Final Fantasy IX Walkthrough
Written by Shotgunnova
Contributor
3.14: Terra
Enemies: Mover, Hecteyes, Ring Leader
Treasures: Elixir x3,
Remedy,
Coronet,
Minerva's Plate,
Mythril Racket,
Demon's Vest,
Dragon Wrist,
Flash Hat,
Wing Edge,
Angel Earrings


Up the path, get the




You will notice a chest tucked below a natural formation with no way to access, seemingly. When you go up the first stair, keep running left and you can wind down to the item, which is a

Note: You will not have a chance to equip everyone before the next set of boss fights, which are consecutive. Specifics on how to avert some of the danger ahead are in our spoiler page, so turn them on to learn more.
Continue up the stairway to see a few more scenes, and then the party will change again for a bit. Reformat the party to suit. That weird green light/door at the top of the stairs can't be opened currently, either - we will come back for it later.
Descend to the left and take the hidden path beneath the stairs, leading to a



Optional: Stiltzkin's Steals |
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To continue with the story, enter the inn on the west end to let Dagger get some shuteye. When Eiko tells Zidane about the girl who wants to meet him in the laboratory nearby, re-enter the inn for the


Enter the downstairs lab north of the inn to find the girl, then visit the crystal room to make the point of view switch to Eiko. You can watch the ATEs in order and collect party members in the places shown, or you can simply go up to the green light by the town entrance. Either way, find the strange girl beyond the light to shift the scenes to Zidane.
Caves of Narshe: Final Fantasy IX
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.