Final Fantasy VI Walkthrough
Written by Djibriel
Contributor
1.29: Vector, Seat of Power
Walking Soldiers |
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3/4 |
2 |
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2 | ||
1/4 |
2 |
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1 |
Mechanized Soldiers |
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3/4 |
1 |
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2 | ||
1/4 |
2 |
Facility Guards |
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3/4 |
2 |
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2 | ||
1/4 |
2 |
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1 |
Enemies: Sergeant, Belzecue, Proto Armor, Guardian
Well, here you are, deep in the heart of the Empire. Vector is the capital of the Empire and houses its two most important structures. First is the Imperial Palace, home to Emperor Gestahl, General Leo Christophe, and General Kefka Palazzo; the other is the Imperial Magitek Research Facility, where the very source of Magic is somehow obtained under the eyes of master scientist Cid del Norte Marguez.There's a lot to do here. In the part of town closer to the Imperial Palace (to the north), soldiers roam the streets. Normal troopers and armored troopers have different monster formations.
There's not much to see in terms of landmarks. The Inn is not very trustworthy. The guy behind the counter looks like a Zozo bum, and sure enough, after he's offered you the room free, there's a 50% chance he'll come and steal 1000 Gil during the night. If you don't have 1000 Gil you'll see the man sneak around in the night, but the '1000 Gil was stolen!' message won't pop up and no money will be lost. No, you're better off going to the slim house to the left of the Inn, where an old woman will ask you to pledge your allegiance to the Empire. If you do so, all will be fine. If you refuse, she will send two... Narshe Guards after you? After you have beaten them, she will offer you a free healing service every time you talk to her, much like a Recovery Spring. A less successful way of healing yourself is going over to the running kid, who was subject to one of Cid's experiments and now has the power to heal with the

Weapon Shop: You shouldn't need anything here. If you haven't bought a



Armor Shop: This Armor Shop is exactly the same as the one in Albrook, so you shouldn't see anything new.
Item Shop: Heh, yeah. No Item Shop here either, I guess Maranda wasn't all that unique.
The inhabitants of Vector are, understandably, pro-Empire, but will provide you with information nonetheless. You learn that General Leo refused a Magitek infusion, where Kefka was Cid's first experiment, which supposedly turned him into the ranting fool he now is. Imperial soldiers on the higher regions of town will recognize you and engage in a fight. Every time you either win or run away, you'll find yourself on the southern edge of town again.
If you managed to elude all the troops and you try to enter the Imperial Palace to the far north of the city, you'll be heard by an Imperial Soldier within the Palace, and you hide. If you walk away again, a member of the Imperial Special Force will send the Guardian after you.
Guardian is invulnerable in the true sense of the word. You can't damage him in any way, he's immune to any status effect including Invisible, you can't normally spin Joker's Death against him; you name it. He's the very model of a plot device that looks like an enemy. You can't go here, sonny. The only way out of this battle that doesn't include running yourself is using Confuse on somebody who is about to use a Smoke Bomb; the Smoke Bomb will target Guardian, and you cause Guardian to run away itself. This has the same effect as running away, anyway.
Now, make sure you're fully healed before you engage in the rescue mission of a lifetime.
Three soldiers guard the road to the Imperial Magitek Research Facility, and you can't just smack them around in broad daylight in the middle of Vector. Luckily, and old man standing behind some crates is a sympathizer of the Returners and offers you his assistance. While he pretends to throw up (great plan, sport), you sneak behind the soldiers' back on the metal rafters. Just walk into the crates and you'll jump onto them, automatically walking over to the other side of the human barrier. If you come too close near the soldiers now, a battle will be triggered, so try not to do that. If you want out after leaping off the beams, though, it's the only way.
Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.