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Final Fantasy VI All Enemies and Bosses

Enemies | Bosses | All

Ghost
Ghost
Bestiary #40
Type
Level
HP
MP
Gil
EXP
Undead
10
226
70
75
48
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
1
1
0
105
150
0
Stolen Items
Dropped Items
Common: Potion
Common: Potion
Status Immunities
Elemental Immunities
DarknessPoisonImpPetrifySilenceBerserkSleep
None
Elemental Absorb
Elemental Weakness
Poison
FireHoly
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Gigantoad
Gigantoad
Bestiary #118
Type
Level
HP
MP
Gil
EXP
None
26
458
20
340
235
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
11
10
0
100
130
0
Stolen Items
Dropped Items
None
Common: Sleeping Bag
Status Immunities
Elemental Immunities
PoisonDeath
None
Elemental Absorb
Elemental Weakness
None
Ice
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Gigantos
Gigantos
Bestiary #293
Boss Monster
Type
Level
HP
MP
Gil
EXP
Humanoid
25
6000
1120
0
7750
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
20
10
0
1
1
0
Stolen Items
Dropped Items
Common: Elixir
Rare: X-Potion
Common: DirkSasuke
Status Immunities
Elemental Immunities
confusionsleep
None
Elemental Absorb
Elemental Weakness
None
poison
Lores
Command Immunities
None
None
 
Metamorph Package
 
Potion, Potion, Potion, SwordOrganyx
32/256 Success Rate
 
Strategy
 
Here's a purely physical fighter that can kill a Front Row character in one go with !Throat Jab. Gigantos will start the battle off with three !Throat Jab attacks, and continue to switch between Attack and !Throat Jab while countering any damage you do with two Attacks and a !Throat Jab. That's a lot of physical damage. If you self-applied the Invisible status like I advised, you're invulnerable in this fight. Boom.

If you're fighting him, one-hit KO attacks work best. OLv. 5 Death offs him easily, as do OBreak, EsperCatoblepas, Snare (Mu Rage), and ODeath. You can, of course, toy with him a little bit; try to steal his rare Elixir or common X-Potion. He's vulnerable to Stop as well, so for ensured victory, you can use a OStop/ODeath combo if you're evil enough. For all your trouble, you get a DirkSasuke blade, a stronger weapon for Shadow without the DirkAssassin's Dagger's one-hit KO property. Since you should not be using Attack at all, I recommend sticking to your current blade, which should be either the DirkThief's Knife or DirkAssassin's Dagger. Expand Full Strategy
  
Glasya Labolas
Glasya Labolas
Bestiary #152
Type
Level
HP
MP
Gil
EXP
Humanoid
35
4771
590
2500
2953
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
23
10
105
150
145
10
Stolen Items
Dropped Items
Common: Hi-Potion
Rare: RelicMuscle Belt
None
Status Immunities
Elemental Immunities
deathsilence
None
Elemental Absorb
Elemental Weakness
None
poison
Lores
Command Immunities
None
None
 
Metamorph Package
 
Potion, SwordOrganyx
32/256 Success Rate
  
Gloomwind
Gloomwind
Bestiary #197
Type
Level
HP
MP
Gil
EXP
None
41
2905
175
421
1096
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
115
150
0
Stolen Items
Dropped Items
Common: Hi-Potion
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifyberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
None
ice
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Gobbledygook
Gobbledygook
Bestiary #64
Type
Level
HP
MP
Gil
EXP
Humanoid
15
350
20
126
104
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
85
155
0
Stolen Items
Dropped Items
Common: Eye Drops
Rare: Phoenix Down
None
Status Immunities
Elemental Immunities
None
None
Elemental Absorb
Elemental Weakness
None
Poison
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Goddess
Goddess
Bestiary #335
Boss Monster
Type
Level
HP
MP
Gil
EXP
Lightning, Holy
68
44000
19000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
14
0
85
150
0
Stolen Items
Dropped Items
Common: SwordExcalibur
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
Control
 
Strategy
 
Goddess is, in my eyes, the toughest of the trio to defeat. Not only are there no crippling status ailment weaknesses to exploit (not even Slow!) and no elemental weaknesses, Goddess also tends to use your own characters against the party, and that's just plain rude. Her Lightning-elemental nature isn't your biggest concern as you can easily absorb or nullify those attacks; it's her sneaky manipulation attacks you need to watch out for.

Her normal AI script features Battle, OThundara, OThundaga, Lullaby, and Entice. Lullaby is the same multi-target Sleep-inducing attack as it was when fighting Still Life, and Entice is still as grotesquely annoying as ever. Since this is the only battle in the game where the danger of Entice isn't limited by quickly eliminating the monsters that use it, it might be wise to kill off the character affected to make sure no really horrible things come shooting out of the affected character (OBanish, Soul Spiral, OTransfusion, OMeteor, and OUltima all come to mind).

When damaged below the 32640 HP mark (that's the critical number of Ultima Buster and all three Goddesses; coincidence?), she actually becomes less of a threat. She'll focus more on plain damaging attacks: Flash Rain, more OThundaga spells and the non-elemental barrier-piercing Lore, OQuasar, which is for all relevant purposes a slightly weaker version of OGrand Delta. But we haven't touched the true power of Goddess yet.

When she is hit by a Fight command, she has a 1/3 chance of employing the Overture attack, which I discussed earlier (when facing Coco). It basically causes every Fight and Special attack your characters perform to hit the affected character. This is bad news for the Lockes, Gaus, and Setzers of your party. When damaged in any other way, she might counter with a OThundara spell, which is nowhere near as bad.

But here's the kicker: When damaged eight times, Goddess will use her unique Cloudy Heaven attack. It looks all swirly and features those cute little angels that have thus far been seen only when using ORaise, OArise, or OReraise. What exactly does Cloudy Heaven do? Basically, two things. First off (and this would be bad enough by itself), it sets ODoom on the entire party. This means that once the timer reaches 0, your entire party will die unless you managed to get rid of the timer, either by using ORippler or by dying and reviving preemptively. There's yet another catch, however. When a character hit by Cloudy Heaven dies, it doesn't simply receive the traditional Wound status, but is infected with the Zombie status instead. This means that your deceased characters may attack you as well, and that reviving them back to maximum HP is impossible.

Thankfully, OMighty Guard covers the entire team, even when they're split across the screen. OHastega isn't quite as strategic in the area, even though you still may want to speed up your characters, especially since Goddess herself has inherent Haste status. Throw out your most damaging attacks, and know that Goddess (with her high Magic Defense and inherent Shell status) is most susceptible to OUltima, OQuake, and OFlare (in that order of potency, too). Your LanceHoly Lance Dragoons are useless, as Goddess will absorb their Jump attacks. Switch to the LanceRadiant Lance or a LancePartisan if you haven't already. Make sure you keep an eye out if Overture is in effect and act accordingly.

Quickly throwing out your strongest attacks, covering the party in ShieldThunder Shields and RelicSafety Bits, and just having a little bit of luck are the keys to success against Goddess. Lacking any one of those three elements can really break this battle in Goddess's favor, so be prepared, keep yourself healed, and make sure Entice, Overture, and Cloudy Heaven don't catch you off-guard. Expand Full Strategy
  
Goetia
Goetia
Bestiary #67
Type
Level
HP
MP
Gil
EXP
None
16
499
40
235
145
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
20
10
0
120
190
0
Stolen Items
Dropped Items
Common: Antidote
Rare: Hi-Potion
Common: Hi-Potion
Status Immunities
Elemental Immunities
None
None
Elemental Absorb
Elemental Weakness
Poison
Ice
Lores
Command Immunities
None
None
 
Metamorph Package
 
Dried Meat
255/256 Success Rate
  
Gold Bear
Gold Bear
Bestiary #29
Type
Level
HP
MP
Gil
EXP
None
13
275
0
185
160
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
40
140
0
Stolen Items
Dropped Items
Common: Potion
Rare: Hi-Potion
Common: Hi-Potion
Status Immunities
Elemental Immunities
None
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
None
 
Metamorph Package
 
Dried Meat
128/256 Success Rate
  
Gold Dragon
Gold Dragon
Bestiary #323
Boss Monster
Type
Level
HP
MP
Gil
EXP
None
62
32400
4000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
110
150
0
Stolen Items
Dropped Items
None
Common: RelicCrystal Orb
Status Immunities
Elemental Immunities
imppetrifydeathsilenceconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
lightning
water
Lores
Command Immunities
None
Control
 
Metamorph Package
 
 
Strategy
 
What does Gold Dragon do? First off, every four Fight commands, it will get especially pissed and the message "" will be displayed. Gold Dragon will spend a turn doing nothing (aka, charging for OThundaga) before casting a OThundaga spell on the entire party. We faced a level 3 spell with fair warning halfway through the WoB, for crying out loud! If any living character has the Reflect status, Gold Dragon will cast the OReflect spell on itself and will start bouncing OThunder and OThundara spells off at the party. Every Magic spell can be countered by a OThunder or OThundara spell normally, but Gold Dragon will not counter Magic spells when he is charging for the OThundaga spell. Normally, Gold Dragon will just attack with OThunder and OThundara spells, and Gigavolt attacks.

Gold Dragon is an incredibly easy enemy at this point; all of its attacks are either Battle or Lightning-elemental. The magic attacks are all vulnerable to Celes's Runic, and Lightning is very easily absorbed or nullified by equipment such as the ShieldThunder Shield, ShieldPaladin's Shield, ArmorMinerva Bustier, or RelicBerserker Ring. The bane of Gold Dragon's existence, however, is summoning EsperPhantom in conjunction with the OBerserk spell. Heck, set Berserk in some other way; the neat thing about late-game battles is that you have so many options. Expand Full Strategy
  
Gorgias
Gorgias
Bestiary #19
Type
Level
HP
MP
Gil
EXP
None
10
270
100
102
163
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
28
10
0
100
135
0
Stolen Items
Dropped Items
Common: Potion
Rare: Hi-Potion
Common: Gold Needle
Status Immunities
Elemental Immunities
None
None
Elemental Absorb
Elemental Weakness
None
Fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
Dried Meat
128/256 Success Rate
  
Gorgimera
Gorgimera
Bestiary #153
Type
Level
HP
MP
Gil
EXP
None
36
7191
354
1889
4928
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
40
15
0
150
160
0
Stolen Items
Dropped Items
Common: LanceGolden Spear
None
Status Immunities
Elemental Immunities
darknessimppetrifydeathsilenceberserkconfusion
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
 
Metamorph Package
 
Potion, Potion, Potion, ShieldIce Shield
32/256 Success Rate
  
Grasswyrm
Grasswyrm
Bestiary #72
Type
Level
HP
MP
Gil
EXP
None
17
480
20
234
278
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
155
150
0
Stolen Items
Dropped Items
Common: Antidote
Common: Echo Screen
Status Immunities
Elemental Immunities
DarknessImpSilenceSleep
None
Elemental Absorb
Elemental Weakness
None
FireWind
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Great Behemoth
Great Behemoth
Bestiary #253
Type
Level
HP
MP
Gil
EXP
None
58
11000
700
2900
4100
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
7
10
0
90
105
0
Stolen Items
Dropped Items
Common: ClawTigerfang
None
Status Immunities
Elemental Immunities
darknessimppetrifydeathsilenceconfusion
None
Elemental Absorb
Elemental Weakness
None
None
Lores
Command Immunities
None
None
 
Metamorph Package
 
Potion, Elixir
32/256 Success Rate
  
Great Malboro
Great Malboro
Bestiary #249
Type
Level
HP
MP
Gil
EXP
None
56
7000
500
1320
2800
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
6
0
115
105
0
Stolen Items
Dropped Items
None
Status Immunities
Elemental Immunities
darknesssilence
None
Elemental Absorb
Elemental Weakness
icelightningpoisonwindholyearthwater
fire
Lores
Command Immunities
None
 
Metamorph Package
 
Remedy
64/256 Success Rate
  
Greater Mantis
Greater Mantis
Bestiary #181
Type
Level
HP
MP
Gil
EXP
None
54
4500
420
501
4612
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
180
10
0
145
100
0
Stolen Items
Dropped Items
Common: LanceImpartisan
None
Status Immunities
Elemental Immunities
darknessimppetrifydeathsleep
None
Elemental Absorb
Elemental Weakness
None
fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Grenade
Grenade
Bestiary #73
Type
Level
HP
MP
Gil
EXP
None
17
3000
500
500
190
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
0
150
0
Stolen Items
Dropped Items
Common: Flame Scroll
None
Status Immunities
Elemental Immunities
ImpPetrify
None
Elemental Absorb
Elemental Weakness
Fire
IceWater
Lores
Command Immunities
None
None
 
Metamorph Package
 
Potion, Potion, Potion, ShieldFlame Shield
32/256 Success Rate
  
Guard
Guard
Bestiary #1
Type
Level
HP
MP
Gil
EXP
Humanoid
5
40
15
48
48
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
16
6
0
100
140
0
Stolen Items
Dropped Items
Common: Potion
Rare: Hi-Potion
Common: Potion
Status Immunities
Elemental Immunities
None
None
Elemental Absorb
Elemental Weakness
None
Poison
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Guard Leader
Guard Leader
Bestiary #265
Boss Monster
Type
Level
HP
MP
Gil
EXP
Humanoid
8
420
150
350
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
60
9
0
110
140
0
Stolen Items
Dropped Items
Common: Hi-Potion
Status Immunities
Elemental Immunities
poison
None
Elemental Absorb
Elemental Weakness
None
poison
Lores
Command Immunities
None
None
 
Strategy
 
Unless both Mog's team and Locke's team have been beaten down severely, there's no good reason to use the four-generic-Moogle party against the Guard Leader. Between the other two, the choice is up to you. As you cannot get a Game Over in this part of the game - a defeated party is sent back to a certain point with all characters at 1 HP - you can always fight Guard Leader with Locke until you have stolen a DirkMythril Knife. If you have trouble with the actual 'killing' part of the Guard Leader battle (Power-wise, not moral-wise), Mog has extremely dangerous attacks to offer, so you can use him for that.

If you picked Mog's team, the Twilight Requiem will make short work of the fight regardless. If you picked Locke's team or the third and inferior party, you will want to kill one Silver Lobo and then focus your attack on the Guard Leader. As long as he's not alone, he won't use !Charge, an extremely strong physical attack that can kill weaker units in the Front Row. He will, on the other hand, use the Net attack to stop some of your party members. You can try to stall if Locke is hit if you want to. Expand Full Strategy
  
Guardian
Guardian
Bestiary #333
Boss Monster
Type
Level
HP
MP
Gil
EXP
None
67
60000
5200
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
25
0
150
150
0
Stolen Items
Dropped Items
Common: RelicRibbon
Rare: ArmorForce Armor
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleepstop
None
Elemental Absorb
Elemental Weakness
lightningwater
None
Lores
Command Immunities
Control
 
Strategy
 
Truth be told, the Guardian is one of the few battles in which a high amount of Magic Power (25) and strong magical attacks are combined in such a fashion that things could look grim for your party due to the sheer force of Guardian's attacks. Thankfully, most of this can be circumvented one way or another.

Guardian has a puny, unimpressive AI script when he's 'normal': It features such outdated attacks as Magitek Laser, Missile, and Atomic Ray. Guardian quickly detects you are far too strong to be beaten in this manner, however, and after two turns Guardian will load one of its battle programs. It'll try this out on you for a while, before powering down to its 'normal' state for another two turns before loading another battle program. Here's the rundown on Guardian's four battle programs:
"ACTIVATING Ultros BATTLE PROGRAM"
This is what could be considered the boss' weakest program. It'll use Tentacle here (which is nowhere near as painful as it once was) in addition to Entwine (unblockable, but you can counter this with a OHastega spell), !Ink, and OStone. It'll spend four turns emulating Ultros before settling back into its normal AI script, and Entwine will always be the last move it'll use.
"ACTIVATING Dadaluma BATTLE PROGRAM"
Shockwave and Battle are nothing to be worried about, but, on the third turn, Dadaluma Guardian will throw a DirkMythril Knife or KnifeAshura (doing extreme amounts of damage and killing non-OReraise characters) and use three healing potions (either Tonics or Hi-Potions) just before using Magitek Barrier to set both Safe and Reflect. You'll want to use ODispel or ORippler as happens result. After this has happened, Guardian will go back to its normal.
"ACTIVATING Air Force BATTLE PROGRAM"
This is simply Guardian's upgraded machine phase. It'll use such predictable beauties as Magitek Laser, Diffractive Laser, and Launcher. In its fourth turn mimicking Air Force, the opponent will say:

"INITIALIZING WAVE CANNON COUNTDOWN" "COUNT: 3" "COUNT: 2" "COUNT: 1"

All in one turn and use Wave Cannon on you, which is pretty impressive noting that 25 Magic Power we've been taking hits from so far. It'll hurt a bundle if you're not protected from it. After Wave Cannon, it's back to normal for Guardian.
"ACTIVATING Ultima Buster BATTLE PROGRAM"
Far and away the most dangerous of Guardian's battle programs, Ultima Buster's battle program will have Guardian use Battle, cast OFlare, and use Meteo. On the fourth turn, Ultima Buster Guardian will say "Vast energy focused", glow yellow twice and use Flare Star, which actually isn't as threatening as you might have feared.

After this sequence is complete, Guardian will revert back to normal, after which it will load the Ultros program and start the process all over again.

The trick here is to act fast. If you have prepared decently thus far, you shouldn't need to see Air Force's battle program in action whatsoever, let alone Ultima Buster's. And this is good, since facing Ultima Buster Guardian is something you want to avoid if you're going for a victorious battle. Cast OSlow on Guardian and OHastega on yourself ASAP and throw up a OMighty Guard (if you have Relm but not Strago, Sketch will give it to you 3/4 of the time) or Wall. EsperGolem and EsperFenrir won't be a real asset now since the only physical attacks worth fearing - Tentacle and the Thrown blades - will hit you anyway. It might be a good idea to cast OReraise on all of your characters when he's not pulling out the big guns. That said, go all out on the guy!

The fact that Guardian is a machine and therefore weak to Lightning really helps out here, as OThundaga is a spell most (if not all) of your mages should have. If you have ShieldThunder Shields to spare, you could break them for barrier-piercing OThundaga attacks too. If you have a Stealer in your midst, Stealing is definitely a swell idea: A RelicRibbon isn't too shabby, and the ArmorForce Armor is one of the useful yet finite items in the game. Tempest, EsperValigarmanda's Tri-Disaster, Phantom Rush, EsperBahamut's Mega Flare, GamblerFixed Dice, DirkValiant Knife, and Jump attacks are all effective. Expand Full Strategy
  





Enemies | Bosses | All


Caves of Narshe: Final Fantasy VI
Version 6
©1997–2026 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.