Final Fantasy VI Walkthrough
Written by Djibriel
Contributor
2.8: Pursuing the Crimson Robbers: Figaro Castle and the Tentacles
Figaro Castle Basement |
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6/16 |
4 | |
5/16 |
2 | |
5/16 |
1 |
Engine Room |
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6/16 |
2 | |
5/16 |
3 | |
5/16 |
1 |
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2 |
Enemies: Humpty, Cruller, Dropper, Neck Hunter, Dante, Tentacle 1, Tentacle 2, Tentacle 3, Tentacle 4
Preparation: Keep the

As soon as you enter, relief will wash over you like a giant sea of...water. It's Figaro Castle. Gerad seems oddly sympathetic towards a swooning local before running off. Seriously, can we even still assume Gerad is not Edgar? But why this farce?
Dropper is probably Edgar's home-built security system or something, there's no other explanation of automatic mechanical beings here. They do nothing but use !Mad Signal every turn, which sets Confuse if you let it. If you use Fight to damage it, it'll counter with Battle. Accordingly, refrain from doing that and kill them with Magic spells (they're weak to Lightning-elemental attacks) and Blitz techniques.
Pushing onward will take you up the stairs, but you can't go out of the castle or to the exterior areas; we're submerged here, remember? The only choice is to walk into the engine room, which was hitherto forbidden territory. You'll come across Figaro soldiers all over; obviously, the lack of food and fresh air has taken its toll.
Simply ascending two stairways will take you into a room with four chests containing, from right to left, a




Trace back your steps to the room with the four chests, and enter the middle door. Pass through the corridor and behold: the engine that drives Figaro Castle, its best-kept secret. However, the engine seems to be crawling with... something. It must be the source of Figaro Castle's inability to move around lately. The Crimson Robbers themselves seem rather worried by it.
Before you gently tap the shoulder of Gerad and kindly ask what the hell is going on here, you should know that this is the only room in the game where you can find Dropper enemies. Their Rage is useless and they are entirely uninteresting other than their elusive nature.
Talking to Gerad means the start of a boss battle, so let's prepare.





Celes
Weapon:

Shield:


Helmet:

Armor:

Relics:


Esper:



Sabin
Weapon:

Shield:

Helmet:

Armor:

Relics:


Esper:



This battle will always have you pincer the enemy. The first two characters in order will be to the right of the monsters, and the others will be to the left. If you have only Celes at this point, Edgar appear to the right with her.
Tentacle 1 Bestiary #311 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 33 | 5000 | 600 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 8 | 0 | 102 | 153 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | None | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() ![]() | None | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Tentacle 2 Bestiary #310 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 31 | 7000 | 800 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 8 | 0 | 102 | 153 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | None | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() | ![]() ![]() | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Tentacle 3 Bestiary #313 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 34 | 4000 | 500 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 8 | 0 | 102 | 153 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | None | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() ![]() | None | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Tentacle 4 Bestiary #312 |
Type |
Level |
HP |
MP |
Gil |
EXP |
None | 32 | 6000 | 700 | 0 | 0 | |
Strength |
Magic Atk. |
Evasion |
Defense |
Mag. Def. |
Mag. Evade |
|
13 | 8 | 0 | 102 | 153 | 0 | |
Stolen Items |
Dropped Items |
|||||
None | None | |||||
Status Immunities | Elemental Immunities | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() | None | |||||
Elemental Absorb | Elemental Weakness | |||||
![]() ![]() | ![]() | |||||
Lores | Command Immunities | |||||
None | Control | |||||
Strategy | ||||||
What's the point of this battle? There are four Tentacles. It gets rather confusing because each Tentacle has its own set of status immunities and elemental properties. But there is one thing that all Tentacles have in common; the attacks they perform, of which the most noticeable is the Grab, the attack both !Stun and Entwine are centered around. What does Grab do? Grab seizes a character and renders it completely helpless. During a period of about 30 seconds, the Tentacle that used Grab holds the character and gradually drains his or her HP. It's a weird little formula. It's non-elemental and barrier-piercing and has a 5/8 chance of dealing about 60 HP of damage at each interval (which means that damage is taken less regularly if the Tentacle is slowed and more often if Hasted). Tentacles just use their normal attacks: Battle, !Stun to set Slow, Entwine as a multi-target means of setting Slow, Poison and ![]() This is why ![]() Start the battle off by summoning one or both of your physical protection Espers, ![]() ![]() ![]() ![]() ![]() ![]() Cast ![]() ![]() ![]() ![]() If you summoned ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() From this point, the remaining Tentacles are left to your imagination. Don't bother using ![]() ![]() ![]() ![]() ![]() ![]() The fight against the Tentacles can be a pain, but only if you don't prepare properly. You'll pull through. Expand Full Strategy | ||||||
When the battle is over, Edgar will explain his situation. If Sabin is around, he'll say "Don't treat us like strangers anymore!". The Crimson Robbers will flee the scene with their treasure, assuming that Gerad must have been eaten by the Tentacles. Edgar decides to let them go (the Japanese version's dialogue makes it clear that their 'booty' was useless rubbish anyway) and shows he wants to stop Kefka like the others.
As soon as you can move, equip Edgar with two nice Relics. His headgear will probably be the



In the treasure chamber, you'll see eight emptied chests. Looks like the Crimson Robbers had quite a lot of items taken from them by the Figaro law enforcement. On the armor in the middle, you can find a



When you emerge from the engine room, the old man who handles subterranean travel will say "Nonsense! It's been fixed! Next stop, the surface!" I always thought this was a weird line until I realized it's probably supposed to be a reply to Sabin's line said back by the engine.
Thus, Figaro Castle rises amidst the golden sand of Figaro Desert. But we've already seen there's nothing more to do here, so you might as well go ahead and take Figaro Castle to a shiny new continent: time to travel to Kohlingen once more.
Caves of Narshe: Final Fantasy VI
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.