Final Fantasy VI Walkthrough
Written by Djibriel
Contributor
1.49: The Floating Continent Continued: Evil Approaches
Enemies: Brainpan, Misfit, Apocrypha, Dragon, Platinum Dragon, Behemoth, Ninja, Gigantos, Ultima Weapon
Gigantos Bestiary #306 |
Type |
Level |
HP |
MP |
Gil |
EXP |
Humanoid | 25 | 6000 | 1120 | 0 | 7750 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
20 | 10 | 0 | 1 | 1 | 0 | |
Stolen Items |
Dropped Items |
|||||
Common: ![]() | ||||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
None | ![]() | |||||
Lores | Command Immunities | |||||
None | None | |||||
Metamorph Package | ||||||
Strategy | ||||||
Here's a purely physical fighter that can kill a Front Row character in one go with !Throat Jab. Gigantos will start the battle off with three !Throat Jab attacks, and continue to switch between Attack and !Throat Jab while countering any damage you do with two Attacks and a !Throat Jab. That's a lot of physical damage. If you self-applied the Invisible status like I advised, you're invulnerable in this fight. Boom. If you're fighting him, one-hit KO attacks work best. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Now, enter the bulge, which will swallow you and deliver you at another point in the dungeon. Go down and you'll come across an odd stone that you need to stand on to proceed. The landmass will expand, allowing you to cross where your path was previously impeded. Just walk over to the other side of this part, as there's only one way that gets you anywhere (another bulge you'll need to enter). This bulge delivers you into a crossroads, where you must choose from two new bulges. The right one takes you nowhere, so the left one it is.
The new delivery point immediately features a new stone to step on, so do that. It lowers some part in front of you, but you can't reach that now. Instead, go back and find the other stone waiting for you. You'll need to activate the obvious stepping-stone for another obvious obstacle; continue to reach the lowered part. Walk on and on, to the left, down, right and then northwards until you reach yet another stepping-stone. It'll reveal a familiar bulge, but before you enter it, you should go down the stairway below in order to find a Save Point and the blue orb to the right of it, which contains a



You'll be asked if you want to return to the Blackjack now. There's no real reason to unless you're really out of resources, as at this point, you've almost completed the dungeon, and should you return to the Blackjack and fly up to the Floating Continent again, you'll have to do the entire dungeon again. Plus, Shadow will remain here and won't rejoin to your party until you return to the floating continent, where he will be waiting in the same spot as when you first found him there (although he will be brooding rather than suffering face-down). If you do decide to hop off, remember that Shadow will take the equipment and Esper he has on him with him.
Pressing on opens another pathway, where a beast is waiting for you. A beast created long, long ago, during the War of the Magi. A beast of mass destruction. A beast of pure power. Ultima Weapon. Before you fight him, have somebody cast Float on those in your team that lack



Ultima Weapon Bestiary #307 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 37 | 24000 | 5000 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
45 | 5 | 20 | 142 | 97 | 10 | |
Stolen Items |
Dropped Items |
|||||
Common: Elixir | ||||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
None | None | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Strategy | ||||||
Ultima Weapon is quite a challenge. Not quite as disgustingly horrible as Air Force, but you don't have the ability to divide and conquer that made the Air Force battle palatable. Ultima Weapon starts like a rather tough monster, and as he has the most HP of any normal monster so far (Intangir excluded), he'll be quite the little troublemaker. His normal battle script starts with a pretty rockin' speech, and then it continues to simply pound your character into submission with Attack, ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Mind Blast is a multi-target attack that randomly selects a character four times and sets one randomly selected status ailments out of the following possibilities: Darkness, Zombie, Poison, Imp, Petrify, Doom, Silence, Berserk, Confuse, Sap, Sleep, Slow, and Stop. If a character is never chosen, he won't be affected by the spell; if a character was randomly selected three times, he'll get three randomly selected status ailments set on him. As you can imagine, you can come away from this attack with relatively minor damage, or with some fairly severe damage. It might be a good idea to summon ![]() ![]() After Mind Blast, Ultima Weapon will get even stronger. The message "Focusing energy" will appear, and Ultima Weapon will give himself Protect, Shell, and Haste status and glow an eerie yellow. He'll wait for his next turn and glow yellow again. That next turn, he'll glow yellow for a long time, some cogwheels will spin (as a hobby assembly enthusiast, I wonder how the heck they did that), and Ultima Weapon will use the move Flare Star. Flare Star is a neat attack. It's fire-elemental and its damage depends on your level. It multiplies the level of a random party member by 80 and splits the damage by the amount of characters you have. So, if you have a four-headed party, all level 25, the damage will be 500 per party member. After Flare Star, he basically starts over again with ![]() ![]() ![]() When you knock him below 6144 HP, he'll start using another set of spells: Attack, ![]() ![]() ![]() You can basically do two things here. In both scenarios you'll want your party covered in ![]() ![]() ![]() If a lot of your characters know the ![]() ![]() ![]() ![]() ![]() If you decide to just smack him to death with your ouchies, beware. Start the battle off with ![]() ![]() ![]() ![]() ![]() Try to steal a ![]() ![]() If he uses Mind Blast, cure the most dangerous status ailments and proceed. If the message "Vast energy focused" appears, use ![]() ![]() Basically, it's a story of heal first and damage later. Terra, Celes, and Relm should just use their level 2 spells ( ![]() ![]() ![]() ![]() ![]() Mog's Dance is up for debate. The Earth Blues is the home Dance, so it will never fail, and it also has the most damaging attack of all Mog's attacks: Rock Slide. The Water Harmony, on the other hand, has a more constant damage output, as both El Niño (most common attack) and Plasma (2nd most common attack) will work. In contrast, Earth Blues' Sonic Boom will fail whenever it's used. I'm leaning toward Earth Blues myself, but it's more a matter of personal preference. Setzer will probably want to stick to Gil Toss. Even with double ![]() Cyan's Flurry out-damages Fang, so try to have other characters attack while you wait for Flurry to load. It might be safer, if you're less experienced, to simply stick to Fang and have him run utility work if that's necessary. If you seriously brought Cyan for some reason I expect you to have taught him at least one level 2 spell; with one pair of ![]() Strago's ![]() ![]() ![]() ![]() ![]() ![]() ![]() Gau's best choices are probably Ninja ( ![]() ![]() ![]() ![]() ![]() | ||||||
After Ultima Weapon has been defeated, you get an Elixir for beating him. Shadow will leave you, and it will only take you five steps to come face to face with Emperor Gestahl and Kefka.
Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.