Final Fantasy V Job Classes
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Ninja | ![]() |
Vital Statistics
"Stealthy fighters who excel at surprising enemies and can wield two weapons at once."
Base Stats | Strength | Agility | Vitality |
Magic Power |
15 | 14 | 3 | -10 |
Basic Skillset | Lvl. | Skill Name | Type | Equip Type | Description | ABP/Total ABP |
1 | !Smoke | Action | None | Use the confusion of a smoke bomb to escape from most enemies without them even noticing. Notes: This ability allows you to escape immediately from any battle you can escape from. It does simply count as having run away, so the Brave Blade and the Chicken Knife are affected. | 10/10 |
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2 | !Image | Action | None | Create illusions to absorb two direct physical attacks. Notes: Sets Image (2), causing the character to avoid two physical hits without fail. | 30/40 |
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3 | First Strike | Support | Innate | Increase the chances of having the first attack. Notes: Doubles the chances of running into a Pre-emptive strike. | 50/90 |
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4 | !Throw | Action | None | Toss weapons at enemies. Scrolls and shuriken can be thrown as well. Notes: Opens up a menu which allows you to Throw a large array of weapons. Ninja Scrolls depends on Magic Power, thrown weapons (including Throw-only weapons such as Ash, Shuriken and Ninja Stars) are simply an incredibly powerful physical strike that depends on Level, Strength and Agility. When an item is thrown, it will be gone from you inventory. Thrown weapons ignore all aspects of the weapon throw, as well as Row and element. !Throw is also unblockable. | 150/240 |
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5 | Dual-Wield | Support | Innate | Carry, and attack with, a weapon in each hand. Bows and harps cannot be dual-wielded. Notes: The character is able to wield a weapon in each hand. Obviously this doesn't work with Two-Handed weapons, such as Bows and Harps. | 450/690 |
Location | Fire-Powered Ship |
Job Description
I want you to answer this serious question. Have you ever seen a ninja in any video game that wasn't better at everything than the other characters? The Ninja as a Job has it all: decent Strength, great Agility and inherent First Strike and Dual-Wield. The damage potential is already there; you needn't really stick anything on there to make it work. Equip (weapon) can be a great support ability since Knives aren't the greatest thing, but that's just overkill. A magic skillset to boost the Ninja's Magic Power to mage levels is also incredibly effective to make Scrolls very powerful. In this scenario, it's a shame that the Ninja has no way of boosting the elements.
Job Ability Summary
!Image is divided into the physical department and the magical one. The Ninja is THE best physical thrower, as no Job combines Strength and Agility quite like him (Ninja and Mystic Knight come darn close). However, the truly deadly potential of !Image lies in its Scrolls. A Lightning Scroll is about 2.5 as powerful as Ramuh, but damage generally comes out about equal due to its reliance on the Ninja's only crappy stat, Magic Power. Stick !Image on a Mage, equip an elemental Rod of your choosing (Fire or Lightning) and watch the sickening amounts of damage fly.
!Image has potential it can hardly live up to. With a party full of !Image users, you can effectively make your entire party immune to physical attacks. However, it comes at the great cost of an ability slot so that scenario probably won't be the case. In addition, while self-applied Image is great, it's not good enough to, again, warrant an entire slot. Had it been a Scroll to Throw it would've made the perfect preparation attack, but as it stands you either need to find a physical-only boss or don't bother.
Dual-Wield is double damage at the cost of a shield, like Two-Handed. The big difference is that this works with any weapon (unless it requires two hands). This can greatly improve the damage output of the Thief, Dragoon, Beastmaster and Dancer Job classes. Actually, Dual-Wield and Two-Handed are very similar. When both can be used, Dual-Wield is more reliable (as it makes two Hit Rate checks, which means it’s much less likely that both attacks will miss) whereas Two-Handed is slightly more powerful most of the time since the most powerful weapon is often unique (meaning the other hands needs to 'settle' for a less powerful one).
Transfer to Freelancer
Awesome! First Strike is a good thing and the Ninja gives a very decent Agility boost, but Dual-Wield is where it's really at. It is a required component for the most powerful physical combo in the game and is just great all around.
Jobs | |||
Version 6
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