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Final Fantasy VI Walkthrough

Written by  Djibriel
Contributor

2.41: The Top of the Fanatics Tower

The door in the fourth and last part of the stairway contains a ArmorForce Armor. The ArmorForce Armor is a great piece of armor, especially for those characters that have no other interesting pieces to equip (Locke, Cyan, Edgar, Setzer, and Shadow). It doesn't really have that much on Defense (inferior to ArmorCrystal Mail), but it measures up quite well in Magic Defense (only inferior to ArmorGenji Armor, the rare ArmorSnow Muffler, and oddball ArmorImp's Armor), has great elemental advantages (50% Fire, Ice, Lightning, Wind, and Earth-elemental damage), and an added +30% Magic Block.

The ArmorForce Armor is inferior to the ArmorMinerva in every way except for the MBlock bit, so don't equip it on the girls; it's a genuine toss-up for the boys, though. The ArmorGenji Armor is sturdier in both the Defense and Magic Defense departments, and it gives an all-around stat boost to boot. The ArmorForce Armor, on the other hand, makes for a more evasive character that is better suited to deal with elemental magical attacks. I prefer the ArmorForce Armor for non-specific boss battles and the ArmorGenji Armor for random encounters myself, but it's up to you.

Welcome to the roof of the Tower, where the 'wondrous' item lies. Enter the little room to find a chest. As soon as you stand in front of the chest, a bit is set; when you leave the room, with or without the contents of the chest (the RelicGem Box Relic), you'll be surrounded by members of the Cult of Kefka and a wizard will come for you, so be prepared.

The RelicGem Box (or Soul of Thamasa, as it was called in the Japanese game) turns the Magic command into X-Magic. This means that you can cast two spells in one turn. This is obviously great, and best applied to those who rely heavily on their Magic skillset. The only drawback is the fact that you will lose the ability to summon whatever Esper you have equipped. Aside from this one setback, the RelicGem Box is lovely.

So, we've battled mages from level 10 to level 90; at the very top of the tower we found Kefka's most treasured item, a gem-covered box containing the very soul of the town of Thamasa, home to 1000 years of Mage Warrior generations. This prized relic greatly enhances a character's magical capabilities, allowing you to prepare two spells simultaneously and casting them in quick succession. The treasure is guarded, though, by what may just be Kefka's strongest henchman. Cue the ultimate mage: MagiMaster.

After all the pompous introductions, I suppose we'd better slap him around a little bit until he allows us to leave.
MagiMaster
MagiMaster
Boss Monster
Type
Level
HP
MP
Gil
EXP
Humanoid
68
50000
50000
0
0
Strength
Magic Atk.
Evasion
Defense
Mag. Def.
Mag. Evade
1
25
100
250
100
0
Stolen Items
Dropped Items
Common: RelicCrystal Orb
Rare: Elixir
Common: Megalixir
Status Immunities
Elemental Immunities
darknesspoisonimppetrifydeathsilenceconfusionsleepslowstop
None
Elemental Absorb
Elemental Weakness
Variable
None
Lores
Command Immunities
None
Control
 
Strategy
 
Yeeesh. First turn, he casts a level two spell. Then, he casts a level 3 spell. Then, he casts two level 3 spells. After that, it'll follow up with another double cast of two level 3 spells. On the fifth turn, it'll use a single level 3 spell, and, on his last turn before looping, MagiMaster can make use of ODoom, OBio, or OMute. All of this is coupled with a spectacular 50 Magic Power, which means that if you don't absorb the attack or have the Reflect status, you'll likely die a painful death. If MagiMaster has the Reflect status, he will bounce a level 3 spell off of himself every turn; MagiMaster will never self-apply the status though, and there's no reason for you to cast it.

You may have noticed that every spell MagiMaster uses is reflectable; yes, that they are. However, the thing about MagiMaster is that not only is he the ultimate mage, he's also fiercely loyal to Kefka. Given this, it's only logical that MagiMaster would be able to cast the strongest spell in the game: OUltima, and he won't let you go before casting it. As soon as you kill the MagiMaster, he will cast OUltima. It will deal between 5400 to 6100 damage to all of your characters; unless you've overleveled (level 53 with RelicMuscle Belt, 58 with HelmetRed Cap, 67 without any HP boosting equipment), that gonna kill you dead.

Let's go through a few potential situations now:

If you've followed the walkthrough, or know OLife 3 at the very least, keep yourself draped in RelicWall Rings at all times, as this will essentially make you invincible. Do not attack MagiMaster; as soon as you do this, he will use WallChange and he start countering all your attacks with WallChange, making him that much harder to take down. He will also counter to his own spells reflected back at him. If you just keep still, he won't start using WallChange, not even under the torment of his own attacks. Cast OLife 3 on all your characters, and just wait this one out. Eventually, when MagiMaster has killed himself, he'll cast OUltima: everybody dies and is subsequently revived. You're free to go.

Without OLife 3, this one's a tricky pony. You can cast ORasp over and over and over again until his 50000 MP are all gone; he won't be able to cast OUltima as a result. You'll have to keep him alive this way. This is easily done by casting the OBserk spell on MagiMaster while casting OVanish or summoning EsperPhantom to protect yourself. Now, ORasp away. It'll take a very long while. You can check his MP periodically with the OScan spell. When he has less than 80 MP, you can kill him. There you go.

Alternately, you could just damage the boss a lot and summon EsperPalidor; the trick here is to kill MagiMaster with one or more characters in the air. OUltima won't hit them, so you win. If you want to do this, carefully keep track of his HP with OScan; for optimal damage output, you'll want to equip barrier-piercing weapons where possible (SwordAtma Weapon on Terra/Celes/Edgar/Locke, DirkValiant Knife on Locke, GamblerFixed Dice or GamblerDice on Setzer) to try and circumvent MagiMaster's crazy 250 Defense.

If you don't have ORasp... and you don't have EsperPalidor either... eh... yeah. Last chance, honest. Equip a character (Terra, Celes, Edgar) with a RelicWall Ring, RelicGenji Glove, SwordRune Edge/ SwordRagnarok/SwordIllumina, and the SwordSoul Sabre. The MP-critical weapon in the Right Hand, the MP draining weapon in the Left Hand. Now, cast OBserk on MagiMaster, vanish your party, and then cast OBserk and OHaste on your magical weapon character. Every turn, he or she will attack and deal twelve to nineteen MP damage. If you're setting this up so you can go do something else in the meantime (I trust you have taken a liking to your sanity?), OBserk a RodHeal Rod character to make sure MagiMaster doesn't die from the physical blows. Go take in a museum or something. Honestly, this is going to take ages. Expand Full Strategy
  


Caves of Narshe: Final Fantasy VI
Version 6
©1997–2026 Josh Alvies (Rangers51)

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