combo available to characters of all levels!

Ramuh: ...Ifrit? What are you doing here?
Ifrit: Lord Ramuh! I see you have become even more powerful. If you would lend that strength to us...
Ramuh: Ifrit! No need to say more. You and I have never been enemies!

After the fight you'll get a Ramuh item. Maybe some summon beasts having an item has a storyline purpose, but I bet it's just because the programmers couldn't figure out how to unlock a summon beast right after a random encounter battle on the Overworld Map. Anyway, use the item in the menu to watch it disappear and unlock Ramuh for your Summoner. Note that you can legally acquire more than one Ramuh item, but it really doesn't matter as you can't sell them.

We're done here. Let's sail to the southeast, where Crescent Island is located. It's the crescent-shaped island. The innovation!

Caves of Narshe: Final Fantasy V
Version 6
©1997–2024 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.