Final Fantasy VI Bosses
You may be here looking at the Final Fantasy VI bosses in order to figure out how to beat them. We've included brief strategies for them here, but in virtually all cases, you may find more detail than we can fit here by visiting the walkthrough.
Ultros Bestiary #276 Boss Monster |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 19 | 2550 | 500 | 2 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 4 | 0 | 105 | 150 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: Dried Meat | None | |||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
Lores | Command Immunities | |||||
None | Control, Scan | |||||
Strategy | ||||||
Before you try to hurt Ultros, make sure your Ultros is back and he's better and badder then ever. Only not really, because he actually has fewer HP than he did when you first met him. To compensate, he has quite a few spells to throw at you, and has a nasty Command Script that gives him the power to, at the worst situation possible, actually take 10197 HP of damage before going down. Here's how that works: Ultros has four positions. He starts at Position 1. Every time he completes two turns he'll make a comment, switch to another position and start using different spells. Now the story and our eyes will have us believe that it's one Ultros, hopping about; the game, however, treats this battle as one with four Ultros's, each with his own set of 2550 HP. If you hurt Ultros but let him escape to a different position, you can For the record, he will go like this: 1 - 3 - 2* - 4 - 2 - 1 - 4 - 2 - 3 (If he reaches the 3 at the end of the chain, he'll attack four times before sliding back to 2*). So what does Ultros do? He counters Blitz techniques and Bushido skills with Acid Rain, a nasty Water/Poison-elemental attack that sets Sap. I'd advise against using those skills, especially because Sabin will inflict more damage with the Finally, his attack pattern is this, depending on his position:
Locke is fairly useless; Ultros has nothing to steal whatsoever. If Locke knows Unless it's equipped on Sabin, summoning | ||||||
Ultros Bestiary #288 Boss Monster |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 26 | 17000 | 8000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
10 | 3 | 0 | 20 | 10 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: Dried Meat | None | |||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
Lores | Command Immunities | |||||
None | Control, Scan | |||||
Strategy | ||||||
Ultros is an absolute joke this time, with a very simple script and weak stats. He has three attacks: Attack, !Octopus Ink, and Tentacle, so we're back to basics. If he reaches 12800 HP - that's about 5000 damage, something a Typhon is nothing to worry about either. His attacks are unassuming, his stats fairly weak: Attack and Fireball are past their prime. When he dies, he'll use a final Snort attack on everybody. Gezondheid! Strategy? Psh. Summoning | ||||||
Ultros Bestiary #269 Boss Monster |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 13 | 3000 | 640 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
15 | 3 | 0 | 40 | 140 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: Dried Meat | None | |||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
Lores | Command Immunities | |||||
None | Control, Scan | |||||
Strategy | ||||||
Ultros is a tough octopod whose Tentacle attack can be a huge pain if you're playing the game without over leveling. Everybody must be in the Back Row. If you are a moron and played with any of your characters in the Front Row, fix that. He'll start by delivering his intro speech and using an Attack. Then, if 10 seconds have passed (and they will have), he'll say "Oh, that one's a tasty morsel! I'd love to get my tentacles around her... *sluuuuuurp*!" and target Terra with a single-target Tentacle attack. If at his next turn another 10 seconds have passed, he'll say "Muscle heads? Hate 'em!" target Sabin with a single-target Tentacle attack and use a multi-target Tentacle attack on his next turn, followed by either Attack, !Ink or a single-target Tentacle in that very same turn; if not, he'll spread the happiness with a multi-target Tentacle/follow up with Attack/!Ink/ single-target Tentacle, wait a turn, and then hate on Sabin for his body. His next turn is devoted to an Attack and either an Attack, !Ink or single-target or multi-target Tentacle attack in the same turn. Then, he'll say "Your ugly mug gives me the creeps!" and use a single-target Tentacle attack on Banon, from where he'll start at his first multi-target Tentacle-Attack/!Ink/single-target Tentacle turn again. Also, every time he is targeted by a Fire-elemental attack, which at this stage is either a Beating Ultros down is relatively simple if you pay close attention to his AI script. Have at the very least Terra and Banon in the Back Row using their Defend skill to reduce the power of Tentacle when you know they'll be targeted by it. Have Banon use Pray at all times, as his Attack is nothing to consider seriously (even though he possesses a snazzy weapon that you won't get on other characters for a long, long time). For damage output, have Terra use her | ||||||
Valigarmanda Bestiary #307 Boss Monster |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 62 | 30000 | 50000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
19 | 4 | 0 | 254 | 70 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | None | |||||
Status Immunities | Elemental Immunities | |||||
Elemental Absorb | Elemental Weakness | |||||
Lores | Command Immunities | |||||
None | None | |||||
Strategy | ||||||
Valigarmanda is attacking you. That's not very nice of him. Luckily, he has very little to damage you with. What Valigarmanda does is all very basic. The Esper attacks normally with the above three spells, although he hardly ever uses Freezing Dust just like that. Whenever Valigarmanda is hit by a Fire-elemental attack, it has a one-third chance of casting The strategy the game wants you to follow is clear. Fire-elemental Magic is the key. You will mainly be casting There's little strategy involved beyond this, as the battle is quite easy. If you somehow didn't bring any equipment with elemental properties, | ||||||
Vargas Bestiary #267 Boss Monster |
Type |
Level |
HP |
MP |
Gil |
EXP |
Humanoid | 12 | 11600 | 220 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 10 | 0 | 85 | 150 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | ||||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
None | ||||||
Lores | Command Immunities | |||||
None | Control, Scan | |||||
Strategy | ||||||
Two Ipooh bears initially protect Vargas; you can't harm him until you have killed them. Ipooh attack physically only, with Attack and !Claw. Vargas will casually switch between Attack and Gale Cut in an Attack-Gale Cut-Attack rhythm. Dance to it. After every 50 seconds, he will taunt you cruelly by saying: "Come on! What's the matter?" and use Attack twice, as if to insult you. What a jerk. Once he hits 10880 HP - that's after 720 damage - he will start getting bored with you and exclaim: "Enough of this! I'll send you all to the great beyond!" Just then, a new character will appear. It's Sabin Rene Figaro, long lost heir to the throne of Figaro and twin brother to Edgar. It seems that Vargas misunderstood the outcome of a successor issue concerning Duncan, their master in the martial arts and Vargas' father. Vargas turned to patricide, and here Sabin is complimenting Vargas on his fine spirit. Morals these days, let me tell ya... Anyway, Vargas executes "Blizzard Fist!" Blasting all inferior warriors of the field, the battle is up to Sabin alone. When Sabin has appeared and Vargas hits 10368 HP - that's 512 more damage - Sabin will lament over his master's teachings. You'll have to use a Blitz to win this battle. Once the primary Blitz technique has been used, Vargas will... die or run, it's kind of vague. At any rate, Vargas is never to be heard from again. Your strategy? When you engage Vargas, try to pick some Ipooh pockets (metaphorically) with Locke, have Edgar use Eventually, Sabin will crash the party. Pay attention, as you are about to do the most complicated thing invented in video game history. That's right, you're about to execute a Blitz technique. Follow on-screen commands closely. Write them down. Remember. After you've completed a Raging Fist technique, you've won your battle. Expand Full Strategy | ||||||
Wrexsoul Bestiary #313 Boss Monster |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 53 | 23066 | 5066 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
27 | 5 | 0 | 70 | 220 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: | Common: | |||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Strategy | ||||||
Wrexsoul is obviously the main baddie here. The Ironically-named Soul Savers are the goons. At the start of the battle, Wrexsoul will cast Fury and leave the battlefield to invade one of your characters. He won't re-appear for you to damage him until the character he invaded receives Wound, Petrify, or Zombie status. When he's out he'll just sit there for a while, attack with Battle or casting The Soul Savers are the bane of this battle. Essentially immortal, they'll regenerate as soon as you kill them off. Normally they'll just sit there, slinging level 3 spells at you with a hilariously minimal effect. Whenever they hit 16 MP or less, they'll use !Magic Drain to drain you of your MP (and with a 50 Battle Power, their !Magic Drain is actually quite strong). They'll cast Before the rise of normal, honest tactics, the usual method of winning this battle was casting Normally, you'll just want to completely ignore the Soul Savers. Whenever Wrexsoul appears, act fast and furious! His Magic Defense is a stunning 220, which makes sure that if a magical attack isn't barrier-piercing, it'd have to be a In the end, the Wrexsoul battle isn't really dangerous; it's just very annoying, especially if you have your characters geared towards Magic Block and are doing quite well in this respect. Your own characters can be surprisingly hard to take down when necessary. Expand Full Strategy | ||||||
Yeti Bestiary #309 Boss Monster |
Type |
Level |
HP |
MP |
Gil |
EXP |
Humanoid | 33 | 17200 | 6990 | 10 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
25 | 11 | 0 | 100 | 150 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | None | |||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Strategy | ||||||
So, you've had three major battles against relatively easily defeated monsters with a weakness to Fire. Yeti is no different: a relatively easily defeated monster with a weakness to Fire. Yeti employs all kinds of freaky attacks to try to damage you. Normally, he'll use Battle, !Tackle, and Blizzard. He uses physical attacks only when one of your characters is remains, but I see no reason for that to occur. Every 40 seconds (when 2 or more characters are alive), Yeti will either use Snowball (an unblockable ID attack that halves the target's current HP and sets Seizure), Surge, or Lode Stone (ID attack that takes off 75% of the targets current HP). Yeti may counter Fire-elemental attacks with either !Tackle or Blizzard, and every other kind of damage with !Tackle. Every third time Yeti is hit by a Magic spell, he'll use a Jump attack. The interesting part of this fight is the Green Cherry Item. When you use it on him or he uses it himself (automatically when he reaches 10240 HP), he will glow red. This means that Yeti sets Safe, Shell, Haste, and Regen on himself. Sadly for Yeti, he has Seizure immunity, so you never get to see Regen in action. The appearance of the Green Cherry means Yeti is a very easy opponent. Since he has Berserk vulnerability, you can set it with the | ||||||
Ymir Bestiary #263 Boss Monster |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 4 | 50000 | 120 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 5 | 0 | 102 | 155 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | Common: Hi-Potion | |||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
None | ||||||
Lores | Command Immunities | |||||
None | Control, Scan | |||||
Ymir (Head) Bestiary #264 Boss Monster |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 6 | 1600 | 1000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
22 | 10 | 0 | 100 | 155 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | None | |||||
Status Immunities | Elemental Immunities | |||||
None | ||||||
Elemental Absorb | Elemental Weakness | |||||
None | None | |||||
Lores | Command Immunities | |||||
None | Control, Scan | |||||
Strategy | ||||||
This battle is quite simple. Biggs and Wedge will alert each other about the grave importance of avoiding attacking the shell at all costs. When they're done, you can move in for your very first boss battle. The shell and the head are two separate entities. The shell will do nothing as long as you don't attack it, but every time you deal damage, it will counter with Megavolt. Megavolt won't be strong enough to actually kill a character at full HP, but it will be strong enough to do so in two hits. The head will just attack physically and on occasion slow you down with !Slime. After every 10 seconds, it'll 'retreat in its shell', disappearing from the battlefield. He'll keep this up for 10 seconds, and he'll pop out again. Your strategy? The main thing to avoid is selecting an attack on the head just when it retreats. It's because of this it's best to just go with one attack for each character in one period of 10 seconds. When you can move, make your generic Imperial soldiers attack with a Beam-class attack and the mysterious girl use Magitek Missile. Wait until the head has retreated and appeared again. Repeat. Ymir should be dead by now if you fought all the battles against the Narshe guards; if not, just go for another round. Note: If you are beyond the shame of any man, you can go for the Ether the shell provides. Since the shell only has 120 MP, he can only use six Megavolt attacks. After this, it is helpless. If you whittle down its 50000 HP and make sure you kill both the shell and the head with one attack (use a calculator!), you'll get both the Ether and a Hi-Potion, and it'll only have cost you over an hour and your dignity. Expand Full Strategy | ||||||
Caves of Narshe: Final Fantasy VI
Version 6
©1997–2026 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2026 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.