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Final Fantasy V Walkthrough

Written by  Djibriel
Contributor

2.3: Escape to the Big Bridge

Enemies: Water Bus, Trent, Blockhead, Fishite, WingKiller, LilChariot, Neo Garula, Gilgamesh (Bridge)

Blue Magic: OBlakShok, ODoomClaw, OPep Up, OGobPunch, OAero2

Water Bus are weird fish-like creatures which reside in swamps. They absorb Water-elemental attacks and are weak to Lightning-elemental ones, like most aquatic creatures. When OMuddled or Controlled they can use OPep Up, so you can learn it from them if you haven't learned it earlier. They can attack physically or by using Digestive Acid (remember, that annoying non-elemental attack which sets Slow and Sap?).

Trents cast OBersrk on themselves and allies to make their physical attacks stronger. For your Blue Mages this is a shame, as every second turn they can use ODoomClaw. If you never learned it from Iron Claw, now's your chance. They're weak to Fire-elemental attacks. You cannot use !Cntrl for it, sadly.

Big Bridge Map
Blockhead are bizarre creatures entering our world through a rift in reality. This, however, doesn't make them very powerful. They randomly use OBlakShok, so you can pick that up if you haven't earlier. They randomly drop Elixirs (rarely) and are weak to Lightning-elemental attacks but absorb Fire-elemental attacks.

Whatever you do, there's nothing to really to do but to get to the Big Bridge to the west of X-Death's Castle.

Welcome to the Big Bridge! That theme you're hearing is world-famous for being kick-ass, so try not to find it too awesome. You might get 'mainstream'. The Big Bridge houses monsters you'll only find when touching a certain tile on the bridge. All tiles except for the introductionary one (the one that causes Galuf to give his warning) are randomly turned 'on' and 'off' so you could cross a tile which could get you monsters without getting any monsters.
  1. LilChariot x3
  2. Neo Garula
  3. Fishite x3
  4. Neo Garula, Fishite x2
  5. LilChariot x2, WingKiller x2, LilChariot x3
  6. WingKiller x3


I'd hate to sound less then interested in the monsters here, but the thing is they're rather boring. All of them attack physically only with the exception of LilChariot, which randomly uses Mustard Bomb, which does about 300 damage and sets Sap. Neo Garula rarely drops Water Skills, but no other items of real interest appear. You can Catch none of them, which would be a point of interest if you're interested in those kinds of points of interest. Ninja Scrolls and Summon monsters are both able to clean house quickly and efficiently.
Gilgamesh (Bridge)
Gilgamesh (Bridge)
Boss Monster
Type
Level
HP
MP
Gil
EXP
Speed
Humanoid
28
6500
1000
0
0
45
Strength
Attack Mult.
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
49
7
0
10
14
10
0
Stolen Items
Dropped Items
Common: Hero Drink
Rare: SpearTrident
Common: HelmetWizard Hat
Command Immunities
Elemental Immunities
Catch, Control, Scan
None
Elemental Absorb
Elemental Weakness
None
None
Blue Magic
Status Immunities
PoisonMiniToadPetrifyDeathSilenceConfuseParalyzeSleepStop
 
Strategy
 
This version casts a lot of blue and protective magic, so spamming with OMute helps. There are no real weaknesses to exploit, so a number of classes are equally useful. A Blue Mage with OBlowFish is good because of the known quantity of damage you'll get each turn.
 



Gilgamesh certainly buffed up this time. Contrary to popular legends, you can not Steal a piece of Genji equipment from Gilgamesh this time; you'll have to do with the normal Hero Drink or the rare SpearTrident. The latter is kinda special, but you could've stolen SpearTridents from Quadrharpys long ago.

Gilgamesh will normally attack with physical attacks, OGobPunch, OAero2 and Wind Slash. When he's gotten enough of a beatdown and has but 2500 HP left, the next hit he absorbs will cause a counter consisting of a demented little speech and the casting of OProtes, OShell and OHaste: all nasty enough in their own right. He'll start using Jump after that. On enemies, Jump is a physical magic attack; it deals physical damage insomuch that it targets the enemy's Defense, but its treated as magical damage in that it is based on the caster's Magic Power. It's unblockable, by the way.

When you kill him, he'll use Flee, robbing you of the HelmetWizard Hat you otherwise would have obtained. You can't set OBersrk yet and he's immune to both Paralyze and Stop, so there's no avoiding it this time.

The strategy to follow is easy. Put together a damaging team and make sure you have Gilgamesh Silenced at every turn; it's definitely his support magic that makes him a pain to take down. In the Advance version, however, Gilgamesh is suddenly immune to the Silence status. In all versions, however, the OMute spell is able to stop Gilgamesh's spells. You can turn your Mages into Blue Mages so you can still attack, heal and possibly set Haste on one or more characters before you cast OMute, but you'll definitely want to set the ailment one way or another.

Heavy Armor characters are either best off being a Sorceror; with Mute spellblade and the SwordAncient Sword's 33% chance of inflicting Old, you'll be setting quite the status ailments. When playing FFVA, the Berserker is the more powerful one. Mages should stick to OBlowFish or boosted Gaia's Wrath, support all allies with OHaste and possible cast OMute before Gilgamesh increases his potential. Light Armor Jobs are best off either being Blue Mages or being a Monk or Ninja.

Gilgamesh doesn't have any weakness to exploit, so damaging him at this stage of the game where everything but !$Toss is more or less balanced out is kinda difficult. His attacks aren't that dangerous though, so you'll win the fight for sure.

When you're done, there's the second part of the Big Bridge. When you're almost to the other side, the forces within X-Death's Castle and its four Barrier Towers put up the barrier, a destructive force which surrounds X-Death's Castle and forcefully blows away anything that hits it. The Light Warriors just aren't quick enough.

Caves of Narshe: Final Fantasy V
Version 6
©1997–2026 Josh Alvies (Rangers51)

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