Dragoon | ![]() |
Vital Statistics
| Prerequisite Classes | Thief Level 4 | ||||||||
| Base Stats | Move | Jump | Speed | Evade | Relative Base / Bonus Values | ||||
| Attack | Magic | HP | MP | Speed | |||||
| 3 | 4 | 6 | 15 | ★★★★ / ★ | ★ / ★★★ | ★★★★★ / ★★ | ★ / ★★★ | ★★★ / ★★★ | |
| Basic Skillset Note: Click each skill name for more detailed information. | Jump Dragoon job command. Uses soaring jumps to avoid being targeted before diving down to strike the enemy. Units with higher speed will remain airborne for a shorter time. | |||||
| Skill Name | Description | Horiz. Range | Vert. Range | Speed | Points | |
|---|---|---|---|---|---|---|
| Vertical Jump ±2 | Grants Jump a vertical range of 2 tiles. Vertical Jump abilities do not stack; only the one with highest value is applied. | 0 | 2 | Now | 100 | |
| Horizontal Jump +1 | Grants Jump a horizontal range of 2 tiles. Horizontal Jump abilities do not stack; only the one with highest value is applied. | 2 | 0 | Now | 150 | |
| Vertical Jump ±3 | Grants Jump a vertical range of 3 tiles. Vertical Jump abilities do not stack; only the one with highest value is applied. | 0 | 3 | Now | 250 | |
| Horizontal Jump +2 | Grants Jump a horizontal range of 3 tiles. Horizontal Jump abilities do not stack; only the one with highest value is applied. | 3 | 0 | Now | 350 | |
| Vertical Jump ±4 | Grants Jump a vertical range of 4 tiles. Vertical Jump abilities do not stack; only the one with highest value is applied. | 0 | 4 | Now | 400 | |
| Vertical Jump ±5 | Grants Jump a vertical range of 5 tiles. Vertical Jump abilities do not stack; only the one with highest value is applied. | 0 | 5 | Now | 550 | |
| Horizontal Jump +3 | Grants Jump a horizontal range of 4 tiles. Horizontal Jump abilities do not stack; only the one with highest value is applied. | 4 | 0 | Now | 550 | |
| Vertical Jump ±6 | Grants Jump a vertical range of 6 tiles. Vertical Jump abilities do not stack; only the one with highest value is applied. | 0 | 6 | Now | 700 | |
| Horizontal Jump +4 | Grants Jump a horizontal range of 5 tiles. Horizontal Jump abilities do not stack; only the one with highest value is applied. | 5 | 0 | Now | 800 | |
| Vertical Jump ±7 | Grants Jump a vertical range of 7 tiles. Vertical Jump abilities do not stack; only the one with highest value is applied. | 0 | 7 | Now | 1000 | |
| Horizontal Jump +7 | Grants Jump a horizontal range of 8 tiles. Horizontal Jump abilities do not stack; only the one with highest value is applied. | 8 | 0 | Now | 1100 | |
| Vertical Jump ±8 | Grants Jump a vertical range of 8 tiles. Vertical Jump abilities do not stack; only the one with highest value is applied. | 0 | 8 | Now | 1500 | |
| Basic Abilities | Skill Type | Skill Name | Description | Trigger | JP Required |
| Reaction | Dragonheart | Upon receiving a physical attack, grants Reraise to the unit. | Physical Attack | 600 | |
| Support | Equip Polearms | Allows the unit to equip polearms, regardless of job. | N/A | 400 | |
| Movement | Ignore Elevation | Allows the unit to move to tiles of any height, regardless of its jump attribute. | N/A | 700 |
Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2026 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2026 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
