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Final Fantasy VI Walkthrough

Written by  Djibriel
Contributor

1.13: Scenario Sabin: The Bar(r)en Falls

Formations
6/16
3
5/16
3
5/16
1
1
2

Enemies: Stray Cat, Beakor, CrassHoppr, Piranha, Rizopas

You've escaped the Phantom Train and find yourself at the southern edge of the Phantom Forest. To your right is Baren Falls, a great waterfall you must get past to reach the Veldt, which is full of dangerous monsters. It seems Sabin's scenario is packed with landmark-esque obstacles. Shadow, once again, may run away. Also, he will depart anyway in a very small bit; de-equip him of his equipment and relics. Give the ArmorNinja Gear and RelicRunning Shoes to Sabin and pass the RelicAtlas Armlet to Cyan. If you're still suffering from bad status afflictions from GhostTrain's Diabolic Whistle, a Tent might be appropriate. Don't forget to move all but your RelicBlack Belt character to the Back Row.

Wait for Sabin's Fire Dance to kill everything or, should you lack that technique, slave away with those single-target slayers you've grown so familiar with. Make sure to fight Stray Cats here if you haven't before, as they will prove most useful.

Simply walk into the cave to the east and head all the way to the falls. Sabin and Cyan will discuss your bad situation and Shadow will leave you here. He'll be missed, but you'll get an even better character in a bit, so don't feel too bad about it.

You could return to the Phantom Forest, but there's really no point; you'll just find yourself walking through some familiar screens of the Phantom Forest and you'll eventually reach the other side.

Lacking your favorite ninja, your first course of action is hurling yourself down a waterfall packed with rabid piranhas with crazy spell casting abilities. I'd say it's clear who the brains in that team was. Before jumping, you might want to de-equip the RelicBlack Belt.

It may seem like you're getting assaulted non-stop with Piranha. What you'll see on-screen is monster formations of Piranha x2, Piranha x3 and Rizopas. What'll happen here is that you'll be fighting Piranha for 60 seconds before Rizopas appears. Which pack of Piranha monsters pops up entirely depends on which Piranha you killed last, but it shouldn't really concern you, as the normal Piranha are extremely weak.

What you do in the first 60 seconds is entirely up to you. If you want little fuss, you can just wait the 60 seconds out in the first battle, kill all but one, heal up with Tonics for the Rizopas confrontation, and kill the last bugger. On the other hand, Piranha have a rare Tonic drop, so if you want a shot at as many of those possible, kill as many Piranha as you can handle. Since Piranha only have 10 HP even a Back Row Attack command kills them, so do that. It's the fastest way.

Rizopas
Rizopas
Boss Monster
Type
Level
HP
MP
Gil
EXP
None
13
775
39
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
14
3
0
110
175
0
Stolen Items
Dropped Items
None
Common: Remedy
Status Immunities
Elemental Immunities
poisonimppetrifydeathsilence
None
Elemental Absorb
Elemental Weakness
water
lightning
Lores
Command Immunities
None
Control
 
Strategy
 
As soon as Rizopas comes, you're in trouble. This little guy has access to the El NiƱo spell, which will deal up to 250 damage to both characters. Your best bet is to go all-out offensive. While Rizopas has very decent magical defense, Aurabolt still out-damages Pummel (and Fire Dance, but that should be obvious). For Bushido, Slash doesn't work, so just go with Dispatch. If you're really unlucky, Rizopas kills you, and there's nothing you can do about that short of over-leveling. The odds aren't that high, though. Expand Full Strategy
  


Caves of Narshe: Final Fantasy VI
Version 6
©1997–2026 Josh Alvies (Rangers51)

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