CoN 25th Anniversary: 1997-2022
Final Fantasy IFinal Fantasy IVFinal Fantasy VFinal Fantasy VIFinal Fantasy VIIFinal Fantasy IXFinal Fantasy TacticsChrono Trigger
 
 

Final Fantasy VI Walkthrough

Written by  Djibriel
Contributor

2.7: Pursuing the Crimson Robbers: Cave of Figaro

Figaro Cave
10/16
1
1
2
6/16
1
Corridor
6/16
2
5/16
3
5/16
1
2
Recovery Spring
6/16
4
5/16
2
5/16
1

Enemies: Humpty, Cruller, Neck Hunter, Dante

Party: Celes, Optional: Sabin

A lot of monsters here will try to set the Confuse status on you, so equip Relics that protect against Confuse like RelicRibbons or RelicPeace Rings. This is quite important, especially now that your characters are getting stronger; while you freeze in panic your twirling characters may cast OBanish on themselves and give you a Game Over.

The first thing you see in the Cave of Figaro is an old acquaintance: Siegfried! He explains that it would be wise to stay behind and let him - master swordsman that he is - clear all the monsters out of your path. He goes off to complete this goal, but, remembering your previous encounter with him, it's more consistent with his character to keep you out of the way while he goes off to collect treasure that you would otherwise obtained. Note: No matter how long you wait here, nothing will happen. You might want to consider simply pressing on.

Humpty is just really, really fat. Never mind that jolly Buddha or that figurine of the goddess of fertility; Humpty is a grotesquely obese little bugger with as much to offer to the eye as a festering wound. Battle and - ugh - !Hug (sets Confuse) are among the moves in his arsenal. Also, he's undead. That's an interesting twist to the end of the nursery rhyme.

Cruller knows spells. One to be exact: OFira. I'd love to comment on other features of it, but... what the heck is it? A glibbering mass of goo and internal organs, or so it seems. Humpty at least had the decency to be overly disgusting in a humanoid form; Cruller can't even take that to its defense. Anyway, Cruller can start battles with OFira and Battle, and if you keep him around long enough he can use Sticky and !Brainstorm (sets Confuse). It is weak to Fire.

Neck Hunter uses !Mad Sickle (sets Confuse) and Battle. That's about it. They're probably supposed to be thieves or something; humans in dungeons almost never make sense in RPGs. They're susceptible to instant death, they're Floating, and they're weak to Poison.

Dante. Named after the Italian writer of The Divine Comedy (which is said to have been one of the sources of inspiration for this game by some fans), Dante is kind of weird. He's Undead, but doesn't absorb Poison. In fact, he's weak against it! His attacks consist out of Battle and !Crystal Lance (Battle * 3), and he counters Magic spells with OLv. 3 Confuse on rare occassion. Dante is slightly more durable than the other enemies in the cave, so you may consider the fact that the ORaise spell will immediately put a stop to his existence a nice bit of information. OStop, on the other hand, will put a momentary stop to his existence, but it'll wear off so you'll want to hurt him in the meantime.

Here's the strategy. The theme of this dungeon is 'Confuse'. Almost all enemies can set it, and with new spells such as OBanish, Confuse gets all the more dangerous. Wear RelicPeace Rings and/or RelicRibbons to prevent the horror. Boost Sabin's Rising Phoenix or perhaps even Razor Gale (which he learns at level 30) with a pair of RelicEarring or a RelicHero's Ring; Rising Phoenix offs all Humptys and Crullers. Celes can take care of the remaining Neck Hunter with her SwordEnhancer(s). If you encounter Dante, use ORaise, OStop, or whatever normally works. This cave isn't too difficult to plow through.

You know what the cave looks like. If you have left all the chests alone (and I've been advising you to do so, haven't I?), they should now contain an Hi-Ether, an X-Potion, and a very awesome RelicHero's Ring. A RelicHero's Ring, rock on! Just walk to the other end; once you get there you'll notice it's blocked, but you'll also notice the Crimson Robbers know a way into Figaro Castle regardless.

Also: The guy once had a turtle.

After the Crimson Robbers have disappeared and has followed them, you're free to pursue both by jumping on the turtle. Use the action button for that. You can think back to the little daughter of the richest man in South Figaro again; this is the second time she's given good advice.

In the next room, you'll find an empty corridor with four chests that already have been looted. Darn that . Press on; we might be able to catch up with him.

In the next room, a crossroad! If you go up, you'll come across opening a chest. As soon as he spots you, he runs off with the contents of the chest, never ever to be seen again. You can't follow him; just let him go. If you press on you come across what appears to be a dead end; a hidden passage to the bottom lets you exit, though.

And then, the scenery changes.

Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.