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Final Fantasy VI All Enemies and Bosses

Enemies | Bosses | All

Siegfried (2)
Siegfried (2)
Bestiary #238
Type
Level
HP
MP
Gil
EXP
Humanoid
53
32760
6000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
53
25
25
160
150
25
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
petrifydeath
None
Elemental Absorb
Elemental Weakness
None
fireicelightningpoisonwindholyearthwater
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Silver Lobo
Silver Lobo
Bestiary #2
Type
Level
HP
MP
Gil
EXP
None
5
27
5
30
37
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
20
3
0
80
120
0
Stolen Items
Dropped Items
Common: Potion
Common: Potion
Status Immunities
Elemental Immunities
None
None
Elemental Absorb
Elemental Weakness
None
Fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
Dried Meat
255/256 Success Rate
  
Skeletal Horror
Skeletal Horror
Bestiary #147
Type
Level
HP
MP
Gil
EXP
Undead
30
1584
143
542
770
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
45
10
0
115
155
0
Stolen Items
Dropped Items
Common: Remedy
Common: Holy Water
Status Immunities
Elemental Immunities
darknesspoisonimppetrifysilenceberserksleep
None
Elemental Absorb
Elemental Weakness
poison
fireholy
Lores
Command Immunities
None
None
 
Metamorph Package
 
Remedy
32/256 Success Rate
  
Skull Dragon
Skull Dragon
Bestiary #327
Boss Monster
Type
Level
HP
MP
Gil
EXP
None
62
32800
1999
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
15
10
0
140
120
0
Stolen Items
Dropped Items
None
Common: RelicMuscle Belt
Status Immunities
Elemental Immunities
darknesspoisonimppetrifysilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
poison
fireholy
Lores
Command Immunities
Control
 
Metamorph Package
 
 
Strategy
 
Skull Dragon just isn't very assuming. It's a generally subpar dragon as-is, once you ignore the fact it has no status vulnerabilities to exploit, but, at the very end of the game, your party is a force to be reckoned with. It's kind of ridiculous and sad all at the same time.

Battle, ODoom, Will o' the Wisp, and Apparition all show up on the boss' first three turns, ODoom easily being the most popular one. Every fourth turn, Skull Dragon may use Disaster, which is clearly its most crippling attack. It will be randomly single or multi-targeted by the semi-Undead dragon, and it sets Dark, Imp, ODoom, Mute, Muddle, and, oddly enough, the Float status. One interesting little tidbit about the Apparition move is that the graphic designers never expected any monster to use it, so, instead of a graphic of the caster (Skull Dragon in this case), you'll see a half-baked sprite of your leading party member instead. Every damaging attack it takes may be countered by Battle.

Throw on RelicRibbons where possible. You shouldn't need any special protection for Will o' the Wisp, as it's about as powerful as OFira, but you can equip ShieldFlame Shields, ShieldIce Shields, ArmorMinerva Bustiers, or RelicBerserker Rings to absorb or nullify the attack. On the offensive front, just do whatever you have learned works. Since it's possible you have EsperRagnarok's Metamorph at your disposal, you can try that for a quick win. OFiraga spells are extremely powerful (more so than the OHoly spell). Ragers can Rage Srbehemoth to cast OFiraga and become immune to ODoom (the eventual death trigger will heal him), and the Imp, Mute, and Confuse statuses that Disaster may set (the remaining Dark and Float statuses that will be set are nothing to worry about for obvious reasons). Gogo should Rage like Gau. If you bought SwordFlametongues for Shadow, know that they are superior to other weapons Shadow can throw. Expand Full Strategy
  
Sky Armor
Sky Armor
Bestiary #104
Type
Level
HP
MP
Gil
EXP
None
24
900
170
400
350
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
16
7
0
150
120
0
Stolen Items
Dropped Items
Common: Ether
None
Status Immunities
Elemental Immunities
PoisonImpPetrify
None
Elemental Absorb
Elemental Weakness
None
LightningWind
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Slagworm
Slagworm
Bestiary #175
Type
Level
HP
MP
Gil
EXP
None
49
12018
10500
10000
7524
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
54
22
30
130
60
0
Stolen Items
Dropped Items
Common: Remedy
None
Status Immunities
Elemental Immunities
imppetrifysleep
None
Elemental Absorb
Elemental Weakness
None
icewater
Lores
Command Immunities
None
None
 
Metamorph Package
 
Potion, Potion, Potion, Remedy
32/256 Success Rate
  
Soldier (Imperial Camp)
Soldier (Imperial Camp)
Type
Level
HP
MP
Gil
EXP
Humanoid
11
100
15
48
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
12
10
0
80
150
0
Stolen Items
Dropped Items
Common: Potion
Rare: Hi-Potion
Common: Potion
Status Immunities
Elemental Immunities
DarknessSleep
None
Elemental Absorb
Elemental Weakness
None
Poison
Lores
Command Immunities
None
None
  
Sorath
Sorath
Bestiary #233
Type
Level
HP
MP
Gil
EXP
None
37
2600
97
415
830
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
20
125
145
10
Stolen Items
Dropped Items
Status Immunities
Elemental Immunities
petrifydeathsilence
None
Elemental Absorb
Elemental Weakness
None
holy
Lores
Command Immunities
None
None
 
Metamorph Package
 
Dried Meat
128/256 Success Rate
  
Soul Saver
Soul Saver
Bestiary #314
Boss Monster
Type
Level
HP
MP
Gil
EXP
Humanoid
41
3066
566
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
50
3
0
150
175
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
poisonimpsilencesleepstop
None
Elemental Absorb
Elemental Weakness
fireholy
ice
Lores
Command Immunities
None
Control
  
Specter
Specter
Type
Level
HP
MP
Gil
EXP
Humanoid, Undead
13
235
120
138
220
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
1
8
0
0
160
0
Stolen Items
Dropped Items
Common: Potion
Rare: RodIce Rod
Common: Potion
Status Immunities
Elemental Immunities
None
None
Elemental Absorb
Elemental Weakness
Poison
FireHoly
Lores
Command Immunities
None
None
  
Spitfire
Spitfire
Bestiary #105
Type
Level
HP
MP
Gil
EXP
None
25
1400
180
300
550
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
17
4
0
155
130
0
Stolen Items
Dropped Items
Common: Ether
Rare: Elixir
Common: Ether
Status Immunities
Elemental Immunities
PoisonPetrifyStopImpSlow
None
Elemental Absorb
Elemental Weakness
None
LightningWind
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Sprinter
Sprinter
Bestiary #178
Type
Level
HP
MP
Gil
EXP
None
53
4500
350
1420
2293
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
100
150
0
Stolen Items
Dropped Items
None
Common: RelicReed Cloak
Status Immunities
Elemental Immunities
darknesspoisonimppetrifyslowstop
None
Elemental Absorb
Elemental Weakness
None
lightning
Lores
Command Immunities
None
 
Metamorph Package
 
  
Spritzer
Spritzer
Bestiary #5
Type
Level
HP
MP
Gil
EXP
Undead
5
15
0
29
23
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
95
150
0
Stolen Items
Dropped Items
Common: Potion
Common: Potion
Status Immunities
Elemental Immunities
DarknessPoisonImpPetrifySilenceBerserkSleep
None
Elemental Absorb
Elemental Weakness
Lightning
FireHoly
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Statue of the Gods A
Statue of the Gods A
Bestiary #337
Boss Monster
Type
Level
HP
MP
Gil
EXP
None
73
27000
10000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
50
10
10
115
155
0
Stolen Items
Dropped Items
Common: Elixir
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathconfusionsleepstop
None
Elemental Absorb
Elemental Weakness
None
water
Lores
Command Immunities
None
Control, Sketch, Scan
  
Statue of the Gods B
Statue of the Gods B
Bestiary #338
Boss Monster
Type
Level
HP
MP
Gil
EXP
None
73
33000
10000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
35
30
5
110
150
0
Stolen Items
Dropped Items
Common: Elixir
None
Status Immunities
Elemental Immunities
darknesspoisonimpdeathsilenceconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
None
wind
Lores
Command Immunities
None
Control, Sketch, Scan
  
Statue of the Gods C
Statue of the Gods C
Bestiary #339
Boss Monster
Type
Level
HP
MP
Gil
EXP
None
74
30000
10000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
63
12
10
140
140
0
Stolen Items
Dropped Items
Common: Elixir
None
Status Immunities
Elemental Immunities
poisonimppetrifysilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
None
fire
Lores
Command Immunities
None
Control, Sketch, Scan
 
Strategy
 
Statue of the Gods A is incapable of doing anything magical, and it will normally just use Battle. It has a 66% chance of countering any damage it takes with Battle too. When it hits 10112 HP, Statue of the Gods A may start to use !Razor Gale, which is a tad stronger. Did you know '112' is the Dutch alarm number? Did you care? Statue of the Gods B is only slightly more inventive than its shorter twin; it switches between Battle and Shockwave. When it hits 10240 HP, Statue of the Gods B takes a break from the Shockwave attacks and uses either Battle or does nothing whatsoever. Bold strategy, Cotton. If Statue of the Gods B is the last target to be taken out in this first battle, it'll use up to three Shockwave attacks before going palm-up.

Statue of the Gods C is one that only a mother could love, I suppose, and since there is no mother to speak of, it only makes sense that this creature is trapped in a state of continuous furious torment. It doesn't really do a lot normally, very rarely using either Reverse Polarity or !Sapping Strike. Every fifth turn it'll use either OProtect or OHaste on one of its Arms. Of course, the trouble begins once you pound it enough and it hits 10240 HP. From this moment on, it'll never rest and use either !Sapping Strike or the Petrify-inducing Dread Gaze attack. In this damaged state, every fifth turn may feature Dread Gaze, Magnitude 8, or Reverse Polarity. If Statue of the Gods C is the last target to be killed, it'll go with a OQuake spell.

The first tier of the final battle is beyond any doubt the easiest tier, and, since every succeeding tier will be more difficult to handle than the previous one, it makes sense to use the relative harmlessness of this titan to your advantage. Start the battle off by reducing the damage you're taking. Take out Statue of the Gods B easily by employing an instant death attack: either use the ToolsAir Anchor on it or cast OBreak spells until one hits. Now, cast OSlow on Statue of the Gods A and you're good to go. Make sure that you do not summon EsperGolem or EsperFenrir right now: Their effects won't carry to the next tier and you'll need them much more up there.

Now that you're just taking !Sapping Strikes and occasional physical hits from the fiend, it's time for your barriers. Cast OHastega, OMighty Guard, ORegen, OReraise, you've got all the time in the world and there's nothing stopping you from applying all the positive status ailments you see fit. Know that if you brought Terra to this battlefield, you can have her Morph and let her Morph timer run out while she's Sleeping to make her Morph status permanent. If you're done, it's time to finish this titan off.

You'll want to take out Statue of the Gods C before Statue of the Gods A, so focus your attacks on it. Since Statue of the Gods C is weak to Fire-elemental attacks, an single-target OFiraga spell leaves a huge dent, as do Thrown SwordFlametongues. There's nothing particularly interesting to say about the do's and don't's of this battle: focus your powers mainly on Statue of the Gods C, as you want to take it out first, and simply inflict damage as efficiently as possible. You've had much more experience with your characters than I have, so go with what has proven itself in your particular situation. Expand Full Strategy
  
Statue of the Gods D
Statue of the Gods D
Bestiary #340
Boss Monster
Type
Level
HP
MP
Gil
EXP
None
70
30000
10000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
7
0
120
153
0
Stolen Items
Dropped Items
Common: Elixir
None
Status Immunities
Elemental Immunities
darknessimppetrifydeathsilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
earth
ice
Lores
Command Immunities
None
Control, Sketch, Scan
  
Statue of the Gods E
Statue of the Gods E
Bestiary #341
Boss Monster
Type
Level
HP
MP
Gil
EXP
None
73
24000
10000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
105
153
0
Stolen Items
Dropped Items
Common: Elixir
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifysilenceberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
None
lightning
Lores
Command Immunities
None
Control, Sketch, Scan
  
Statue of the Gods F
Statue of the Gods F
Bestiary #342
Boss Monster
Type
Level
HP
MP
Gil
EXP
Humanoid
72
41000
10000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
1
8
0
145
125
0
Stolen Items
Dropped Items
Common: Elixir
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
None
earth
Lores
Command Immunities
None
Control, Sketch, Scan
  
Statue of the Gods G
Statue of the Gods G
Bestiary #343
Boss Monster
Type
Level
HP
MP
Gil
EXP
Humanoid
73
28000
10000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
6
9
0
115
153
0
Stolen Items
Dropped Items
Common: Elixir
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceconfusionsleep
None
Elemental Absorb
Elemental Weakness
None
poison
Lores
Command Immunities
None
Control, Sketch, Scan
 
Strategy
 
Statue of the Gods D will act very rarely, but, when it does, the effects tend to be less than desirable for your part of this ordeal. Characters that absorb Fire are relatively safe from Statue of the Gods D's attacks, but it'll be rough for the others. Statue of the Gods D's normal AI script reads Nothing - strong attack - Nothing - 1/3 Battle - loop, but once you pound it below 11520 it'll get mad and start using the strong attacks every turn, with a 1/3 chance of using !Zombie Fang in the same turn immediately afterwards. This frenzied Statue of the Gods D is far and away the most troublesome opponent of this tier and is priority number one as a result. Since his elemental weakness is the popular and easily exploitable Ice-elemental variant, OBlizzaga spells and Thrown SwordIcebrand blades are extremely strong attacks versus the ferocious feline. Did you know: Statue of the Gods D's image is the exact same one as Sabin uses when he executes his Desperation Attack 'Statue of the Gods D Break'?

If you'd thought that you had seen the last of those repetitive machine moves when you destroyed the Empire's most powerful weapon, you had better think again. Statue of the Gods E is less than picky with its AI script and will randomly use any of its attacks in any situation with only one quirk: Once Statue of the Gods E hits 11520 HP, it'll stop using Atomic Ray and start using the ever-so-slightly stronger Absolute Zero attack.

Statue of the Gods F uses spells. A lot of them. It has all kinds of conditions too, so allow me to present them to you: Normally, it's OPoison, ODrain, OBio, OFiraga, OConfuse, OHaste, OImp, OHastega. When its HP drops below 30720, it's: OBlizzaga, OThundaga, OHoly, OFlare, OSleep, OStop, OReflect, OSlowga, OReraise. Below 20096, another change: OBlizzara, OFiraga, OThundaga, OHoly, OFlare, ORasp, OSilence. Below 10240, same story: Starts using 33% OGraviga spell as an omni-counter. Finally, below 5120: Starts using 33% OGraviga and up to two ODispel spells as an omni-counter. Note that when Statue of the Gods F dies, its Mute status will be removed and its final counter will definitely produce results.

Statue of the Gods G hits you. Every turn it uses Battle. It never rests or does something remotely interesting; it just sits there and pounds every character it can get its hands on. When it dies, it uses !10-Hit Combo once and follows up with nine Battle attacks before croaking for good. Obviously you were supposed to expect a tenth hit here, but luckily you have me to suck the fun out of every single one of those little tricks.

You should still be buffed up from the previous battle, so there's no need to redo it now. Don't touch EsperGolem/EsperFenrir yet. Start by killing Statue of the Gods E ASAP; once again, the ToolsAir Anchor really helps. ODeath spells are a suitable replacement. Cast the OSilence spell on Statue of the Gods F, or use the OBad Breath Lore. If Statue of the Gods F managed to set Haste on Statue of the Gods G, cast OSlow to counter the effects. By this point, you should have killed Statue of the Gods E, crippled Statue of the Gods F into uselessness, and Slowed the inherently inferior Statue of the Gods G. What's left is Statue of the Gods D.

Focus all your attacks on Statue of the Gods D. Like I said, OBlizzaga spells and Thrown SwordIcebrand blades really hurt it. When Northern Cross hits home, use a Fire spell to recover. Don't let Zombies roam either; cure immediately and make destroying Statue of the Gods D a priority over healing as Statue of the Gods D is the only dangerous opponent on the field (not to mention the fact that, if you're in trouble, he can't be more than 10000 HP away from defeat based on his AI). Once Statue of the Gods D is down, recover from any wounds you might've obtained and go for Statue of the Gods F instead.

After you've killed Statue of the Gods F (there's no special tricks), you'll probably have one or more characters who have lost their positive statuses due to !Zombie Fang, dying in some other manner, or ODispel. Re-set them (since Statue of the Gods G won't be KO-ing anybody anytime soon) before finally going for the kill on the final part. Statue of the Gods G's !10-Hit Combo shouldn't hurt too bad; even in such large numbers, its weak and inaccurate physicals fail to impress. Expand Full Strategy
  





Enemies | Bosses | All


Caves of Narshe: Final Fantasy VI
Version 6
©1997–2026 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.