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Final Fantasy VI Walkthrough

Written by  Djibriel
Contributor

2.6: South Figaro: Pursuing the Crimson Robbers

Grasslands
Always
3
Wastelands
Always
2
2
Desert
6/16
3
5/16
2
5/16
1
2
Forest
10/16
1
6/16
1
3

Enemies: Sandhorse, Cancer, Oceanus, Desert Hare

Party: Celes, Optional: Sabin

South Figaro had only a taste of freedom again when the world collapsed. Invaded by the Empire, placed under martial law, ruled by a king who has run off leaving other people to govern, put through an apocalypse; South Figaro has had it rough. But the people here haven't given up hope. They're rebuilding the houses and managing their affairs as well as they can. We could admire this kind of determination.

Weapon Shop: The only new item here is the LanceGolden Spear. As you could guess, it's a Lance stronger than the LanceHeavy Lance. While I think the LanceGolden Spear looks kinda nice in combat, I would still prefer the SwordEnhancer over the LanceGolden Spear any day, so I won't tell you to buy one now, especially since, in the next boss battle, the weapon with the highest Bat. Pwr will be automatically equipped (which would be the LanceGolden Spear rather than the SwordEnhancer, which is actually the superior weapon). Although nothing will be said, you'll get a 50% discount if Edgar is your leading party member.

Armor Shop: I told you to hold off buying new equipment for Celes in Nikeah; the ArmorDiamond Armor is the reason. I suggest you buy two if possible; your GP will be running fairly low by now, but you'll thank me for it in the future. You could try selling some stuff you're sure you'll never use again, such as RelicHyper Wrists, RelicPrayer Beads and the like. Although nothing will be said, you'll again get a 50% discount if Edgar is your leading party member.

Relic Shop: There's nothing here that you want. Two RelicHermes Sandals will be nice in the future, but you should already have at least that from chests. More importantly, make absolutely sure you don't leave before you have enough RelicAmulets to protect four party members against Zombie (RelicRibbons also do this). This is vital. Again (although still nothing will be said), you'll get a 50% discount if Edgar is your leading party member.

Item Shop: Stock those stockings if your stockings need stocking.

The first time you arrived here, there was plenty to do. Now, the action in South Figaro is slightly more mundane. Points of interest:
  • The four members of the Crimson Robbers can be found all over town, and you can speak to them for a bit of exposition.
  • A couple... well, in flagrante delicto in the trees at the edge of town can be disturbed if you want to
  • Commander and Vector Hound opponents can still be found in the dungeon where Celes and Locke escaped from in the WoB. This is obviously an error as there's really no story-related reason for them to be there anymore.
  • The little daughter of the richest man in town, who mentioned the Clock Key earlier in the WoB, now talks about jumping and turtles. Crazy talk from a crazy person, probably.
  • Duncan is still alive! His wife informs you that he's meditating just north of Narshe. If there's some time in the future, we should definitely get Sabin to Duncan. We owe that to Sabin.
When you find Gerad in the room of the Inn, he'll immediately leave and take the Crimson Robbers with him, still insisting that he is not Edgar. Still, Edgar or not, you'll want to follow him to see what his plans for Figaro Castle are. If it's Edgar, you'll want to know what the hell is going on; if it's not, we should defend the property of Figaro in Edgar's absence.

Preparation: If you have OFloat, cast it on your party. That's about it.

Desert Hare is one of the few enemies in the game with a Magic Power high enough to surpass that of your characters (30), but you needn't fear; the only spells these guys cast are OCure, OCura, and OEsuna, and for some reason unknown to man they cast it on you... when hit by Fight. Under normal circumstances you'll find them smacking you with Battle or !Carrot (1.5x Battle damage), but the concept of bunnies wanting to cure you upon slaughter is just silly. There were healing bunnies in Final Fantasy V as well, but they tended to actually help themselves. Maybe it's a reflex reaction?

Cancer is just an upgraded version of Exocite. Their moves are Battle, !Pincer, and a chance at a double !Pincer when they are alone. !Pincer is more boring 1.5x normal damage stuff. Exocite were water-based, but these wretches occupy the deserts; they are weak against Ice and Water.

Oceanus resembles Anguiform, but that's where the similarities end. Anguiform had an exceedingly strong Special; Oceanus has the normal Battle * 1.5 !Corkscrew attack. Instead of being a creature of water and using OAqua Breath, Oceanus uses Magnitude8 on a regular basis, as well as being weak against Lightning and immune to instant death.

Sandhorse is the most dangerous enemy here. Under normal circumstances they will repeatedly use Sand Storm or possibly !Mouth Clamp (5x Battle!), and if they're alone they start using Battle. You'd assume they would want to keep their stronger attacks for the more dire situations, but oh well. Sandhorse is weak against Ice and Water like most desert dwellers, but its most prominent weakness is ORasp; it dies automatically when its MP reaches 0, and with only 100 MP, any ORasp spell should do one in.

OFloat should circumvent Oceanus's Magnitude8, so just pound away there. Use Fight on Desert Hare whenever you can, their healing will do you a lot of good. The only threat is Sandhorse; do them in with a ORasp spell or something you know will do significant single-target damage. Summoning EsperBismarck will take care of them, but you probably have better things to do than equip that sub-par fiend of an Esper.

Enough dilly-dallying around. There really isn't anything on the entire continent that deserves our interest, so let's head into the Cave of Figaro, where we can assume the Crimson Robbers also headed.

Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)

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