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Final Fantasy VI All Enemies and Bosses

Enemies | Bosses | All

Coeurl Cat
Coeurl Cat
Bestiary #159
Type
Level
HP
MP
Gil
EXP
None
36
1115
78
416
701
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
17
10
10
100
140
0
Stolen Items
Dropped Items
Common: ArmorTabby Suit
None
Status Immunities
Elemental Immunities
silence
None
Elemental Absorb
Elemental Weakness
None
firewater
Lores
Command Immunities
None
None
 
Metamorph Package
 
Potion, Potion, Potion, RelicTintinnabulum
32/256 Success Rate
  
Commander
Commander
Bestiary #25
Type
Level
HP
MP
Gil
EXP
Humanoid
10
102
50
153
85
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
100
150
0
Stolen Items
Dropped Items
Common: Potion
None
Status Immunities
Elemental Immunities
None
None
Elemental Absorb
Elemental Weakness
None
Poison
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Corporal
Corporal
Bestiary #54
Type
Level
HP
MP
Gil
EXP
Humanoid
13
255
60
96
90
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
15
10
0
100
125
0
Stolen Items
Dropped Items
Common: Potion
Rare: SwordMythril Sword
None
Status Immunities
Elemental Immunities
None
None
Elemental Absorb
Elemental Weakness
None
Poison
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Covert
Covert
Bestiary #199
Type
Level
HP
MP
Gil
EXP
Humanoid
44
4530
240
1768
1757
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
25
11
50
100
150
0
Stolen Items
Dropped Items
Common: Shuriken
Rare: ShurikenPinwheel
None
Status Immunities
Elemental Immunities
petrifydeathsilenceconfusion
None
Elemental Absorb
Elemental Weakness
poison
holy
Lores
Command Immunities
None
None
 
Metamorph Package
 
DirkIchigeki, DirkAssassin's Dagger
32/256 Success Rate
  
Crane (Left)
Crane (Left)
Bestiary #283
Boss Monster
Type
Level
HP
MP
Gil
EXP
None
23
1800
447
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
14
4
0
145
120
0
Stolen Items
Dropped Items
Common: ToolsNoiseblaster
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathberserkconfusionsleepstop
None
Elemental Absorb
Elemental Weakness
lightning
water
Lores
Command Immunities
None
Control
 
Strategy
 
Crane (Right) is fire-based. It will attack physically and use the OFire and OFira spell. When hit by a Fire-elemental attack of any kind, it will charge, going through "THERMAL REACTION LEVEL: 1" to "THERMAL REACTION LEVEL: 2" and finally to "THERMAL REACTION LEVEL: 3 UNLEASHING THERMAL ENERGY" at which point it will, indeed, release all that thermal energy (target the entire party with a OFiraga spell). When alone, the right crane will boost its defenses with Magitek Barrier, which grants both Protect and Reflect, protecting it from Magic spells. After one minute of fighting, the message "The crane shakes the deck!" will appear and the Crane (Right) will perform a Magnitude 8 attack. Finally, every third time it has been damaged, it will perform a OThundara spell on the other Crane (Left), charging it. It has a rare ToolsDebilitator steal that you might want; it's another Tool for Edgar.

The Crane (Left) is pretty much the same, only lightning-based. From "ELECTRIFICATION LEVEL: 1" it will pass through "ELECTRIFICATION LEVEL: 2" and "ELECTRIFICATION LEVEL: 3 Electrical energy unleashed!" performing a multi-target Gigavolt attack. All other features are the same, only it will cast a OFira spell on the other crane every third time it has been damaged.

If you brought Gau and he knows how to perform the Anguiform Rage, you're in luck, as the OAqua Breath attack is incredibly powerful in this battle, up to the point where an RelicEarring-boosted OAqua Breath will probably kill one Crane in one hit. Do not let him enter a Rage that performs either OFire or Lightning based attacks, and don't let him enter a Rage with a special attack that is Reflectable. Locke can do little here but try to Steal the ToolsDebilitator from the Crane (Right). Focus on one Crane at the time where possible. ToolsDrill / ToolsChainsaw and Aura Cannon are songs often sung right now, and Cyan can enjoy his KnifeKazekiri. Setzer is easily the weakest link at this point, lacking in proper equipment. Just try to nail a diamond or Chocobo on your first spin; that will make for the most consistent damage output. Expand Full Strategy
  
Crane (Right)
Crane (Right)
Bestiary #284
Boss Monster
Type
Level
HP
MP
Gil
EXP
None
24
2300
447
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
14
4
0
125
120
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleepstop
None
Elemental Absorb
Elemental Weakness
fire
lightningwater
Lores
Command Immunities
None
Control
  
Crawler
Crawler
Bestiary #177
Type
Level
HP
MP
Gil
EXP
None
51
3200
620
1224
1456
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
8
0
115
150
0
Stolen Items
Dropped Items
Common: Remedy
None
Status Immunities
Elemental Immunities
poison
None
Elemental Absorb
Elemental Weakness
None
ice
Lores
Command Immunities
None
 
Metamorph Package
 
  
Creature
Creature
Bestiary #235
Type
Level
HP
MP
Gil
EXP
None
37
2470
145
550
775
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
10
110
155
0
Stolen Items
Dropped Items
Status Immunities
Elemental Immunities
impsleep
None
Elemental Absorb
Elemental Weakness
None
lightning
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Cruller
Cruller
Bestiary #135
Type
Level
HP
MP
Gil
EXP
Undead
28
1334
100
797
419
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
11
4
100
110
70
0
Stolen Items
Dropped Items
Common: Potion
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifysilenceberserksleepslowstop
None
Elemental Absorb
Elemental Weakness
poison
fireholy
Lores
Command Immunities
None
None
 
Metamorph Package
 
Potion, Elixir
32/256 Success Rate
  
Crusher
Crusher
Bestiary #160
Type
Level
HP
MP
Gil
EXP
None
36
2095
340
577
788
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
5
0
145
85
0
Stolen Items
Dropped Items
Common: Super Ball
Common: Super Ball
Status Immunities
Elemental Immunities
darknessimppetrifydeathberserkconfusionsleep
None
Elemental Absorb
Elemental Weakness
None
fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
Remedy
128/256 Success Rate
  
Curlax
Curlax
Bestiary #310
Boss Monster
Type
Level
HP
MP
Gil
EXP
Humanoid
47
15000
2000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
1
4
0
100
110
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
poisonimppetrifydeathsilenceberserkconfusionslowstop
None
Elemental Absorb
Elemental Weakness
fire
icewater
Lores
Command Immunities
Control
  
Dadaluma
Dadaluma
Bestiary #275
Boss Monster
Type
Level
HP
MP
Gil
EXP
Humanoid
22
3270
1005
1210
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
12
3
0
85
143
10
Stolen Items
Dropped Items
Status Immunities
Elemental Immunities
poisonberserkconfusion
None
Elemental Absorb
Elemental Weakness
None
poison
Lores
Command Immunities
None
None
 
Strategy
 
Dadaluma is...yeah, what the hell is he anyway? He's a crazy lying dog like the entire population of Zozo, charging at you as soon as he's finished saying he's going to let you by unharmed. He's some hybrid between a martial artist and a thief: The love child of a Harvester and an Iron Fist plus a load of anabolic steroids. Most of his attacks are physical, and his most powerful ones are thrown weapons. Your Invisible characters are relatively safe if he doesn't expose them with Shockwave, which is a weakish attack with the power to hit your Invisible targets. When he's taking enough damage to dive below 1920 HP, he'll use either a Potion or Hi-Potion three times and cast OProtect on himself. That's only slightly annoying for Locke, as all other characters are going to attack either with barrier-piercing attacks or those that are magical of nature.

There are some more twists and turns to Dadaluma's battle script! When you've hurt him with the Magic command two times, he will Throw one weapon and Jump in the air, being temporarily untouchable. He'll come down to damage a character for some minor physical hurting. He won't do all this if he has the Slow status, but since the only way to set it is by using Gau's Poplium Rage, there are much better things to set on Dadaluma.

If you've hit him with the Attack command four times, he will Throw two weapons. Such violence. Obviously, you're never going to use Attack that much, but if you brought Locke and Cyan and went Attack-happy for some reason, watch out. Finally, after 30 seconds, he will call some aid. God knows he needs it by then, if he's not dead already. He'll whistle for two Iron Fists that you'll never face alone and thus escape their one and only strength: Stone.

So yeah, you can imagine what to do. Try to nick that rare RelicThief's Bracer with Locke. Edgar can play with his new tools. Aura Cannon with Sabin. Cyan's Flurry will be better before Dadaluma has cast the OProtect spell on himself, but Fang comes out victorious after he's successfully done so. Even when Protect isn't in effect, the wait time might make Fang more appealing to you. Celes' OImp spell can seriously cripple Dadaluma, as it actually works on him. His physicals will now always do twice as much damage, but his Shockwave/Throw days are over, so if you have any characters under Invisible, you're destined to win. Have her pose as a back-up OCure caster if necessary, and if you choose not to turn Dadaluma into an Imp, you'll want her ready with Runic to disable Protect for the Lockes and Cyans of this world. Gau's Alacran and Acrophies Rages will set Stop on Dadaluma, turning him completely useless. Trillium also offers OBio, which will hit for CRAZY damage. Shadow can simply toss his stuff; his Scrolls (especially when RelicEarring-boosted) will come out stronger than his ShurikenShuriken, but you might not want to waste them on an easy fight like this. Expand Full Strategy
  
Daedalus
Daedalus
Bestiary #258
Type
Level
HP
MP
Gil
EXP
Undead
59
12280
100
0
3500
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
12
0
105
150
0
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifysilenceberserksleepstop
None
Elemental Absorb
Elemental Weakness
poison
fireholy
Lores
Command Immunities
None
 
Metamorph Package
 
RelicCursed Ring, HelmetThornlet, RelicLich Ring
32/256 Success Rate
  
Dante
Dante
Bestiary #138
Type
Level
HP
MP
Gil
EXP
Undead, Humanoid
28
1945
200
712
1150
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
17
10
0
105
150
0
Stolen Items
Dropped Items
Common: HelmetDiamond Helm
Status Immunities
Elemental Immunities
darknesspoisonimppetrifysilenceberserksleep
None
Elemental Absorb
Elemental Weakness
None
poison
Lores
Command Immunities
None
 
Metamorph Package
 
Potion, ShieldThunder Shield
32/256 Success Rate
  
Dark Force
Dark Force
Bestiary #240
Type
Level
HP
MP
Gil
EXP
Humanoid
55
8940
700
600
2950
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
12
7
0
105
155
0
Stolen Items
Dropped Items
None
Status Immunities
Elemental Immunities
impsilenceberserkconfusionsleepstop
None
Elemental Absorb
Elemental Weakness
None
holy
Lores
Command Immunities
None
 
Metamorph Package
 
Potion, Elixir
32/256 Success Rate
  
Darkside
Darkside
Type
Level
HP
MP
Gil
EXP
Undead
13
255
85
138
165
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
10
8
0
100
150
0
Stolen Items
Dropped Items
Common: Potion
Rare: Potion
Common: Hi-Potion
Status Immunities
Elemental Immunities
DarknessZombiePoisonImpPetrifySilenceBerserkSleep
None
Elemental Absorb
Elemental Weakness
Poison
FireHoly
Lores
Command Immunities
None
None
  
Darkwind
Darkwind
Bestiary #8
Type
Level
HP
MP
Gil
EXP
None
5
34
0
41
28
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
10
0
55
140
0
Stolen Items
Dropped Items
Common: Potion
None
Status Immunities
Elemental Immunities
Imp
None
Elemental Absorb
Elemental Weakness
None
Fire
Lores
Command Immunities
None
None
 
Metamorph Package
 
  
Death Machine
Death Machine
Bestiary #260
Type
Level
HP
MP
Gil
EXP
None
52
6000
550
670
2300
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
10
5
0
140
140
0
Stolen Items
Dropped Items
Common: ToolsFlash
None
Status Immunities
Elemental Immunities
poisonimppetrify
None
Elemental Absorb
Elemental Weakness
None
lightningwater
Lores
Command Immunities
None
 
Metamorph Package
 
  
Death Warden
Death Warden
Bestiary #155
Type
Level
HP
MP
Gil
EXP
Undead, Humanoid
19
8000
8000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
13
55
0
140
160
0
Stolen Items
Dropped Items
Common: Potion
Rare: Hi-Potion
Common: ClawTigerfang
Status Immunities
Elemental Immunities
poisonimpsilenceberserksleepstop
None
Elemental Absorb
Elemental Weakness
poison
fireholy
Lores
Command Immunities
None
 
Metamorph Package
 
Remedy
32/256 Success Rate
  
Deathgaze
Deathgaze
Bestiary #318
Boss Monster
Type
Level
HP
MP
Gil
EXP
None
68
55555
38000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
35
8
30
150
170
30
Stolen Items
Dropped Items
None
None
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceberserkconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
icepoison
fireholy
Lores
Command Immunities
Control
 
Strategy
 
No restrictions. However, OVanish/OBanish, OVanish/Atom Edge, OVanish/True Edge, OVanish/Oblivion and OVanish/Snare all cause the final bit of 'Deathgaze has died' to not be set (as that's his final 'counter', so to speak), meaning that you won't gain the cutscene at the end. This means no EsperBahamut Magicite either. What you do get if you use one of those attacks is that Deathgaze will have gained back all HP and will be still available for you to defeat, so you'll have gained nothing in the end. Other ID attacks won't result in this sad situation, however, so OVanish/ODeath and OVanish/Antlion and such (any others I didn't mention to avoid above) are all fine.

You've heard it all over the place... Deathgaze soaring over the skies of this new world, terrorizing all in its path. An ancient demon who knows no remorse; no satisfactory pack of unlikely heroes could possibly let this continue! Deathgaze is a relatively simple yet tough opponent, so prepare well.

Deathgaze will start every battle by using OLv. 5 Death; RelicSafety Bits and RelicMemento Rings protect against it if your level is right (or wrong, depending on your interpretation), but it's most likely that you don't have the former and can't use the latter, at least when you first encounter the thing. Deathgaze may cast an OBlizzaga or ODeath spell in its the first turn, and may cast ODeath or use OAero the second. After every two turns (not counting the initial OLv. 5 Death), Deathgaze has a 66% chance of using Escape to flee the battle. When damaged, it may counter with Battle, as all bosses tend to do.

So Deathgaze has inherent Safe and Shell status boosts, a weakness to Fire- and attacks to consider, the ability to absorb Ice- and Poison-elemental attacks and no status ailment vulnerabilities to exploit. How are we going to take this guy down as effectively as possible?

Breaking Rods have always been powerful, but against Deathgaze, they're a blessing; since spells executed by breaking Rods gain a barrier-piercing property, you'll be able to break RodFlame Rods for a barrier-piercing OFira spell and RodHoly Rods for a barrier-piercing OHoly spell (the latter is much more powerful). RelicDragon Horn Jumps with a LanceHoly Lance are pretty powerful (though the damage inflicted is impaired by the Safe status), but if your Edgar is still working with the LanceGolden Spear, you should stick to RelicGigas Glove with ToolsDrill/Chain Saw. Phantom Rush is also barrier-piercing so that works rather nicely. Setzer's GP Rain surpasses all his other forms of damage output. For other characters: Terra, Celes, and Relm should cast OFiraga, OHoly, OFira (in order of preference), Umaro should not be equipped with a RelicBlizzard Orb as Deathgaze absorbs Storm; RelicBerserker Ring/RelicGigas Glove is the way to go.

Never mind Mog's Dances, they're far too weak here; RelicDragon Horn LanceHoly Lance Jumps or his strongest spells are the best alternatives for this character. Gau's Io-induced Flare Star will deal 9999 damage with every Flare Star while nullifying the effects of OAero; Gau's Powerdemon Rage will cast OFlare, which is decent enough, and with the inherent Undead property, he won't have to fear the ODeath spell. Strago should stick to OTraveler (or Grandtrain if he has it), Shadow should throw RodHoly Rods or SwordFlametongues (RodHoly Rods are stronger) or even plain ShurikenFuma Shurikens if you don't have any elemental weapons to abuse, and Gogo is probably best off Raging Io if possible or throwing out Phantom Rush attacks (via Mimic, of course). Locke equipped with a DirkValiant Knife delivers barrier-piercing damage to begin with and Cyan should stick to RelicGigas Glove-boosted Fang attacks (the only other barrier-piercing attack he has is Quadraslice and we can't wait that long). Note: I know that ShieldFlame Shields are even stronger than RodHoly Rods. This is only by a small margin though, and RodHoly Rods are far easier to acquire in bulk in addition to being less useful in other battles. Expand Full Strategy
  





Enemies | Bosses | All


Caves of Narshe: Final Fantasy VI
Version 6
©1997–2026 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.